News Liste Mossfield Origins

Dev Update: Paths, Cameras, Action
Mossfield Origins
02.05.23 21:43 Community Announcements


Hello Residents, It's your mission director checking in with an update about the mission launch.
The preparation for the journey is moving along well, with a lot of loose ends cleared up and a lot of major improvements landing to make our experience better.

(Note some details/visuals are not final, and the gifs lose a lot of quality!)

Camera


Earlier versions of the camera were a little awkward, relying on keyboard keys and flaky screen edges (especially annoying when viewing from multiple desktops). The camera has been upgraded to drag based, so you can play with just a mouse if inclined (the keys remain).


(view high quality)

Paths



You'll also probably notice the paths are now cohesively connected. Our previous path representation (if you recall) left a lot lacking, and didn't quite convey what makes them relevant to the mission.

The placeholder paths from before were stones and didn't connect at all (WARNING: old image!):


The new paths are a lot better, and you get a lot more feedback about how they work and their connectivity and whether they're in use by a resident:


(view high quality)

Outlines


When inspecting multi-space buildings on the mission, they didn't properly highlight all affected spaces which was unclear to Residents.



Now they do, and Residents appreciate it.




Mission updates



We look forward to launching the mission this year Residents, and hope you stay safe and excited. Follow along with the mission launch progress below:

- Wishlist and follow the game
- Follow the developer / and the publisher!
- Sign up for the newsletter
- Join the Discord

From your friendly developer Ruby, and friends at Kitfox Tanya + Alexandra.
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