News Liste Minion Masters

1.46
Minion Masters
13.04.23 10:03 Community Announcements

Arise!


[b]Rendrath the Deathless

[/b]






[b]Ghast

[/b]







NEW ADVENTURE


  • [b]Crystal Consortium

    [/b]



BUFFS



[b]Valorian

[/b]
  • No longer heals team mate Minions
  • Perk 2 healing 15 > 20
There is a major discrepancy between how Valorian performs in 1v1 and 2v2 this is trying to address that.



[b]Arcane Bolt

[/b]
  • Kill threshold: 400 > 450



Bazooka Scrat

  • HP 120 > 140



Bounce Berry Flingers

  • Attack Cooldown 2 > 1.9



Frozen

  • Duration 3 > 4
Most cards using the Frozen mechanic are underperforming, and at 3 seconds the mechanic seems a little underwhelming and uninteresting.



Idol of Sacrifice

  • Gains Haste instead of Rage



Gor'Rakk Gate

  • Elite Swarmer > Flightless Dragon
It is now less punishing in terms of health lost when you get this option and their offensive output is significantly higher, so this should result in a sizable buff. However, whether it’s actually easier to gain the needed value from playing the card remains to be seen.



Grasping Thorns

  • Damage 220 > 240



Korrrgoth

  • Seal Mana 5 > 4



Net Blaster

  • HP 120 > 140



S1ege Br3aker

  • HP 550 > 625



Spelldancer

  • Arcane Spheres 2 > 4
  • Mark an area and fire sparks 1 at a time at the area
Already underperforming while also being changed to align with the Arcane Barrage nerf.




[b]REBALANCE

[/b]

[b]City Watch

[/b]
  • Mana 5 > 6
  • Leggo count 0 > 1
  • Xbow Dude count 3 > 2
This card is still just too strong.



[b]Magnetic Bombs

[/b]
  • Moves faster over time, starts at 4 > 16 (hits max speed at opponent tower)
  • Damage 80 > 90
This is intended to both buff the card a little and make it more offensive. Moving slower in the beginning means they will be easier to kill when used defensively.



[b]Toll of the Dead

[/b]
  • Mana 6 > 5
  • Copies 3 > 1
Removing the wildcard option makes it less strong as a win condition where you have to stop multiple waves of multiple skeletons, so we feel it’s appropriate to bring it back to 5 mana where it is a strong ascension card.



[b]Unholy Ground

[/b]
  • Spawns 5 Skeletons over the duration
  • First Skeleton spawns immediately
  • Only Spawns skeletons when there is an enemy in the area
  • Also immobilize ground Minions
  • Duration 10 > 7
  • Accursed Ascension: +3 seconds, +3 skeletons
This card was never really used for its intended purpose of being a control tool, instead being used as a skeleton spawner.



NERFS



Arcane Barrage

  • Mark an area and fire sparks 1 at a time at the area.
Actually making the card do a barrage instead of a volley. Makes counterplay easier, also makes it less straightforward to get full value by reducing sniping potential generally.



Avea

  • No longer shields flyers
This does help with the Mana Chaser situation, but it's also a good change generally since artificially inflating flyer health has frequently been a problem.



Bannerman

  • No longer shields flyers



Guardian

  • No longer shields flyers



Chain Lightning

  • Jump Distance 7 > 5
Most played card in the game which is much easier to get full value out of than other spells, so we're upping the skill floor. We also don’t want to touch the mana or damage right now.



[b]Dormant Defenders

[/b]
  • Copies allowed 3 > 1



[b]Jolo

[/b]
  • Dodge chance lost per hit: 10% > 15%
Still able to serve his main function but less able to do so over any kind of long term. He’s both overperforming and played a lot.



[b]Mana Chaser

[/b]
  • Range 8 > 6



[b]Scrat Tank

[/b]
  • HP 650 > 600




FIXES


  • Fixed Flightless Dragons occasionally not gaining rage when behind on health.
  • Fixed units spawned from Blind Date occasionally trying to ascend to a higher plane of existence
  • Fixed ground melee minions affected by Net Blaster suddenly being able to attack flyers.
  • Fixed Bearvalanche bears running in the wrong direction.
  • Fixed R3KT perk 3 description stating the wrong damage.
  • Removed Slitherbind from Living Statue description.
  • Removed Mana Surge visuals where appropriate.
  • Fixed Mana Chaser's occasionally glowing.
  • Made Spelldancer’s barrage area indicator only appear when she would activate.
  • Removed Apep’s swirling projectiles.
Logo for Minion Masters
Release:24.05.2019 Genre: Action-Strategie Entwickler: BetaDwarf Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

2.9
Minion Masters
29.10.24 13:48 Community Announcements
Minion Masters - 2.8
Minion Masters
24.09.24 13:37 Community Announcements
Minion Masters - Patch 2.7
Minion Masters
27.08.24 10:02 Community Announcements
Minion Masters 2.6 - Power UP!
Minion Masters
25.07.24 11:45 Community Announcements
Minion Masters 2.5 - Emergency Mitigation Protocol
Minion Masters
24.06.24 13:52 Community Announcements
Minion Masters 2.4 - Rolling Thunder
Minion Masters
16.05.24 11:51 Community Announcements
New DLC: Frostbite - Grab it for free and more!
Minion Masters
17.04.24 17:28 Community Announcements
Minion Masters Android release!!
Minion Masters
16.04.24 13:07 Community Announcements
Minion Masters 2.3 Patch Notes
Minion Masters
11.04.24 11:17 Community Announcements
Month of Fun: Project F4E Key
Minion Masters
08.04.24 13:55 Community Announcements
Minion Masters 2.0 update
Minion Masters
08.04.24 09:20 Community Announcements
Announcing Month of Fun #2: join the event now
Minion Masters
04.04.24 13:57 Community Announcements
Mana bar Hotfix
Minion Masters
14.03.24 14:29 Community Announcements
Minion Masters 2.2 Patch Notes
Minion Masters
08.03.24 17:37 Community Announcements
Hotfix delayed.
Minion Masters
22.02.24 15:30 Community Announcements
Minion Masters Hotfix 2.1.8.0
Minion Masters
21.02.24 15:08 Community Announcements
Minion Masters 2.1 Patch Notes
Minion Masters
07.02.24 14:05 Community Announcements
Patch 2.1 coming on February 8th
Minion Masters
06.02.24 10:53 Community Announcements
Minion Masters 2.0 Prologue - Hotfix #3
Minion Masters
24.01.24 15:52 Community Announcements
About Hotfix #3 - Minion Masters 2.0 Update
Minion Masters
15.01.24 12:22 Community Announcements
2.0 Prologue - Hotfix #2
Minion Masters
21.12.23 09:29 Community Announcements
Following Minion Masters 2.0 Prologue release & Hotfix #1
Minion Masters
14.12.23 17:48 Community Announcements
Minion Masters 2.0 Prologue is out NOW
Minion Masters
12.12.23 17:52 Community Announcements
Important things to read before 2.0 Prologue release
Minion Masters
06.12.23 12:34 Community Announcements
Minion masters 2.0 - Major changes overview
Minion Masters
21.11.23 13:43 Community Announcements
1.51
Minion Masters
12.10.23 10:00 Community Announcements
Minion Masters 2.0 Announcement
Minion Masters
08.09.23 13:12 Community Announcements
1.50
Minion Masters
07.09.23 08:54 Community Announcements
Hotfix
Minion Masters
10.08.23 11:18 Community Announcements
1.49
Minion Masters
03.08.23 08:41 Community Announcements
1.48
Minion Masters
22.06.23 09:16 Community Announcements
1.47
Minion Masters
18.05.23 08:01 Community Announcements
1.46
Minion Masters
13.04.23 10:03 Community Announcements
1.45
Minion Masters
09.03.23 10:08 Community Announcements
(Re)Announcing Minion Masters 2.0!
Minion Masters
08.03.23 14:09 Community Announcements
1.44
Minion Masters
02.02.23 10:18 Community Announcements
1.43
Minion Masters
05.01.23 11:04 Community Announcements
1.42
Minion Masters
08.12.22 10:49 Community Announcements