Conquer your Island via Diplomacy and Warfare!
Submit your base for use by other Kingdoms! v0.29 saves are compatible. Beta starts now!

Features
Visit and Raid other Kingdoms
Send an Envoy to Improve Relations or Trade
Lead a Raiding Party to Declare War and Conquer your enemies!
Bring the fight to them!

Conquer your Island
The World Map has been updated to reflect each Kingdom's Might, their Holdings, and their known history.
Chilljaw Atoll shall belong to the Orcs!

A Kingdom's Holdings expand and contract based on their Strength relative to their neighbors.
Leverage a mix of Diplomacy and Warfare to unite the Island under your Beliefs or take them all out and stand as the only Kingdom, it's your call.
Engage in Diplomacy
Rulers, including your own, can Bend the Knee and swear Allegiance to another Kingdom to become their Vassals.
Build Influence with them to Negotiate their Allegiance, or beat them into submission and Demand it.
Choose your path...

Call on them for support in times of need, but don't leave them in the lurch when they call on you!
Hire Mercenaries
Some of the more ingenious Mortals have realized they can turn a profit selling their Skills as Mercenaries.
Place a Deposit and Hire them to expand your Workforce in a pinch...
Or turn your Coins into brute strength to turn the tide of a Battle that isn't going well...
You want how much?!?!?!

Make sure they make it back home to get your Deposit back from the Mercenary Company!
*NEW* Battering Rams
Smacking Walls with Swords and Axes isn't a very effective way to knock them down.
Introducing the Battering Ram, a new Secondary piece of gear that Mortals can use to attack Props for additional Damage. Consequentially, Damage done to Props by Melee Weapons has been reduced.
When a Door is in your way... You must Ram it!

Prop Health has been rebalanced to better ensure Doors are (usually!) the weak point of a Structure. That said, a little scouting before engaging can yield weaknesses that are easier to exploit.
When attempting to breach a base, it's best to send a mix of Shields, Battering Rams, Hooks, and Ranged Weapons to Maximize your chance of success.
*NEW* Fortresses
We want the other Kingdoms in your world to live in bases worthy of their stature and to offer interesting Strategic challenges when Raiding, so we've introduced Fortresses.
Fortresses are snapshots of Player bases that can be instanced and used by the other Kingdoms in your world. They layer additional procedural elements and defensive strategies over the top of these to offer a variety of experiences.
To start, we've authored a handful that they can choose from, but this will expand before the full release.
In addition, we've added a Submit Fortress button to the Pause Menu. Use this to Submit your base for consideration to be used as an AI Fortress! Make sure to include your Contact Info so we can get in touch and give you proper Credit in the... Credits.
Submit your Fortress!
Note: it's best to avoid using Mods that introduce new Structures when building a base for submission as a Fortress, as it will limit your chances of selection.
*NEW* Reworked Shields
Shields have been Reworked to offer more Tactical choice.
Use of a Shield is now toggleable when equipped. When wielded, the holder draws additional Aggro from nearby enemies, but they attack about half as often, and do not combo their attacks.
In addition, Blocking has been rebalanced - yielding better results for Mortals with higher Melee Skills and against less intelligent or less agile enemies. Direction of Attack matters now too, it's more difficult to Block attacks from the side and much more so from behind.
Shielded Warriors Sprinkled amongst your Ranged and Breaching Mortals can draw Enemy fire and increase your chances for success. They're also great at Holding choke points, even while your other Melee Mortals attack from behind them.
*NEW* Edge Highlights
We've added a new Post Process to the Renderer that adds subtle edge highlighting.
This brings a nice amount of Contrast to the World, especially in low lighting conditions and brings us one step closer to final visuals for the game.
Look Ma, Fancy Edges!

*NEW* Save Compatibility
We wanted to make sure you could submit your existing bases so we've tackled the Work to maintain Save Compatibility with this Update. You can carry on with your Kingdom from v0.29 and take the fight to those pesky Kingdoms that have been pestering you for ages.
There are a few things that were changed about the simulation, so starting fresh will yield the best experience going forward.
This also means that we've made it easier to do this, so future updates will maintain compatibility barring catastrophe as well. huzzah!
Other Changes
There are a great many other changes included in this update including fixes for longstanding issues.
As always, there will be a few more surprises that land for the release!
Localization
Translation for the Update is in progress and will land when it is released.
Experimental Beta
We've dusted off the Experimental Beta branch to put the update through its paces before releasing it more broadly.
Saves from the Experimental Beta will carry over when the full update releases.
You can participate by switching to the Experimental Beta on Steam. Expect issues - but know that we appreciate you helping pave the way for a smooth launch!
Release Date
The update will launch on 3/11 at 10a PST.
Mods
It's quite likely that the update will cause compatibility issues with some mods.
We'll use the Experimental Beta to iron out the issues.
The Next Mortal Race...
Thank you for all of your ideas and submissions!
We've moved on to the design phase and will let you know when they're nearing availability!
Discord
Join the Official Discord to participate in Development!

Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing!
The Noble Fates Team