Today, we want to address the recent changes introduced in the 2.0 version of the game and acknowledge the feedback we've received from our passionate community. You'll find our first Hotfix at the end of this message.
We've been listening attentively to your thoughts, concerns, and suggestions. It's evident that some of the adjustments made in the latest update have left many of you feeling disheartened. We genuinely appreciate the dedication and enthusiasm you bring to the game, and we want you to know that your voices have not gone unheard. That’s why we would like to start by giving every player who logged in (or tried to log in) between Dec 11th and Dec 14th 500 rubies in-game as compensation for the rocky start of our prologue.
???? Working on Fixes
Our development team is actively working on addressing the issues and concerns raised by the community. We understand that change can be challenging, and we're committed to making Minion Masters an even more enjoyable experience for all.
???? Upcoming Roadmap & priorities
In the spirit of transparency, we can already tell you that a comprehensive Prologue roadmap is in the works and will be unveiled in the coming weeks. This roadmap will provide insights into our top priorities for the upcoming months, outlining the changes and improvements we plan to implement.
???? Facing Frustrations
We are players too, and we recognize the frustration and disappointment some of you may be experiencing. We want you to know that we're determined to give you the experience you guys deserve. Minion Masters 2.0 is a technical update to our game code, allowing us more freedom and flexibility over what we do in the future. We kindly ask for your patience as we work tirelessly to make things right when it comes to creating an experience that our players will enjoy for years to come.
We want to extend our gratitude to each and every one of you for your patience, understanding, and continued support. Minion Masters thrives on the passion of its community, and we're dedicated to working together to create an outstanding gaming experience.
- The Minion Masters' team
Following up with our first Hotfix
Server:
- Fixed the issue of “Claim All” function giving several versions of the same token.
- Mayhem mode is currently unstable. We are disabling it for the time being. It will come back as soon as possible.
Card Fixes:
- Tranquil Shi-Hou: Fixed an issue where he could get a huge amount of health with his heal ability while having Runeshaper’s Frost Shield.
- Fixed spells only taking the position of units into account, not radius
- Mordar: Fixed an issue where Mordar’s Tombstone would raise Minions with full health.
- Korrrgoth, Tyrant of Gor’Rakk: Now requires two Seal of Korrrgoth to be cast, as intended.
- R3-KT: Removed attack speed bonus gained from having 4+ mana cost cards in deck.
- Tantrum Throwers: Should once again spawn in the correct formation.
- Future Present/Future Past: Fixed an issue that would cause them to only work for 1 card.
- Fixed issues where a unit would stop moving unexpectedly.
- Fire Imp: Should once again deal damage after death.
Gameplay:
- Added a setting that disables double-clicking of “QWER” to play a card.
- VFX on summoning Minions improved to be snappier.
- Cards are replaced in your hand faster.
- *Dev Notes: These have been improved to make it snappier to play minions. We have gotten reports that playing minions feels slower than in 1.0, which should absolutely not be the case. Please let us know if this does it.*
Menus:
- Fixed a noticeable lag when leaving the Deck Collection menu.
- Issue where after opening a power token, navigation bar doesn’t register the first click is fixed.
- Improved Chinese and Japanese font.
Visuals:
- VFX on Tronveir’s Ancestors, Frost and Wyrd Runestones toned down.
- Light contrast improved in darker arenas.
- Made health bars bigger on high-resolution monitors.
- Desaturated the blue fog in the starting arena.
Audio:
- Removed an old audio file that used unfortunate language.
Xbox:
- Set default visual settings to be higher.
- Fixed a whole bunch of crash issues
Other:
- The amount of resources a player can own has been increased.
- Fix an issue where turning off Screenshake is not respected.