News Liste Overload

Patch 4 (Build 1854)
Overload
14.08.18 23:25 Community Announcements
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854.


New & Changed Features
  • Added a new multiplayer level: Terminal.
  • Added new graphics options (see second page of Advanced Graphics Options).
  • Added particle effects to make switches look more interactive.
  • Added platform identifier icons for MP.
  • Added some text to clarify successive NG+ runs.
  • Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
  • Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
  • Added 30 Hz option to V-Sync setting.
  • Private Matches now show password in the lobby now (unless it's hidden).


Fixes
  • Fixed an issue with warpers and chunked-out areas.
  • Fixed count-based Achievements on GOG Galaxy.
  • Fixed issue in CM where a robot could be a Variant *AND* a Super.
  • Fixed an issue with fabricated bots being invisible in some cases.
  • Alien secret doors no longer trigger when Flak 'targets' them.
  • Fixed a graphical glitch with Super Powerups after save/load.
  • Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
  • Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
  • Fixed a problem with some bots not activating properly after loading a saved game.
  • Added translations for cheat messages and other text.
  • Fixed a couple of minor text issues, including the spelling of "Initiated."


Updates/Fixes in Level Editor Build 34:
  • User level [format] improvements
  • Automatic chunking is now controlled by a export-time flag and not an ifdef
  • Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file
  • Bumped user level version number to 4
  • Added LocalPosition and LocalRotation to the ITransformComponent interface
  • Added UnityEngine.BoneWeight as a native serialized type
  • Added CreateInlinePrefab as a new command for user level files
  • User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
  • Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
  • More emulated Unity matrix4x4 support and BoneWeight