Today's Content Update
Cloaks
Cloaks are the hottest new trend sweeping the Land of Noberia! Now that they've hit the shores, everyone wants to get their hands on one, and they're in luck - there are 4 tiers to choose from so there rae plenty to go around!The Poor Cloak
The Poor Cloak is a great starter Cloak, pretty easy to Craft. It'll provide a little Prestige, some Warmth, and the Gods may even grant it a Buff or two.
The Modest Cloak
Modest Cloaks are great for those Kingdoms that have gotten up and running and can start pushing a bit further. More Prestige, more Warmth, more Buffs!
The Martial Cloak
Martial Cloaks are most like those that you'd see in the famous series [strike][b]REDACTED[/b][/strike](tm). Even more Prestige, Warmth, and Buffs! They're preferred by Orcs and Dwarves.
The Royal Cloak
Finally, we have the Royal Cloak. Just look at this thing!
Every ruler and their Brother will be fighting to get their hands on one. They're dripping with regality. The most Prestige, Warmth, and Buffs!
Dwarves and Orcs generally don't love these ones.
Refined Mortal Visuals
We've continued the work of dialing in the Mortal Visuals with the goal of finding the right balance between variety, endearment, and goofiness. Work during this pass primarily centered on identifying and reducing the goofy factor and fine tuning color ranges - especially for Orc Skin. The scientists determined that 25% was the right amount of goofiness - down from the previous 50%. In addition, we've corrected the oversight that prevented Orcs from being Bald. This was very important! If you prefer your Mortals goofy, the Visual Extremes Slider has been renamed to Visual Goofiness and you can fine tune it to your heart's content in the Game Options. [i]Say Cheese[/i]
Patch Notes
[code]Noble Fates 0.29.8.3 Released! Cloak Content Update Cloaks Description Cloaks are a replacement for the legacy Robes Beyond better art, they leave more clothing and armor visible Advances in Crafting make them immune to Mortals identifying the source of Hide or Leather when Crafting! Add Poor Cloak Requires Crafting Lvl 2 4-24 Prestige .25-1° Warmth Ingredients: 12 Cotton Add Modest Cloak Requires Crafting Lvl 4 8-48 Prestige .5-2° Warmth Ingredients: 24 Cotton, 2 Hide Add Martial Cloak Requires Crafting Lvl 8 18-128 Prestige .75-3° Warmth Ingredients: 8 Hide, 4 Leather Opinions Dwarves tend to Like Orcs tend to Like Add Royal Cloak Requires Crafting Lvl 12 32-256 Prestige 1-4° Warmth Ingredients: 24 Cotton, 12 Hide, 6 Leather, 1 Gold Rod Opinions Orcs tend to Dislike Dwarves tend to Dislike Humans tend to Like Elves tend to Like Improve Mortal Visuals Lower chances of Goofy Facial Features Rename Visual Extremes to Visual Goofiness Change default value to 25% (from 50%) Factor into Cosmetic randomization Skin Shader Tweak Skin Colors Orcs Add Bald Hairstyle Increase chance of No Cheeks Lower Skin Contrast Dwarfs Fix bug with Positioning of Features Elves increase chance of No Cheeks Lower Eye Color Extremes Lower Hair Color Extremes Lower Skin Contrast Humans Increase chance of No Cheeks Crafting Balance Steel Gear is now Salvaged at the Foundry Armor Bronze Pauldrons/Chausses Increase Salvage Returns Increase Crafting Cost Bronze Heaumes Decrease Salvage Returns Steel Pauldrons/Chausses Greatly Decrease Crafting Cost Steel Sabatons/Vembraces/Heaumes Decrease Salvage Returns Greatly Decrease Crafting Cost Shields Bronze Shields Increase Salvage Returns Greatly Increase Crafting Cost Steel Shields Greatly Increase Salvage Returns Weapons Steel Axe Greatly Increase Salvage Returns Steel Hammer Greatly Increase Salvage Returns Steel Sword Greatly Increase Salvage Returns Clothing Fine Cloth Tunics/Leggings Greatly Increase Salvage Returns Greatly Increase Crafting Cost Fine Cloth Gloves/Hoods Greatly Increase Salvage Returns Greatly Increase Crafting Cost Fine Cloth Robes Greatly Increase Salvage Returns Greatly Increase Crafting Cost Cloth Robes Are now worn only by Mages in the Wild Lower Carry Chance Item Icons Improve Detail in the Smallest Icons Pauldrons Improve Shoulder Pad Visuals Localization Fix bug that caused mod text overrides to be ignored Note: New Items not Translated yet, that'll land this week Modding Instanced Items Add Support for Optional Materials Used on the Cloaks to Hide Optional Parts[/code] Restart the game and steam to make sure you're up to date!The Next Mortal Race...
We're ready to start work on the fifth Mortal Race and wanted to include you in the process! We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods. [i]Who is this?[/i]
Some thought starters:
[code]Evil?
Shorter lifespan? Longer?
Commands Animals?
Flowing Water?
Dyeing?
Magic?[/code]
Let us know what you'd like to see!
Feature Update #7 Progress Report
Feature Update #7 is nearing Feature Complete. We've got the rough versions of nearly all the bits implemented, now we're tuning and tweaking them. Stay tuned for the announcement and Beta!What's happening in Main
In addition to today's patch, the following fixes have landed since the last Crier! [code]Crash Fixes Fix for crash when Leaving a Game Fix for crash when the Player has no Ruler Fix for crash when Loading a 0.29.6.* Save on the Living World Fix for crash when Dropping Items Fix for crash when a Grave is Broken by Rain Fix for crash when hovering over the Learning Log Fix for crash when Claiming Belongings Fix for crash with Adventures Fix for crash when Launching Fix for crash when Ascending Fix for crash when editing occupied Farms Fix for crash with Fire Debugging Fix for crash with background Sim Fix for crash with Path rendering Fix for crash with Equipping Fix for crash with Trading Fix for crash with ^ in Names Fix for crash when digging under Kin Mounds Fix for crash with Auto Claim Fix for crash with Conversations Fix for crash with Ordering Animals Fix for crashes with Pathing Fix for crashes with Micro Orders Fix for crash with Dig Commands Fix for crash with the Mortal List Softlock Fix Fix for Softlock when Ordering Animals Mortal Self Preservation Stop following Custom Schedule when... Starving Suffering from Hypothermia Suffering from Heatstroke Threatening to Desert This should allow the Mortal a chance to solve their problem themselves Treat Injury/Wound Stop target from moving unless... they're an enemy they've been ordered to do something they're treating someone Reduce Noble Laziness when Starting a new Kingdom Volunteering > Idling > and Preaching and Training > Relaxing Nobles will Volunteer to help with Jobs they aren't assigned to during the first Day of a new Kingdom if they run out of assigned work with no negative esteem effects Nobles take shorter breaks from Work during this period Preaching is lower priority than Volunteering Training is lower priority than Volunteering Disabling Autonomous Job Assignments disables this behavior Nobles are less lazy during the first Yir of a new Kingdom Check for new work more frequently if there isn't any available Mortal Collision Don't separate Mortals when Pauseda Separate Mortals more slowly when in Slow mo Drinking Fix bug with Timeframe Rule that prevented drinking Guided Experience Fix bug that can cause Guided Experience to get stuck Poo All creatures now poo 1/2 as often as before Eat Micro Command Warn when Food is Unreachable Right Click -> Equip Clear Claimable and Set Manual Claim if using Auto Claim Camera Fix bug that caused camera to lift when it shouldn't in layered mode Level Up Toast Deliver during Combat Bandits Fix bug that prevented Bandits from Building Bases Fonts Fix for bug that prevented some Glyphs Belongings Screen Fix bug that caused Portraits to be hidden at times Breaches Improvements to Spawning from floating Breaches and Portals Toolbar Fix bugs with Toolbar behavior after an Adventure Text Fix several Text bugs Mod Development Turn Errors related to Localization into Warnings[/code]Sale and Bundle
Noble Fates is participating in the Steam Autumn Sale! https://store.steampowered.com/app/1769420/Noble_Fates/ We're bundled with Diplomacy is Not an Option for an additional discount! https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/Experimental Branch
Minor Updates like this arrive on the Experimental Branch first. If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions [url=https://steamcommunity.com/app/1769420/discussions/1/]here[/url] or on discord. Expect occasional issues - but know that we appreciate you helping us make the game better!Discord
Join the Official [url=https://discord.gg/HeAaQcS]Discord[/url] to participate in Development! [url=https://discord.gg/HeAaQcS]
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