News Liste Operation: Harsh Doorstop

Update v0.12.0.0 Changelog
Operation: Harsh Doorstop
12.04.23 20:08 Community Announcements

General


  • Client/Server security fixes and improvements

Gameplay


  • Fixed some situations of consumable items (grenades, bandages) requiring a reload of the item if the player unequips it immediately after use or receives an ammo resupply
  • Fixed footstep sounds not playing if Shadow Quality is set to Low
  • Fixed 'Accessed None' log warning on dedicated servers when characters are cleaned up
  • Fixed player name/score stats (displayed from the steam client server browser and other external server browsers) only getting updated after a map change
  • Fixed cases of duplicate bullet impact fx under poor network conditions
  • Fixed missing blood impact fx when a corpse is shot
  • Fixes and optimizations to animated magazine system
  • Fixed Ghost/Fly/Walk cheat cmds not working in offline play or for server admins when cheats were enabled

User Interface


  • Resolved various UX and inconsistency issues when remapping keybindings from the options menu
  • Fixed pause menu being inaccessible if the game state was paused

Core Art


  • Props, Buildings, Characters, and Weapon materials had their parented materials adjusted to be more consistent
  • Turned off tiling and albedo switch on several material instances to reduce shader complexity
  • Turned off Dithering on foliage materials
  • Increased resolution on several texture sets from 2k to 4k
  • Rebuilt HLODs for all levels

Lighting


  • New Lighting System
  • New lighting Blueprint, separate from Ultra Dynamic Sky. UDS is still available for modders

Physics


  • Optimized Ragdoll Capsules for more realistic physics ragdoll
  • Reduced the number of capsules the physics asset uses
  • Ragdoll physics bodies transition into sleep state much faster, improving performance

Characters


  • Fixed Dark eyes on LOD 1-4 on all characters
  • Fixed LODs having the wrong material assigned to LODs 1-4 on multiple character sets

Audio


  • Set Preselected sounds for Equip sounds, reduces the number of sounds loaded, reducing memory usage
  • Increased Footstep sounds by 50%

Foliage


  • Created Distance Field Meshes for Palm Trees
  • Imported new European Alder foliage set

Credits


  • Added several contributor names

Loading Screen


  • Edited several loading screen images

Maps


  • Risala - Foliage and road spline fixes
  • Khafji - Fixed several bugs and graphical issues
  • Montecassino - Foliage and road spline fixes, spawn points moved
  • Argonne - Fixed several bugs and graphical issues
  • Lam Dong - Optimized Jungle Hut collision primitives
  • Carentan - Added more buildings and layout, added sidewalks and walls
  • Omaha - Added more buildings and foliage
  • Saint Quentin - Added more buildings, trenches, and fields, added 3 AAS routes, landscape sculpting
  • Tan Binh - Added 3 AAS routes

SDK


  • Reverted default Navigation Geometry Gathering Mode from "Lazy" back to "Instant" as a workaround for an engine bug that may cause the navmesh to not generate on some sections of a landscape, depending on how the landscape itself was sculpted. Map authors must now explicitly opt into "Lazy" navmesh generation for their landscapes if they wish to continue using it as a performance optimization on large maps using a dynamic navmesh w/invokers.
  • The fire animation behavior for newly created weapons has changed to allow weapon fire anims to finish playing after weapon fire has ended. Previously, weapon fire animations would be synced up with the configured fire rate and would end prematurely after the weapon had stopped firing (if the fire rate was shorter than the length of the animation itself). This behavior can be controlled via the "Stop All Fire Anims After Fire Rate Delay" setting of the weapon blueprint.
  • Enabled editor setting by default that allows for impure nodes to be explicitly disabled or toggle Development-only attribute on/off via the context menu by right-clicking them (CAUTION: EXPERIMENTAL)
  • Improved weapon API documentation
  • API: Add ReloadStarted and ReloadFinished weapon BP events
  • API: Add ForceStopFiring function for weapons
Logo for Operation: Harsh Doorstop
Release:15.02.2023 Genre: Multiplayer-Shooter Entwickler: Drakeling Labs Vertrieb: Drakeling Labs Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Development Blog #49 [August 2024]
Operation: Harsh Doorstop
29.09.24 17:38 Community Announcements
Development Blog #48 [July 2024]
Operation: Harsh Doorstop
28.08.24 18:54 Community Announcements
Feature Preview: Bipod System
Operation: Harsh Doorstop
04.08.24 22:47 Community Announcements
Development Blog #47 [June 2024]
Operation: Harsh Doorstop
28.07.24 21:10 Community Announcements
Development Blog #46 [May 2024]
Operation: Harsh Doorstop
28.06.24 18:01 Community Announcements
Development Blog #45 [April 2024]
Operation: Harsh Doorstop
29.05.24 18:15 Community Announcements
Development Blog #44 [March 2024]
Operation: Harsh Doorstop
29.04.24 17:19 Community Announcements
Development Blog #43 [February 2024]
Operation: Harsh Doorstop
28.03.24 19:41 Community Announcements
Spring Sale is HERE!
Operation: Harsh Doorstop
15.03.24 13:29 Community Announcements
Attack Helicopter Playtest
Operation: Harsh Doorstop
13.03.24 02:20 Community Announcements
Hotfix v0.13.0.1 Changelog
Operation: Harsh Doorstop
04.03.24 17:00 Community Announcements
Development Blog #42 [January 2024]
Operation: Harsh Doorstop
28.02.24 20:09 Community Announcements
Development Blog #41 [December 2023]
Operation: Harsh Doorstop
28.01.24 20:46 Community Announcements
Development Blog #40 [November 2023]
Operation: Harsh Doorstop
28.12.23 21:12 Community Announcements
Update v0.13.0.0 Changelog
Operation: Harsh Doorstop
20.12.23 21:02 Community Announcements
Development Blog #39 [October 2023]
Operation: Harsh Doorstop
28.11.23 19:11 Community Announcements
Operation: Harsh Doorstop is proud to be nominated for the Steam Awards!
Operation: Harsh Doorstop
22.11.23 20:36 Community Announcements
Development Blog #38 [September 2023]
Operation: Harsh Doorstop
28.10.23 18:16 Community Announcements
Development Blog #37 [August 2023]
Operation: Harsh Doorstop
27.09.23 19:40 Community Announcements
Partnering with Battlebit: Remastered and more
Operation: Harsh Doorstop
13.09.23 06:49 Community Announcements
Development Blog #36 [July 2023]
Operation: Harsh Doorstop
26.08.23 19:18 Community Announcements
Development Blog #35 [June 2023]
Operation: Harsh Doorstop
26.07.23 18:57 Community Announcements
Development Blog #34 [May 2023]
Operation: Harsh Doorstop
26.06.23 17:26 Community Announcements
Hotfix v0.12.0.1 Changelog
Operation: Harsh Doorstop
06.06.23 09:44 Community Announcements
Join the vehicle playtest...
Operation: Harsh Doorstop
28.05.23 16:16 Community Announcements
Development Blog #33 [April 2023]
Operation: Harsh Doorstop
25.05.23 18:12 Community Announcements
Our AI update is live on Development Build
Operation: Harsh Doorstop
19.05.23 20:04 Community Announcements
Development Blog #32 [March 2023]
Operation: Harsh Doorstop
26.04.23 19:06 Community Announcements
First anti-cheat update is live.
Operation: Harsh Doorstop
18.04.23 03:47 Community Announcements
Updates on our destruction prototype...
Operation: Harsh Doorstop
15.04.23 23:29 Community Announcements
Our commitment to supporting other studios...
Operation: Harsh Doorstop
15.04.23 14:47 Community Announcements
Update v0.12.0.0 Changelog
Operation: Harsh Doorstop
12.04.23 20:08 Community Announcements