New & Changed Features
- Added a new multiplayer level: Terminal.
- Added new graphics options (see second page of Advanced Graphics Options).
- Added particle effects to make switches look more interactive.
- Added platform identifier icons for MP.
- Added some text to clarify successive NG+ runs.
- Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
- Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
- Added 30 Hz option to V-Sync setting.
- Private Matches now show password in the lobby now (unless it's hidden).
Fixes
- Fixed an issue with warpers and chunked-out areas.
- Fixed count-based Achievements on GOG Galaxy.
- Fixed issue in CM where a robot could be a Variant *AND* a Super.
- Fixed an issue with fabricated bots being invisible in some cases.
- Alien secret doors no longer trigger when Flak 'targets' them.
- Fixed a graphical glitch with Super Powerups after save/load.
- Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
- Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
- Fixed a problem with some bots not activating properly after loading a saved game.
- Added translations for cheat messages and other text.
- Fixed a couple of minor text issues, including the spelling of "Initiated."
Updates/Fixes in Level Editor Build 34:
- User level [format] improvements
- Automatic chunking is now controlled by a export-time flag and not an ifdef
- Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:
" as a reference to the entity internally to the overload file - Bumped user level version number to 4
- Added LocalPosition and LocalRotation to the ITransformComponent interface
- Added UnityEngine.BoneWeight as a native serialized type
- Added CreateInlinePrefab as a new command for user level files
- User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
- Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
- More emulated Unity matrix4x4 support and BoneWeight