We've been working hard to improve the game as we come closer to release, and today it's time for another patch. This patch brings a new level, a new enemy type, a huge number of bug fixes and, I'm happy to say, fully re-bindable keyboard support. You can see a more detailed changelist below.
In addition to the features we are adding today, there is some solid progress happening behind the scenes on the rest of the levels and new enemy prototypes. Things are getting very exciting but also quite hectic as we embark on the final stretch of development. For everything that you play in today’s build there's a lot more in development that isn't quite release ready, but we're looking forward to the time when we can release this new content to you and get your feedback.
We’ve also decided to take some more time to finish the game to a standard we’re proud of. There’s quite simply too much left to do, and if we were to make sacrifices in favour of our earlier release plans it would negatively affect the game and our community, so we’ve pushed back and we’ll be finished close to summer.. We hope you can understand; we feel this is the best course of action to make sure OniKira is as polished and fun as it can be.
Thank you all for your support and keep the feedback coming. We read every post on the forums and use them to help shape our vision for OniKira.
The OniKira team.
And our trello board, in case you are curious :D