News Liste Noble Fates

Kingdom Crier #31: Choose Your Home! Roadmap Update!
Noble Fates
19.12.23 19:04 Community Announcements
Thanks for a fantastic first 2 Years!

Noble Fates continues to grow and mature thanks to your continued support, encouragement, and feedback. The path to 1.0 is clear, and we're armed to tackle it thanks to you.

To celebrate, Choose Your Fate Content Update #4 - Choose Your Home has been released!

Choose Your Home!


Now that you can create that perfect starting group, it's time to find them the perfect home!



To help we've added a Map step to the Choose Your Fate screen, moved to a Seeded Map system, added 2 new Home Map Biomes, and added Resettling!

New Home Map Biome: Mountain


The Mountain Biome offer a more difficult, but interesting alternative to the existing Forest Home Biome.

Expect more verticality, better choke points, and a harsher Winter!

My Orcs rock ramshackle shanties, walls, and towers!


New Home Map Biome: Arid


The Arid Biome offers the hardest Home experience.

Expect nothing to Forage, limited Logging, few Hunting options, and a harsher Summer.

It's the perfect place to employ the new Terraforming improvements!


Seeded Maps


Maps are now seeded and produce consistent results for a given Map Seed.

A Map Seed is a bit of text that we key off of when deciding what to put where. Any text is supported, but supplying a biome prefix (forest-, mountain-, arid-) ensures a consistent biome as new ones are added to the game.

The fine print: Expect occasional differences from as we continue through Early Access. We'll signal these and keep them subtle. We'll do everything we can to maintain consistency here post 1.0. In addition, adding or removing mods may change the Map for a given Seed.

Resettling


You can pack up and move your Home any time you'd like.

Currently, there's no limit to what you can bring along, but keep in mind that it'll all be sitting on the ground when you arrive at your destination.

I want to go to there!


This is unlocked from the start outside of the Guided Experience, so find that perfect home before you start building up!

Anything you leave behind is gone forever, so choose what you bring wisely.

Quality of LIfe Improvements


In addition to Choose Your Home, this update brings a fresh batch of Quality of Life changes to Raids, Terraforming, Wounds, Preaching, and more!

Patch Notes


Code Noble Fates 0.28.12.5 Released!
Choose Your Fate Content Update #4

Choose Your Home!
Options Include Mountain and Arid Biomes
There are always 3 Potential Homes present on the Map
You can Replace or Edit them before you move
You can now Resettle on a new Map at any time
No cost, but anything left behind is abandoned
Choose what you bring (including Animals!)

Map Seeds
A given Map Seed will reproduce the same Map
Save these to replay on a Map you liked or share with others
Any text is supported
Include explicit Biome prefix support (forest-, mountain-, arid-)
Derive Biome if not supplied
NOTE: this can result in a different map as more Biomes are added

Biomes
Mountain
Now Available as a Medium-Hard Home Map Biome!
Decrease Temperature
Tweak Appearance
Tweak Minerals
Tweak Foliage
Limit Animals
Arid
Now Available as a Hard Home Map Biome!
Greatly decrease Saguaro Cactus Wood yield
Decrease Olive Tree Wood yield
Limit Animals
Forest
More Grass on Slopes
Add Overview
Add Description
Add Icons

Map Generation
Increase initial Foliage amount

New Game
Add Map Customization
Iterate on Heavy is The Crown Flavor text

Terrain
Lower Generation Ceiling to +14
Increase base Mining Speed (should help at the start)
Dirt
Decrease Mining difficulty
Increase Mining speed
Increase Dirt yield when Mining
Sand
Decrease Dirty yield when Mining
Decrease Mining difficulty
Increase Mining speed

Terraforming
Allow Blocks to be placed over Ramps, Ridges, and Nooks
Auto-Dig out the existing Block before Terraforming
Cut costs by 25% for all Block types
Hollow Block Blueprints
Hidden on current layer when layered
Allow Stockpiles below
Allow Props below
Turns into a "Leave Ceiling" Dig when placed on a Ramp, Ridge, or Nook
Fix rendering bug

Raids
Increase logic behind Target finding
Increase detection radius of Surprise Raids
Rename Unannounced Raids Option to Surprise Raids
Warn about incoming Declarations of War Raids
Detect Warned Raids if they reach the Home area
Detect Warned Raids when they begin their attack
Increase Range for Detecting Warned Raids (x2)
Increase Range for Detecting Warned Raids when Enlisted (x4)
Increase Range for Detecting Warned Raids from above
Fix bug that allows Duplicate Declarations of War Raids
Fix bug that can cause first Raid to have more than 1 Attacker
Improve handling of Raids edge cases

Characters
Prevent redundant Ambushed Esteem entries
Prevent redundant Allowed Death of Esteem entries
Scale back Power (o) of Esteem effects of Moral Interactions...
when Neutral and you don't Like or Love the Pawn involved
Fix bugs related to positioning
Fix bugs related to Aggro
Fix bugs related to Escaping

Wounds
Decrease Treatment Difficulty
Increase Treatment Rate
Treatment is ~2x faster on average

Adventures
Add Load Screen when destination is reached
Add ability to bring Animals back

Performance
Fix Performance hitches when Building in Layered View

Animals
Only Aggro against Monsters when Attacked or Enlisted
Only Aggro against Rabid Animals when Attacked or Enlisted
Do not auto-finish downed enemies unless Enlisted or Rabid
Animals will no longer Hunt characters they can't reach

Rabid Animals
Fix bug that prevented them from attacking Doors without Locks
Fix bug that prevented names from turning Red when an Animal becomes Rabid
Rabid Animal Corpses are no longer Ignored by default

Escapee Moment
Prevent Relocating Home
Prevent Ruler Adventures

Grappling Hooks
Improve Pathing around Grappling Hooks
Cutting Hooks down is now much easier
Fix bugs related to loading with deployed Hooks
Fix bug when Hooks Break the Prop they land on
Fix bugs with targeting in third person

Preachings
Add ability to Prioritize Preachings

Mage
Improve Projectile AOE range
Fix bug that prevented leaving Mage Control when Downed or Dead

Places
Add more Place name variations
Iterate on Place name generation

Stone Cutting Table
Now uses Iron Rods (16) to Build

Battles
Fix bug that caused premature Battle end

World Map
Show Party Leader's Title on Parties
Hide Kingdom Home from traveling Party Tooltip
Iteration on Map Seed details on Ruler Tooltip
Add "Copy Map Seed" when your Ruler is selected
Fix bugs related to dragging

Items
Ensure Items on ground are reachable after Starting or Resettling

UI
Iterate on visuals of unticked Rush buttons
Expand Rename Field size

"Add Barricade" Command
Fix Status Text

Modding
Add Animal support to Biomes
Add -mapstats cmdline to write out map stats after generation
Add -mapgen cmdline to write map details after generation
Restart the game and steam to make sure you're up to date!

Roadmap Update!


2 Years of Early Access is the perfect time to update the Roadmap!

As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

Priority Fixes


Progress against the Priority Fixes that we outlined on 3/14


We've continued to move out of the Crash fixing phase and into the improvement phase as the game matures! There were a high number of Quality of Life improvements this year, including the Choose Your Fate initiative.

Notable Changes
Code Crashes
Fixed 40+ additional crashes, bringing the total to 200+!

Choose Your Fate
Made Intro Skippable
Added Peaceful Experience
Added Easy/Medium/Hard Experiences
Added Experience Customization
Added Sexuality Customization
Added Starter Customization
Editable Alignment
Editable Kingdom Size Preference
Editable Skills
Editable Opinions
Editable Sexuality
Added Beliefs System
Influence Alignment
Influence Kingdom Size Preference
Influence Opinions
Leverage Principle presets to simplify
Includes Autonomous Mode
Add Principle Selection step to Intro
Added Resettling

Maps
Introduced Seeded Maps
Added Mountain Home Biome
Added Arid Home Biome

Performance
Improved Reachability Performance
Improved Room Calculation Performance
Improved Temperature Sim Performance
Improve Work List Performance
Improve Need Performance
Improve Building Performance

Sexuality
Replace Gender with Sex and Traits
Add Sexes and Options (Male, Female)
Add Sexuality Traits and Options (Straight, Gay, Bisexual, Asexual, Non-Binary)
Add Attraction Modifier Options (Race, Age, Prestige)
Add Title Options (Masculine, Feminine)
Add Simplified Sexuality Option (Males & Females, Attracted to opposite Sex)
Make Simplified Sexuality the default to streamline New Games

Character Visuals
Add Visual Extremes Option
Reign in Visual Extremes by 50% by Default
Tweak Iris Sizes for Orcs
Tweak Eye Reflectivity

Combat
Improved Ranged Combat near Ledges
Prevented Jumping from Ledges without confirmation
Improved Raid Detection Logic
Improved Raider Behavior
Improved Grappling Hooks

Door Locks
Visitors and Animals respect Lock Permissions

Building
Improve Building Reachability
Dismantle from anywhere nearby that is Reachable

Junk
Auto Junk v2
Ability to Override Auto Junk

Races
Added Dwarves

Characters
Reworked Skill Leveling

Monsters
Added Kin

Temperature
Introduced Advanced Temperature Simulation
Added Fine Stone Hearth/Chimney
Added Vents
Added Exhaust Pipes
Added Coolers
Added Frostcaps

Injuries
Added Minor, Major, and Permanent Injuries
Added Heatstroke/Hypothermia
Added Frostbite

Food
Reworked Meals
Added Drybars (Preserved Meal)
Added 5 Drink Types

Terrain
Added Caves
Added Dirt Resource
Added Terraforming

Needs
Rebalanced
Ramp Esteem Effects over time

Conversations
Greatly reduced Ruler Conversation importance

Items
Rebalanced Decay
Rebalanced Stack Sizes

Decorations
Added Dwarven Furniture

Trading
Added Buffs Column and Filtering
Added Click and Drag Support

Current Priorities


A number of systems have gotten a second pass and that will continue as we move through the remainder of Early Access.

Localization is underway, but is paused while we tackled the Choose Your Fate initiative. Work will resume once Feature Update #6 is released, and it will likely land between Feature Update #6 and Feature Update #7 (mid 2024 by current estimation).

Content Updates


We've released 22 Content Updates so far! Wow!

There have been 6 Content Updates since the last Roadmap Update!
Code Content Update #17: Advanced Frostcap Coolers
Content Update #18: Dwarven Furniture
Choose Your Fate Content Update #1: Choose Your Fate
Choose Your Fate Content Update #2: Mortal Editor
Choose Your Fate Content Update #3: Beliefs
Choose Your Fate Content Update #4: Choose Your Home

We'll continue to work on these and release them as they're ready,

Feature Updates


Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 5 have landed so far.

Feature Update #5: Dwarven Domain!
https://store.steampowered.com/news/app/1769420/view/3657533936655804682?l=english

Feature Update #6: Choose Your Fate


This Content Update marks the transition into the Feature Update portion of the Choose Your Fate initiative.

We're hard at work on the remaining features of the Feature Update and are targeting an early 2024 release.

As always, thanks for your patience!

Early Access Status


We're around 70% of the way through what we aim to accomplish with Early Access.

We continue to raise the bar as we work through the remaining bits so the last 30% could take as long as the first 70%.

That puts us 18 months or so from 1.0 with at least 3 Major Updates landing before 1.0. We've had enough success that we're in good shape for landing 1.0 thanks to your support!

Experimental Branch


If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner


Kideya captured this stunning Mountain Winter scene!


cypr' always finds creative new ways to build...

CheeseCake with the cozy starter base!

Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team
Logo for Noble Fates
Release:14.12.2021 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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