Dear Martians!
Welcome to Sol #111 on Mars!
The Exploration Update is finally going live today, so let's dive in right into the details (this is going to be a long post). First check out the info-graphic with summary and our brand new trailer:
[previewyoutube=tlaCFJivRUw;full][/previewyoutube]
Build v0.134.0 - Changelog
Core:
- Upgraded Unity Engine version to the most stable one
- Map generation system upgrade
New Features:
- redesign of well panel (added more info and improved readability)
- added tanks for rover (for transporting water, oxygen and methane)
- added inventory boxes (for extra storage space)
- added possibility to hide from weather effects in abandoned bases
- added settings window during first game launching
- added snow dust when riding on frozen land
- added notification when player enters new location
- added tool durability system
- rebalanced amount of resources after grinding roadster
- added Motocross vehicle
- added Mars Truck vehicle
- added Wind Turbines (Big & Small)
- added Sink in the Workshop
- added possibility to switch on/off devices (fuses in buildings)
- added icons for every type of science bench
- added information in blueprints menu about how much energy does every object need
- added box for stacking circuit boards
- added battery rack for batteries and power expansions charging
- added the possibility to fix tools with repair kits and using workbench
- added the possibility to change suit in lobby building
- added the possibility to change suit colors in lobby building
- added Heavy Suit for astronaut
- added possibility to pick up ready to load rocks (player can throw them into crusher or truck’s trunk)
- added creating backup copy of player’s saves / save versioning
- reworked audio course system (affects performance)
- added more eye colors
- added possibility to change body type
- added the protection against the situation when player is stuck in screen because of weather event
- added the info about reaching max number of vehicles
- increased water flow in water spots
- added notifications in TPP view
- added possibility to print Solid Rocket A kit in Workshop Printer
- added possibility to find new batteries
- added several knowledge base records
- changed model of small crusher
- airlocks in abandoned bases remain open after the player unlocks them
- added arrows on crushers that indicate correct driving direction
- information about bonus to seeds quality on Seed Magazine
- added radiation and loot in destroyed base
- added option to change the mouse target color to a more contrasting one
- added possibility to destroy jetpack in the crusher
- added new look of electricity table
Bugfixes:
- fixed the problems with items disappearing from containers
- fixed Devil’s Dust weather effect killing player by sucking it out from the abandoned base
- problem with blocked door after driving rover
- problem with placing ATV ghost
- rare problem with inactive ESC button
- problem with blocking the game if driving on ATV into pile of cables
- problem with player dying in starting capsule because of wrong plant crate collider
- problem with player dying after walking into rover’s wheel on small crusher
- problem with player losing all of the plants and damaged buildings after saving during fire
- problem with player dying from suffocation after loading a save
- problem with water spot and well incorrect production values
- fixed some causes of transparent building (it won't fix old saves, but it shouldn't happen on the new ones)
- fixed taking water bottle with ctrl in tutorial 2
- fixed death from lack of oxygen after sitting in rover's chair
- raycast improvements (big bases optimization)
- fixed problem with incorrect weather effect when player is in abandoned base
- fixed invisible HQ collider
- fixed problem with inability to build new battery section after battery being damaged
- fixed most of the problems with loot falling under the terrain or into the foundations of the buildings
- fixed battery extension couldn't be repaired
- fixed wrong items for constructing workbench
- fixed chemistry tech tree points after use meteor rocket
- fixed most of the problems with players inside/outside status (causing transparent walls and “terraforming mars” bug)
- fixed LOD problems on higher graphic levels
- fixed tessellation active by default on lower graphic settings
- fixed problem with storage cabinet working as fridge
- fixed problem with tools doubling when upgrading one on workbench
- fixed problems with choosing tools on gamepad
- fixed missing key in infopanel (tutorial 6)
- changed sandstorm sound
- fixed resetting rover with trailer
- fixed quad floating after accident
- fixed ability to genetically engineer seeds without tech unlocked
- fixed container exploit
- fixed player could replenish water without having water bottle attached to the suit
- fixed Ingenuity landing bug (drone falling into buildings collider)
- fixed problem with player being thrown into a abandoned base collider after being hit by the rover
- fixed problem with incorrect values in the battery after destroying ghost of the battery expansion
- fixed problem with losing all of the oxygen from the base after adding or destroying parts of it
- fixed problem with meteor hit pushing player through the walls of the buildings
- fixed problem with limited number of backers shown in credits
- fixed problem with CO2 Scrubber exploding after loading save
- fixed adding target to the list blocks player movement
- several cases of player dying while running into rock and using jackhammer
- several cases of game crashing while launching
- fixed problem with Rover not spawning in Freeplay mode on Tourist difficulty level
- fixed broken helmet was nor marked red in the inventory
- fixed wrong description of controls in crane arm mode in Rover
- fixed problem with LOD colors
- fixed some outposts have one color textures
- several fixes of appearance and colliders in Destroyed Base
- fixed domes didn't have dirt effect
- fixed wrong labels on spectral detector
- fixed incorrect name of fridge and storage cabinets
- fixed wrong movement of fuse hatch in corridor
- fixed graphical glitch after meteor hit
- fixed tablets outlet still visible after crushing
- fixed problem with tablets with blueprints hanging in the air after using them from hotbar
- fixed wrong description of a lobby in tech tree
- fixed problem with container changing its given name after loading save
- fixed music stops after condition alert in destroyed base
- fixed board icons in build progress preview
- improved placing small antenna
- LOD improvements
- airlock looks improvements
- fixed domes can't be printed in big rock crusher
- fixed domes - some buttons to set the automatic current value don't respond
- fixed possibility to build container underground
- improved placing domes on uneven terrain
- small fixes to music slider
- fixed wrong drill sound
- fixed problem with air leak in wrong place in corridor
- fixed too short stairs in some abandoned bases
- fixed missing parts of the pipe props in abandoned bases
- fixed indestructible objects in abandoned bases
- fixed several grammar mistakes and spelling issues in EN translation
- fixed description of several achievements
- fixed problem with mute option
- fixed graphic glitch that caused colors look like dirt on buildings
- fixed lack of snow texture on the mountains
- fixed position of video button
- fixed shredded fabric spawned in the air
- fixed player could walk under greenhouse in abandoned bases
- fixed icon of big antenna
- fixed problem with depth change of capsule lever
- fixed rover’s windows after sandstorm
- fixed player could interact with already grinded-down vent in abandoned base
- fixed low quality ATV particles
- fixed Alpha base still on the map even if player grinds it completely
- fixed boxes and crates hanging in the air after destroying props under them
- fixed low quality blowtorch particles on higher levels of tool
- fixed incorrect Olympus Mons color
- fixed plants glowing from afar
- fixed foil curtains visible only on certain background
- and much more...
What's next?
Our first plan is to introduce hotfixes to the exploration update based on your post-launch feedback. We also have some more tasks implemented which didn't make it to the testing phase but should arrive in the next updates.
Known issues we are currently working on fixing:
- the heavy suit doesn't work properly when you have realistic type movement enabled
- tech tree point number notification on HUD sometimes show incorrect number
- some save files need to be loaded from the main menu instead of esc menu
- after loading an autosave upon completing tutorial 2, you can die
- rocks can spawn in bases after converting save from old version (in this situation, destroy the rock and save the game)
- save loading times can take long, especially when loading a save from a previous game version for the first time (save conversion)
- sometimes interaction gets blocked after picking up a board
- incorrect default settings for interactable distance highlights
- after equipping the battery in specific situations, it can disappear from the inventory
- if you save the game while sitting in the rover, driving can glitch. In that case, stand up and sit down again
- when your inventory is full and you try to pick up a levitating board, it may fall through the ground
- MRE nutrition values are sometimes changing after save and load
- motocross can sometimes remain stuck on the track after transporting
- tablet UI improvements
- FPS drops while driving and with big bases - still work in progress
Some Technical Features we are also working on to be added in the next updates:
- Translations: Additional 4 languages: Chinese Traditional, Dutch, Ukrainian, Romanian - are almost done: currently in testing phase. Also additional language: Japanese is still in development.
- Animations: better hand animations in FPP mode, snapping to levers etc (still in testing)
- We are also experimenting with switching the game to Universal Rendering Pipeline (URP) which may allow us to provide better graphics quality and optimized performance with modern realtime lighting and shading. We are not sure how long it will take, but initial builds were promising.
- We also have a small team dedicated to implementing the Online Co-Op mode. It's still a long way to go, but daily progress is being made in this regard. Once we have something playable, we will likely launch a beta branch with limited access.
- We are also working on more content updates according to our Roadmap
See also previous devlogs for more information:
https://steamcommunity.com/games/758690/announcements/detail/3683430269410273310
https://steamcommunity.com/games/758690/announcements/detail/3669922640220774955
https://steamcommunity.com/games/758690/announcements/detail/3669923275222757340
Stay safe and have fun on Mars!
From Occupy Mars Team
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P.S. Our Friends from Drago Entertainment are releasing new important devlog for their Winter Survival Simulator and they asked us to share the news, so here it is :)
https://store.steampowered.com/app/1394960/Winter_Survival/