Dear Martians!
Thank you for participating in the testing of version 0.137.1 on the public_testing branch. Thanks to your vigilance, we were able to make significant improvements to this build. Today, we are excited to release version 0.137.1d, which comes with several enhancements.
One of the issues you pointed out was the slow charging of vehicles, and we are pleased to inform you that we have addressed this problem, making the charging process much faster. Additionally, we have resolved the issue with loot tables, which was causing difficulties in long campaigns and resulting in a lack of seed magazines in abandoned bases.
We appreciate your help a lot! This is the way we want to work - in cooperation with our community, responding to your feedback.
We have deployed a patch v0.137.1d on public_testing branch on Steam! It replaces previous version (0.137.1). Feel free to try it out.
We will switch it to default branch if no major problems occur,
Meanwhile we are working on the next one, which includes, among others, new graphic options and some performance upgrades.
Build v0.135.3 -> v0.137.1d Changelog (public_testing)
Bugfixes:
- fixed slow vehicle charging
- fixed problem with too big rover damage when hitting sand dunes and moving on rough terrain
- fixed loot tables randomization bug - no seed magazines (seed tanks) after long game
- fixed multiple bugs related to vehicle battery system (battery system refactored)
- implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
- fixed: heavy suit changes color after loading save
- fixed: opening capsule door sound distance
- fixed: cursor on the map is invisible
- fixed: cursor stays on tablet
- fixed: cursor triggered after leaving ESC menu
- fixed: missing key binding tips (introbase)
- fixed: too many batteries on tourist mode
- fixed: scrapped batteries and upgrades are grinded instantly
- fixed: can't assign the arrow keys
- fixed: can't print workbench using big crusher
- fixed: items from truck's inventory disappear
- fixed: stuck during sleeping
- fixed: game crashed after player tried to build refrigerator
- fixed: can't interact with broken ATV
- fixed: rover jumping on invisible collider
- fixed: some glitches on terrain
- fixed: black dust from nowhere
- fixed: price balance of printed bottles
- fixed: rover lights on start
- fixed: living capsule decorations bug
- fixed: wind turbines immune to meteors
- fixed: case where players were getting stuck in composter screen
- fixed: can't detach container using T or rover button
- fixed: can't leave tech bench
- fixed: player not able to leave mechanics workbench after unlocking jackhammer III
- fixed: some outposts have one color textures
- fixed: the anti-meteorite system not working
- fixed: energy problem in base after patch
- fixed: very high power rate in hangar's charger
- fixed: mechanics tech tree exp exploit
- fixed: possibility to install battery extension in the Truck
- fixed: wrong LODs in escape sequence
- fixed: pump station doesn't give back resources after grinding
- fixed: problem with placing medium solar on the ground
- fixed: no possibility to pick up A3 ore
- fixed: bug related to MRE (processed food)
- fixed: building ATV doesn't detect circuit board
- fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
- added extra references into game controller to reduce possibility of crashes
- some performance improvements (more coming in the next patch)
During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.
If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster. See the full changelog of all the previous updates here.
Remember about our weekly streams on Youtube and Twitch, where you can meet devs and QA team members.
Yours,
Occupy Mars Team