News Liste Operation: Harsh Doorstop

Update v0.14.1.0 Changelog
Operation: Harsh Doorstop
26.03.25 08:15 Community Announcements

New DLC Content


  • Operation: Gothic Serpent (Somali Civil War)
  • Operation: Hyrcania (Eastern European Conflict)

Administration


  • Server now prints player chat messages to its log file for moderation purposes

Core


  • Fixed player kills not increasing in the scoreboard
  • Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world
  • Fixed some inconsistencies with player VOIP handling on death
  • Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenarios
  • Fixed several collision issues with walls and corners
  • Fixed floating foliage on several maps
  • Fixed Spawn Protection Volumes set to opposite flags

Core Art


  • Impact crater reimported with optimized version
  • Re-imported Normandy grass clusters with adjusted vertex paint applied

Characters


  • Fall Damage Divisor adjusted from 11 to 13.5 to prevent dying from heights that would normally injure
  • Player is now notified if the previous leader of their squad has left and that they have been promoted to be the new squad leader

Construction System


  • The requirement of two nearby squad members to build outposts has been changed to two nearby team members required instead
  • Optimizations to construction tool when not equipped

Maps


  • All maps have received an optimization pass
  • Created Non Enterable versions of all Desert buildings
  • Rebuilt HLODs for all maps
  • Regenerated navmesh for all maps
  • Remaining buildings that were old versions have been replaced
  • Larger maps had half of their enterable buildings swapped with Non-Enterable versions for performance
  • Fixed swimming volume on Jaziira
  • Fixed several mesh placements in all maps
  • Fixed tree collision on Carentan

Medical System


  • Fixed issue where players who were previously medics could still see the revive indicators of wounded teammates when picking up a non-medic kit

Vehicles


  • Added vehicle-specific HUD, active while driving a vehicle
  • Fixed issues with VOIP attenuation not being applied when a player enters or exits the driver seat of a vehicle
  • Fixed an issue where a vehicle's handbrake could get stuck in the enabled state from cycling the engine off and on while previously having applied the brakes while the engine was turned off
  • Fixed a crash when a bot would enter the driver seat of a vehicle
  • Collision volumes for all vehicles has been polished
  • Physics assets have been optimized
  • Center of gravity adjusted on several vehicles
  • Missing vehicle wreck collisions added to wreck meshes that had none assigned
  • Disabled vehicle third person camera by default (now editor-only for testing)
  • Disabled vehicle wheel blur functionality until transparency sort order issues are resolved

VFX


  • Rocket smoke trail optimized and reduced in size
  • Shell casing particle effects optimized
  • Fixed issue where shell casings would collide with spawn protection volumes
  • Scaled down tracer rounds from .5 to .3

Weapons


  • Disabled weapon mounting while in a vehicle that was breaking the player's camera view in various ways as it was never meant to be used under these conditions
  • Fixed several issues involving a player's weapon clipping into a wall when wall mounting
  • Fixed an issue where projectiles from select weapons, such as the AKS74U, weren't suppressing players that were shot at with them
  • Fixed a minor frametime dependency issue that could potentially lead to abnormal increases in weapon recoil if the client's framerate was unstable
  • MG Recoil slightly reduced
  • Updated M249 texture

SDK


  • VehicleSeatConfig: Exposed PlayerInSeat property and GetSeatPawn() method to BPs
  • Implemented separate HUD container for vehicles and interfaces that better allow for HUD containers and HUD element widgets to be swapped out with new ones
  • Added a 'DetectionArea' object type/channel to use for further classification of Area Protectors
  • Marked vehicle 'TeamNum' property as 'Expose On Spawn'
  • Allow designers to set the Spawn Team of a vehicle spawner while the spawner mode is set to 'Explicit' or 'Custom'
  • Enabled AI perception to detect neutrals in addition to enemies as a tentative fix for a target acquisition issue
Logo for Operation: Harsh Doorstop
Release:15.02.2023 Genre: Multiplayer-Shooter Entwickler: Drakeling Labs Vertrieb: Drakeling Labs Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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Update v0.14.1.0 Changelog
Operation: Harsh Doorstop
26.03.25 08:15 Community Announcements
Update v0.14.0.0 Changelog
Operation: Harsh Doorstop
28.02.25 21:09 Community Announcements
Development Blog #50
Operation: Harsh Doorstop
21.12.24 06:49 Community Announcements
Upcoming Update Playtest
Operation: Harsh Doorstop
19.12.24 00:35 Community Announcements
Development Blog #49 [August 2024]
Operation: Harsh Doorstop
29.09.24 17:38 Community Announcements
Development Blog #48 [July 2024]
Operation: Harsh Doorstop
28.08.24 18:54 Community Announcements
Feature Preview: Bipod System
Operation: Harsh Doorstop
04.08.24 22:47 Community Announcements
Development Blog #47 [June 2024]
Operation: Harsh Doorstop
28.07.24 21:10 Community Announcements
Development Blog #46 [May 2024]
Operation: Harsh Doorstop
28.06.24 18:01 Community Announcements
Development Blog #45 [April 2024]
Operation: Harsh Doorstop
29.05.24 18:15 Community Announcements
Development Blog #44 [March 2024]
Operation: Harsh Doorstop
29.04.24 17:19 Community Announcements
Development Blog #43 [February 2024]
Operation: Harsh Doorstop
28.03.24 19:41 Community Announcements
Spring Sale is HERE!
Operation: Harsh Doorstop
15.03.24 13:29 Community Announcements
Attack Helicopter Playtest
Operation: Harsh Doorstop
13.03.24 02:20 Community Announcements
Hotfix v0.13.0.1 Changelog
Operation: Harsh Doorstop
04.03.24 17:00 Community Announcements
Development Blog #42 [January 2024]
Operation: Harsh Doorstop
28.02.24 20:09 Community Announcements
Development Blog #41 [December 2023]
Operation: Harsh Doorstop
28.01.24 20:46 Community Announcements
Development Blog #40 [November 2023]
Operation: Harsh Doorstop
28.12.23 21:12 Community Announcements
Update v0.13.0.0 Changelog
Operation: Harsh Doorstop
20.12.23 21:02 Community Announcements
Development Blog #39 [October 2023]
Operation: Harsh Doorstop
28.11.23 19:11 Community Announcements
Operation: Harsh Doorstop is proud to be nominated for the Steam Awards!
Operation: Harsh Doorstop
22.11.23 20:36 Community Announcements
Development Blog #38 [September 2023]
Operation: Harsh Doorstop
28.10.23 18:16 Community Announcements
Development Blog #37 [August 2023]
Operation: Harsh Doorstop
27.09.23 19:40 Community Announcements
Partnering with Battlebit: Remastered and more
Operation: Harsh Doorstop
13.09.23 06:49 Community Announcements
Development Blog #36 [July 2023]
Operation: Harsh Doorstop
26.08.23 19:18 Community Announcements
Development Blog #35 [June 2023]
Operation: Harsh Doorstop
26.07.23 18:57 Community Announcements
Development Blog #34 [May 2023]
Operation: Harsh Doorstop
26.06.23 17:26 Community Announcements
Hotfix v0.12.0.1 Changelog
Operation: Harsh Doorstop
06.06.23 09:44 Community Announcements
Join the vehicle playtest...
Operation: Harsh Doorstop
28.05.23 16:16 Community Announcements
Development Blog #33 [April 2023]
Operation: Harsh Doorstop
25.05.23 18:12 Community Announcements
Our AI update is live on Development Build
Operation: Harsh Doorstop
19.05.23 20:04 Community Announcements
Development Blog #32 [March 2023]
Operation: Harsh Doorstop
26.04.23 19:06 Community Announcements
First anti-cheat update is live.
Operation: Harsh Doorstop
18.04.23 03:47 Community Announcements
Updates on our destruction prototype...
Operation: Harsh Doorstop
15.04.23 23:29 Community Announcements
Our commitment to supporting other studios...
Operation: Harsh Doorstop
15.04.23 14:47 Community Announcements
Update v0.12.0.0 Changelog
Operation: Harsh Doorstop
12.04.23 20:08 Community Announcements