Howdy Outlaws!
We hope ya’ll had a happy holiday and a happy new year! Thanks for all of your constructive feedback, bug reporting, and most importantly, all of the support you guys have given us thus far. We’re looking forward to 2020!
We’re pushing out a bit of a smaller update this time around as the development team continues to work on tackling the more time-consuming issues. A fix for the glitching into rocks is a priority that is currently in the works.
Thanks for your patience!
Please check out the Patch Notes below:
Changelog 01/03/2020
Client Update: 5:00 PM PST
Estimated Downtime: 1 hour
- Ended Bigfoot Hunt Event...but rumor has it a lonely bigfoot may still be wandering deep in the mountains.
- Made sure on begin play to set target practice bottle back to visible for targets
- Change target multicast to a delay
- Fixed barber sign
- Fixed horse double-spending attribute points
- Increased vertical test when placing building pieces near other structures.
- Adjusted brick forge so it can be placed closer to walls
- Fixed crash when deleting horse as admin
- Fixed AI character attacking while dead
- Traps no longer affect tamed animals
- Made sure a name for horse appear on the server
- Made horse name appear on highlight
- Fixed table and cabinet not being able to place close to walls
- Refresh mail on interact
- Fixed split switching with equipped weapon
- Prevent dynamite exploit
- Remove system message after an hour
- Made resource fully regenerate in an hour instead of 2 minutes for livestock
- Prevent destroy from decay if multiplier is less or equip to zero
- Took out loot bag collision
- Feedback link on the main menu now links to the Discord server
- regenerated collision for tile 8-14
- Adjusted build item health bar
- Disable livestock movement mode change if far away