Howdy Outlaws!
Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.
**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29
1.2.8 Tentative Changelog
Code:
- Fixed donkey animation on mine detach
- Fixed Table_02 so it places on the ground/floor correctly
- Made horse detect ground
- Change train stop calculation
- Fixed gold setting stack to what is on split when moved
- Fixed leveling up stat not updating correctly
- Fixed loot percentage
- Fixed cooked fish so it no longer gives health
- Fixed railings on staircases improving the look and collision
- Fixed collision on half steps so you no longer have to jump at the top of the steps
- Fixed building grid setup for half pillars
- Removed dedicated server checks from various assets to fix in single player
- Fixed floating rock in x14y13
- Fixed selling price of sharps rifles
- Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Balance:
- Slightly increased damage on dynamite
- Changed max stat progression to 100
- Added a 20% chance to get tin and copper from iron nodes
- Lowered stone received from iron nodes
- Adjusted drop rate formula
- Made drop chance random
- Made accuracy divide damage on amount of bullet shot
- Increased ammo count for LeMat pistol to 9 rounds
- Increased purchase price of seeds to $0.05
- Lowered selling prices for clothing
- Adjusted purchase price of rawhide and pelt to $0.10 each
- increased purchase price of ammo by $.02 each
- Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
- Lowered experience given from tanning rack
- Increased health of bounty hunter's companion bear
- Increased damage dealt by tomahawks
- Increased damage that the bounty hunter with a bear deals
- Increased health of bounty hunters
VFX & Assets:
- Added furnace to metal working bench for deconstructing items just like the Blacksmith
- Added check for calling virtual cursor
- Added Wash Tub and Washing Machine to carpentry bench for future dye making
- Setup stoves so they can now craft the first wave of advanced recipes
- Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
- Added Wine Press (crafted in carpentry bench)
- Added White sugar and Flour to grinder recipes
- Added Onion to general store merchant
- Added 2 new flags to carpentry bench
- Added Mortar & Pestle to carpentry bench
- Added bronze and steel to forges
- Added tar to brick forge
- Added clay resource to stone nodes
- Enabled crosshair when aiming down sights in first person
- Added Adobe to the forges (refined clay)
- Added charcoal as a fuel source to items like campfires and forges
- Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
- Added phys materials to barn pieces so they play sounds/fx when interacted with
- Updated landscapes with build soil
Hotfix 9/4/19
- Honey and beeswax no longer increase health.
- Made sheriff building zoom out camera when placing.
- Fixed crafting not giving items back on dequeue.
- Inventory crafting no dequeues and returns all items on logout.
- Fixed deleting and sledgehammer on build pieces in single player.
- Wondering merchants can no longer die.
- Fixed light location on lamp post.
- Resources are no longer allowed on hotbar to avoid confusion.
- Morality only resets on death now if it was negative.
- Players won't gain positive morality when damaging their own animals.
- Adjusted amount of money bandits give.
- Increased price of Gold & Silver in Gold Exchange.
- Fixed a crash when moving items
Hotfix 8/30/19
- Disabled cloth physics which was causing hitching and crashes for clients.
- Fixed weather for Single Player
- Fixed crazed miner not taking damage.
- Fixed barber purchases.
- Fixed gold exchange not giving gold on single player.
- Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.
Hotfix 8/29/19
- Fixed horse progression.
- Fixed split items on single player in storages.
- Fixed canceling queue not giving back items.
- Lowered price of rail hammer.
- Fixed sledgehammer not notifying resource being returned in single player.
- Fixed durability in single player.
- Fixed wagon storage detaching horse at the same time as opening storage.
- Added search to containers.
- Fixed building crash.
Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)