News Liste Noble Fates

Kingdom Crier #33: Choose Your Fate is here!
Noble Fates
12.03.24 16:59 Community Announcements
The Choose Your Fate Feature Update is here!

Grow a Family that carries your Kingdom's Legacy through the Ages...

[previewyoutube=Qo9s-fz0jlo;full][/previewyoutube]

Ascend and start a new Kingdom in the same World via customizable Origin Stories.

Families!


Every Mortal now belongs to a Family.

Yodeling 101


Two interested Adult Mortals that have access to a Double Bed can Yodel with one another.

Spending some quality time together...


A Fertile Male and Female pair of Yodelers have a chance of producing a Pregnancy.

Genetics


When born, a Baby becomes one of their parent's Races with equal odds.

A variable amount of each Parent's appearance, preferences, and potential is inherited at the appropriate stages of development.

Stages


Baby


Babies can't really do anything other than Eat, Sleep, Cry, and Poo. They can't even rule.

Just look at it... Pathetic.


Instead of Esteem, Babies have Mood. Their mood is driven by satisfaction of their basic Needs.

Child


Children have newly formed raw Alignment and Opinions.

Their mood is driven by an increased set of Needs.

What's for dinner?


They can help out with Work but aren't very skilled so they're better off Training.

Juvenile


When a Mortal becomes a Juvenile, they become more proficient at working.

A healthy balance of Esteem, Training, and Work maximizes their Development.

Say Cooked Orc!


They hold Esteem towards your Ruler and can choose to Desert or Defect.

Adult


When a Mortal becomes an Adult, their Sexuality comes online and they yearn for a Partner of their own.



Development


A balanced childhood yields Development Points for the Mortal.

They experience a Growth Moment at each stage of development where you can spend them on Traits.

Bleed more or Bleed less? Hrmmmmm...


These can affect anything from how much they Sleep to how often they'll bug you with specific Wants!

Family Trees


We've introduced Family Trees to offer insight into the relationships within your World.

You can't talk to me that way, I'm a 6th Generation Barf!


You can access a Mortal's Family Tree from their Mortal Sheet or the World Map.

Marriage


When Married, the Mortal with lesser Prestige prefers to join the family of the Mortal with more Prestige.

Legitimacy


A child born to parents out of wedlock is Illegitimate.

They carry the Bast surname until they become an Adult.

It's not all bad though, they get to choose a Name and start a new Family of their own once they get there!

Biological Age


We've reworked the display of Age to show the Biological Age of any given Mortal.

This normalized Age makes it easier to tell how far they are along in their life's journey.

Hovering over it will show their Chronological Age and Lifespan.

Orcs


Along those lines, we've shortened the Lifespan of Orcs to .65x that of Humans.

They progress more quickly through all of the Development stages and Leveling, bringing an interesting new option to the table.



Succession


Succession has been reworked to prioritize passing the crown to the first Legitimate Heir.

Simulation


Marriage and Reproduction are now Simulated for all the other Kingdoms and Families in your world!

Training


We've greatly expanded the Training system to support the Development of Children.

Studying


Introducing Studying!

Queue up the appropriate Book Set at a Lectern and a Mortal assigned to that Job and with sufficient Skill will author a Book Set.

You can also buy them off of wealthy Visitors.

A little light reading.


Place it in the World and Mortals can Study to develop their Skills!

Priorities and Scheduling


We've expanded the Jobs and Schedule Systems to give you better control over this.

Training is now a separate assignable Job.

You can control the priority and Schedule using the appropriate Tabs.

What they Train is dictated by the Training Tab.

Ranged


Oh, and we fixed Ranged Combat training.

bowbowbowbow


New Beds and Cribs


We've fleshed out the Bed options to make sure there are plenty of options for Yodeling.

We've got something for everyone!


In addition, there are now Cribs that are more difficult to build but yield greater Sleep Quality (and thus more Development Points) for your babies!

The Choose Your Fate Scenario


Finally, we've introduced the Choose Your Fate starting Scenario and flow.

The Living World


You begin with the Living World view.



Control time on a greater scale and watch the rise and fall of Kingdoms and Families with a new window into the underlying Simulation.

Emergent Origin Stories


Origin Stories that emerge from the Living World are offered up as potential starting points.

Choose and customize one of these to start with a bit of back story from your World.

Custom Origin Stories


Or choose one of the Potential Home sites to setup a Custom Origin of your own to start with.

Origin Customization...


Ascend


Once Playing, you are now given the opportunity to Ascend at key moments.

Ascending leaves your current Kingdom behind and returns you to the Living World.

From there, you can choose your next Origin within the same World.

You can even choose your old Kingdom as your Enemy if they're still around!

Full Changelist


Noble Fates 0.29.0.1 Released!
Choose Your Fate Feature Update
Code Mortals
Attempt to use Unique Names
Add Skill Potential Progression
Earned via using Skill as a Child or Juvenile
Add Biological Age
Chronological Age / Lifespan
Aging
Scale down XP gain during Child and Juvenile stages
Push back end of XP gain to 50ish
Push back start of Skill and Health Decline to 60ish
Fertility for Females ends at 50ish
Add Development Points
Add UI to Needs Page (for children)
Add Tracking and Tooltip
Add Maturity
Add Baby Development Stage
Lasts 6 Biological Years
+100% Food Per Day
+200% Poo Per Day
+100% Sleep
-100% Mobility
Add Mother Feed Command
Add Parent Transport Commands
Add Baby to name
Add Child Development Stage
Lasts 6 Biological Years
+50% Food per Day
+100% Poo Per Day
+50% Sleep per Day
-25% Mobility
Alignment comes online
Opinions come online
Kingdom Size Preference comes online
Skills come online
Work comes online
Beliefs come online
Obedience comes online
Add Juvenile Development Stage
Lasts 6 Biological Years
+25% Food per Day
+50% Poo Per Day
+25% Sleep per Day
Esteem comes online
Escaping comes online`
Add Adult Development Stage
Sexuality comes online
Dependencies come online
Wants come online
Respect comes online
Lodging comes online
Add Traits
Add Metabolism Traits
Add Sleep Traits
Add Work Traits
Add Learning Traits
Add Adaptability Traits
Add Walking Speed Traits
Add Healing Rate Traits
Add Ambition Traits
Add Bleeding Rate Traits
Add Carrying Capacity Traits
Add Parry Rate Traits
Add Melee Style Traits
Add Want Frequency Traits
Add Pain Tolerance Traits
Add Ranged Accuracy Traits
Add Reproduction Traits
Add Alcohol Tolerance Traits
Add Poo Traits
Add Development Milestone
Spend Development Points on Traits
Add Pregnancy
Takes 1.5y for Baby to Develop (affected by Lifespan)
Add Miscarriage
Too much Pain during Pregnancy will cause Miscarriage
Add Labor
Triggered during the last Day or so of Pregnancy
Outcome depends on Baby's Health and Treatment Skill
Add Healthy Child Outcome
Add Stillbirth Outcome
Add Lactation Status Effect
New Mothers Lactate for 6y
Add Crying
Alternative version of Downed for Babies and Children
Add Relationships
Add Parents
Add Children
Add Relatives
Add Guardian/Ward
Add Legitimacy
Add Bast and Illegitimate
Add ability to Start Family when Basts become Adults
Add Genetics
Affects Appearance
Affects Preferences
Affects Potential
Add Moods
Used by Babies and Children
Based off of basic needs being met
Attraction
Tweak Age Ranges for Age based Attractions
Add Global Attraction Modifiers
Add Negative Attraction for Related Mortals
Inventory
Kill Inventory for Dead off map Mortals
Portraits
Generate Inventory for Dead Mortal Portraits
Wants
Wants come 1/4 as often by default
Ambition
Ambition is only partially capped by the kingdom by default

Families
Add Families
Add support for Unknown Members
Attempt to use Unique Names

Add Choose Your Fate Scenario
Begin on the Living World Screen
Operate at Greater time scale

Origin Stories
Add From Wealth Origin Story
Add From Nothing Origin Story
Add Guardian Origin Story
Add Settlers Origin Story
Add Custom Origin Story
Add Origin Customization Screen
Choose Your Enemy!
You can Choose your Enemy when editing an Origin
Note: You cannot choose in Origins that already include one

Job Assignments
Separate Time Limit Autonomy
Separate Training Autonomy
Add Click and Hold support

Training
Add Training Job Assignment
Add Training Priority Assignments
Fix Ranged Combat Training
Add Studying
Add Skill Book Sets
4 Tiers
Each Tier allows progression for Mortals
with (1-5) * Tier Skill Points
Made Tradeable
Add Lectern
Unlocks at Building Lvl 5
Used to Author Skill Books
Each Tier can be authored by Mortals with
5 * Tier Buffed Skill Points

Yodeling
Adults can now Yodel with one another
Requires Usable Double Bed
Look for Partner when Relaxing
Must be at least Interested in one other
Must be more interested than in Married Partner
Married Partners can Yodel 2x as often
Male <> Female Yodeling can cause Pregnancy
Add Feelings about Cheating

Ascending
Ascending returns you to the Living World
Added opportunity to Ascend after the Guided Experience
Added opportunity to Ascend when Kingdom is Defeated
Added opportunity to Ascend after defeating a Conquest
Added opportunity to Ascend after defeating a Breach
Added opportunity to Ascend losing a Ruler

World Simulation
Stabilize Simulation
Decrease AI Kingdom Wars
Decrease AI Kingdom Conquests
Decrease Turnover within AI Kingdoms
Tweak Population Control Algorithm
Fix bug that prevented Withdrawing from Conquering
Add Marriage Simulation
Add Children Simulation
Tweak Succession
Tweak War Frequency
Tweak Simulated Raids
Tweak Gear Sim
Tweak Chat Frequency
New Kingdoms get new Places

Beds
Added Ramshackle Bed
Unlocks at Building Lvl 1
Costs 6 Wood
63% Sleep Quality
1-10 Prestige
Added Ramshackle Double Bed
Unlocks at Building Lvl 2
Costs 12 Wood
63% Sleep Quality
1-15 Prestige
Stone Bed
Increased Sleep Quality to 69%
Increased Cost to 16 Stone
Iterate on Colorization
Added Stone Double Bed
Unlocks at Building Lvl 3
Costs 32 Stone
69% Sleep Quality
4-27 Prestige
Fancy Wooden Bed
Increased Color Options
Fancy Wooden Double Bed
Increased Cost to 36 Wood
Increased Color Options
Fine Stone Bed
Lowered Building Difficulty
Added Fine Stone Double Bed
Unlocks at Building Lvl 12
Costs 48 Stone Blocks
125% Sleep Quality
16-192 Prestige

Cribs
Added Ramshackle Crib
Unlocks at Building Lvl 3
Costs 4 Wood
88% Sleep Quality
1-12 Prestige
Added Stone Crib
Unlocks at Building Lvl 5
Costs 8 Stone
100% Sleep Quality
4-36 Prestige
Added Wooden Crib
Unlocks at Building Lvl 7
Costs 12 Wood
113% Sleep Quality
4-48 Prestige
Added Fine Stone Crib
Unlocks at Building Lvl 13
Costs 12 Stone Blocks
138% Sleep Quality
12-128 Prestige

Parties
Increase size of Wandering Parties
Increase number of Wandering Parties
Increase avg age of Wandering Parties

Kingdom Size
Increase Kingdom Sizes
Tiny - 1-5 - +1
Small - 6-10 - +2
Medium - 11-15 - +3
Large - 16-20 - +4
Soften Esteem hit for Very Large Kingdoms
Increase Difficulty for Very Large Kingdoms

Settings
Remove Guided Experience Setting (Implied by Scenario)
Split out Origin Settings
Rename Intro settings to Origin
Add Ambition Cap Setting
Add Want Frequency Setting
Add Pregnancy Difficulty Setting
Add Labor Difficulty Setting
Add Max Origin Size Setting
Add Max Origin Level Setting
Add Bonus Development Pts Origin Setting
Increase Bonus Skill Pts Range
Increase Bonus Potential Pts Range
Increase Bonus Opinion Pts Range

Rebalance XP
Decrease XP earned from Building
Decrease XP earned from Studying
Decrease XP earned from Logging
Decrease XP earned from Taming
Increase XP earned from Hauling
Increase XP earned from Cleaning
Increase XP earned from Foraging
Increase XP earned from Farming

Saves
Saves are now named after their Region
Region (Save) Name
Add to New Game dialog
Add to Game Settings

Poo
Rename Scat to Poo

Wedding
Improve Sort of Kingdom Members

Animals
Separate Dead Rabid animals from Dead animals

Sleeping
Don't sleep during the day unless really Tired

Heavy is the Crown
Remove Map Seed Setting
Guided Experience on by default

Mortal Sheet
Expand Size
Add Family
Add Family Tree Button
Add Traits Section
Relationships
Add Power (o) to Relationship tooltip

Mortal Tooltip
Add Traits
Add Legitimacy
Add Mother
Add Father
Add Born
Add Died
Add Cause of Death

Orcs
0.65x Human Lifespan

Desertion Warning
Double Length

Mortal Editor
Add ability to Edit Maturity
Add ability to Edit Age
Add ability to Edit Level
Add ability to Edit Traits
Improve Age algo when switching Race
Add appropriate gear when changing Age

New Game Dialog
Rename to New Game...
Add Choose Your Fate Scenario
Separate Map Settings Step

Beliefs Window
Hide filtered Mortals from Ranges

Breach
Fix missing Conversation if Mage dies

Adventures
Fix jacked Needs when you go on an Adventure and Return

Crafting
Improve sorting and collapsing of Recipes in Popup

Projectiles
Improve Projectile danger avoidance

Schedule
Added Training Schedule

Marriage
Reduce Empathy re: Marriage

Regions
Add a Name to the Region

Elves
Fix Torch Scale

UI
Improve Settings Layout and Colors
Fix Sorting Issues with Throbber

Murdered
Inform Family

Allowed Death of
Inform Family
Soften Reaction
Iterate on Verbiage

Debug
Mortals
Add Debug: Labor
Add Debug: Mature
Add Debug: Pregnant
Add Debug: Reproduce

Mods
Mortals
Added Wrap Bodies for Babies
Added Family names
Added tufts for Baby Hair
Added ability to Filter Cosmetics by Maturity
Added Maturity Scale Multipliers
Added Maturity Bonescales
Added WorkSpeed Stat
Added LearningRate Stat
Added InfluencedRate Stat
Added CarryLimit Stat
Added ParryChance Stat
Added ComboChance Stat
Added WantFrequency Stat
Added Maturity support to Instincts

Characters
Added SleepPerDay Stat
Added HealRate Stat
Added BleedingRate Stat
Added RangedAccuracy Stat
Added Fertility Stat
Added PooPerDay Stat

Jobs
Added Studyable Support

Recipes
Add Skill
Add Min Skill

Injuries
Add Die of Natural Causes option

Skills
Added T1-4 Skill Book Shelf for each Skill

Prop Crates
Added support for Prop Crate Item Recipes
Added support for Tradeable Prop Crates

Utensils
Add Utensil System
Used to have Characters hold things while doing things
Restart the game and steam to pick it up!

Saves


These changes necessitated large changes to the save game format, so this update retires 0.28 saves.

We've spin up a retired_0_28 set of Steam Betas so that you can continue your 0.28 saves there or go back and visit them whenever you want.

Mods


We've ensured compatibility with nearly all of the Active Mods on the Workshop!

Use the v0.29 Tag to see which ones are compatible.

Sale


To celebrate, Noble Fates is on Sale for 33% off through the end of the Steam Spring Sale!
https://store.steampowered.com/app/1769420/Noble_Fates/

Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.


Thanks for reading and thanks for playing!
The Noble Fates Team
Logo for Noble Fates
Release:14.12.2021 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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