Howdy Outlaws!
Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but most importantly, we are excited to announce updated admin tools, as well as ini configurations for server owners!
Check out the development team's guides for the ini configs and admin tools here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877895423
https://steamcommunity.com/sharedfiles/filedetails/?id=1877859195
Introducing a long-awaited mechanic - Auto Decay!
In single player
Nothing will decay you don't have to worry
In Multiplayer
If a player does not log in and look at their building after 7 days it will decay. Guild mates can also look at the building to reset the timer too.
View the full, updated patch notes below:
***Additional fixes/changes since the patch notes were previewed on 9/27 are emphasized in bold
Changelog 10/1/19
Client Update: 5:00 PM PDT
Estimated Downtime: 30 Minutes
Code:
- Fixed donkey animation on mine detach
- Fixed Table_02 so it places on the ground/floor correctly
- Made horse detect ground
- Change train stop calculation
- Fixed gold setting stack to what is on split when moved
- Fixed leveling up stat not updating correctly
- Fixed loot percentage
- Fixed cooked fish so it no longer gives health
- Fixed railings on staircases improving the look and collision
- Fixed collision on half steps so you no longer have to jump at the top of the steps
- Fixed building grid setup for half pillars
- Removed dedicated server checks from various assets to fix in single player
- Fixed floating rock in x14y13
- Fixed selling price of sharps rifles
- Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
- Added Decay system
- Setup ini configuration
- Added Admin Tools
- Made landmines not trigger on guild members
- Fixed mailbox dupe on server kick
- Fixed hot bar loosing items when auto sort is used
- Fixed exit notification
- Fixed Train stopping calculations so they stop properly at stations
- Fixed gold exchange split stack stealing your gold
- Fixed losing control of your character when using a gamepad and opening a menu
- Fixed single player stats calculations so they don't fluctuate when loading in
Balance:
- Slightly increased damage on dynamite
- Changed max stat progression to 100
- Added a 20% chance to get tin and copper from iron nodes
- Lowered stone received from iron nodes
- Adjusted drop rate formula
- Made drop chance random
- Made accuracy divide damage on amount of bullet shot
- Increased ammo count for LeMat pistol to 9 rounds
- Increased purchase price of seeds to $0.05
- Lowered selling prices for clothing
- Adjusted purchase price of rawhide and pelt to $0.10 each
- increased purchase price of ammo by $.02 each
- Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
- Lowered experience given from tanning rack
- Increased health of bounty hunter's companion bear
- Increased damage dealt by tomahawks
- Increased damage that the bounty hunter with a bear deals
- Increased health of bounty hunters
- Limited all stats to 100 skill points
- Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase
VFX & Assets:
- Added furnace to metal working bench for deconstructing items just like the Blacksmith
- Added check for calling virtual cursor
- Added Wash Tub and Washing Machine to carpentry bench for future dye making
- Setup stoves so they can now craft the first wave of advanced recipes
- Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
- Added Wine Press (crafted in carpentry bench)
- Added White sugar and Flour to grinder recipes
- Added Onion to general store merchant
- Added 2 new flags to carpentry bench
- Added Mortar & Pestle to carpentry bench
- Added bronze and steel to forges
- Added tar to brick forge
- Added clay resource to stone nodes
- Enabled crosshair when aiming down sights in first person
- Added Adobe to the forges (refined clay)
- Added charcoal as a fuel source to items like campfires and forges
- Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
- Added phys materials to barn pieces so they play sounds/fx when interacted with
- Updated landscapes with build soil