Welcome to the 50th development blog for Operation: Harsh Doorstop
In the coming months, we are planning to launch the largest update for Operation: Harsh Doorstop that we have ever released. Our team believes that this version truly represents our original mission to create a "Project Reality 2" experience for our community.
The upcoming development blogs (starting with this one) will cover the immense amount of content coming to Operation: Harsh Doorstop and further detail our roadmap to the full release of our game.
Join Our Community
• Join our Discord
• Support us on Patreon
• Upgrade to Supporter Edition on Steam
First, I strongly recommend that you watch the latest development update on my Youtube channel. This video details a large number of the upcoming features and content featured in our imminent update.
[previewyoutube=fz9mfQnbdlo;full][/previewyoutube]
Now, let me provide an exhaustive list of all features and content that players will experience in our upcoming update.
Features Coming in the Next Update
Vehicles
World War I Transport
World War II Vehicles
Cold War Era
Modern Combat
The primary feature coming to Operation: Harsh Doorstop is official support for vehicles. While we've had a "Vehicles" test modification available on Steam workshop (created by developer Yoshi), the official vehicle system will enable all mod creators to create their own vehicles for any faction.
The initial version will include:
• Light transport vehicles
• Spawn points for all vehicle types (tanks, aircraft, etc.)
• Era-specific vehicles with unique handling characteristics
Logistics
Logistics Vehicles By Era
Players will be able to transport ammunition and other supplies to the battlefield. While the initial version will be streamlined, we'll add complexity over time based on player feedback and usage patterns.
Weapon Stabilization
Mounting Systems
Inspired by the Red Orchestra 2 weapon stabilization system, players will be able to:
• Mount bipods on horizontal surfaces
• Mount lighter weapons on vertical surfaces
• Use passive stabilization near any solid surface
Construction
Era-Specific Emplacements
- World War I Fortifications
- Insurgent Fortifications
- Modern Military Fortifications
The new construction system will allow players to deploy:
• Forward outposts
• Rally points
• Various infrastructure elements
All deployments will require a logistics truck. While the initial version includes basic emplacements, future updates will expand to include:
• Mortars
• Machine gun emplacements
• Anti-tank gun emplacements
• And more
Reviving
Medics will now be able to revive wounded players using era-appropriate medical items like epi-pens. We are also working on overhauling the bleeding and healing systems for increased realism and gameplay depth.
Faction Updates
World War I Factions
German Army
United States Army
World War II Factions
German Forces
United States Forces
Vietnam War Factions
North Vietnamese Army
United States Forces
Modern Forces
Russian PMC
US PMC
New Maps
Saint Quentin
Omaha Beach
Tan Binh
Al Dhakir
Upcoming Expansions & Future Roadmap
Early Access to Expansions
Supporters get early access to our upcoming expansions before they release on Steam. Join our Discord, or become a Patreon supporter, to receive Steam keys for:
• Operation: Fallen Eagle (UE5 Prototype)
• Operation: Gothic Serpent
• Operation: Hyrcania
Unreal Engine 5
Work has begun on an Unreal Engine 5 version of "OHDCore" codenamed Operation: Fallen Eagle. This prototype will serve as our testing ground for the UE5 migration, allowing us to explore new features and capabilities without disrupting the main game.
Operation: Fallen Eagle will include:
• A complete rebuild of OHDCore in Unreal Engine 5
• An experimental new multiplayer game mode
• Advanced visual and technical improvements
• And more to be announced
While we're keeping most details under wraps, we'll be working closely with our supporters to test and refine this prototype. If you're interested in being part of this prototype process, you can become a supporter on Discord or Patreon.
Why a separate prototype?
Operation: Harsh Doorstop will remain on Unreal Engine 4 until we're confident that UE5 can deliver the performance and stability our community expects. Creating a separate Unreal Engine 5 prototype allows us to:
• Safely experiment with UE5's new features
• Maintain stability of the main "Operation: Harsh Doorstop" UE4 branch
• Test more radical gameplay changes
• Get direct feedback from our supporters
More details about Operation: Fallen Eagle will be announced soon. Join our Discord or become a Patreon supporter to stay updated on all our progress.
Operation: Gothic Serpent
As our previous expansions (Overlord, Michael, and Rolling Stone) near completion, we're excited to announce our next major expansion: Operation: Gothic Serpent. This expansion will feature the iconic "Black Hawk Down" conflict, complete with Delta Force and Somali Militia factions.
Get early access to Gothic Serpent by supporting us on Discord or Patreon
Delta Force
Somali Militia
Operation: Hyrcania
In response to overwhelming community demand, we're also developing Operation: Hyrcania - an expansion featuring modern Russian and United States forces in contemporary eastern European environments.
Get early access to Hyrcania by becoming a supporter on Discord or Patreon
Expansion Model & Campaign Missions
Our expansion model remains unchanged: Supporters get early access during development, and once completed, the content becomes free for the entire community.
However, many of our expansion owners have expressed a desire to have something exclusive after the expansion content is completed. While I was initially hesitant about this idea, after extensive discussions with our community, I believe we've found an appropriate solution that aligns with our values.
Campaign Missions
For those who have supported the development of Operations Overlord, Michael, and Rolling Stone, we're creating exclusive campaign missions. These missions will be set within our existing free maps but will offer unique experiences through:
• Carefully crafted objectives and narratives
• Enhanced replayability through dynamic scenarios
• Optimized for single-player and co-operative gameplay (but full compatibility with multiplayer servers)
• Special mission variants for each expansion map
While campaign missions weren't part of our original development scope, we wanted to create something meaningful for the supporters who have made Operation: Harsh Doorstop possible. This is our way of saying thank you while maintaining our commitment to keeping core gameplay content free for everyone.
These missions won't be included in the immediate update, but we'll share more details about their release timeline soon. They will be exclusively available to owners of their respective expansions, and we intend to include additional campaign missions with all new expansions going forward.
Development Roadmap
We are now approaching 90% completion of our originally planned features, viewable on our official roadmap. Following this coming update, our remaining major features for Operation: Harsh Doorstop's full release include:
• Armed vehicle support (tanks, etc.)
• Weapon variants
• Loadout customization
• Lots of bug fixing and polish
Our roadmap for 2025 currently looks like this:
1. Complete remaining core features (armed vehicles, loadout customization, etc)
2. 6-12 months of polish and preparation for full release
3. Tentative full release in late 2025 (out of early access)
4. Post-release updates focusing on adding new content in addition to a potential UE5 migration
However, please remember that all timelines (as always) are subject to change.
This project has been a massive undertaking, requiring significant personal sacrifice and dedication from the entire team. However, the last few playtests have confirmed to us that we are finally reaching our ultimate goal of creating a true (and free) Project Reality experience. While there's still work ahead, we're now closer to achieving that ultimate goal than ever before. This progress has energized our entire team to push harder than we ever have.
Thank you for your enduring support throughout this journey. You've stuck with us this far, and I'm looking forward to showing you all the hard work we've been doing. I can't wait to see you on the battlefield.
Join our community:
• Discord
• Patreon
• Steam Supporter Edition
Sincerely,
Bluedrake42
Project Founder