We're happy to launch our funkiest update yet, with everyone's favorite alien duo ToeJam & Earl joining the roster! Check out their character showcase trailer here:
[previewyoutube=p0r1V0uHGbU;full][/previewyoutube]
In addition to the bros from Funkotron we have a brand new stage inspired by Back in the Groove, a brand new remix by Tee Lopes, and four additional music tracks from Back in the Groove!
We've also improved the performance of our netcode, redesigned the main menu and player select screens, and made a ton of balance and bug-fixes.
Our next update will bring Yooka & Laylee to the mix, so stay tuned. And in the meantime please join our Discord community to stay up-to-date with the latest news!
And if you haven't tried it yet, check out ToeJam & Earl: Back in the Groove right here on Steam:
https://store.steampowered.com/app/516110/ToeJam__Earl_Back_in_the_Groove/
Stay funky and Fight Mighty!
Patch Notes
- Feature: [Cutscenes] Players can now skip Arcade intro and ending cutscenes.
- Feature: [Menus] Main Menu and Player Select have been completely redesigned.
- Feature: [Menus] Dynamic news box and links to our Discord and YouTube channel have been added to the Main Menu.
- Feature: [Networking] Dependence on Steam Lobbies has been removed to allow for future cross-play support.
- Feature: [Networking] Animations now play nicer when a roll-back occurs, making gameplay look smoother.
- Mechanic: [Hype Cancel] Hype Cancels on the ground can now be jump-canceled.
- Mechanic: [Jump] Attacks can now be followed-up by a Jump by holding the jump button as the attack finishes. This makes it easier to follow-up an aerial launcher.
- Balance: [General] Game difficulty has been balanced across all of the difficulty levels.
- Balance: [Originelle] Reduced start on Hype Attack from 25 frames to 15
- Balance: [Originelle] Reduced forward knockback on Transform attack
- Balance: [Hyperion] Greatly reduced startup on Hype Attack. Can now be comboed off of "What Goes Up..." without the need for a Hype Cancel.
- Balance: [Krystal] Reduced recovery frames on Crystal Summon from 35 to 20
- Visual: [Hyperion] Hype Attack is now a wire-frame mesh to avoid obscuring the battlefield.
- Visual: [Krystal Stage] Changed camera orientation and collisions in Krystal's "The L.A.B." stage.
- Fixed: [General] Occasional visual glitches with Hyperion's glow.
- Fixed: [Jump] Fixed height inconsistency issue with short hopping
- Fixed: [Gameplay] Fixed bug involving early move termination and incorrect hit-boxes in mirror matches
- Fixed: [Collision] Fixed various collision issues. Gaps in collision in "The Killbot Factory" have been closed.
- Fixed: [Killbot] Fixed outro bug where Killbot's legs would occasionally be invisible.
- Fixed: [CEO] Fixed CEO's player select visual to properly dissolve in mask.
- Fixed: [SFX] Various SFX has been added throughout the game.
- Fixed: [Menus] Selected stage's music is now the default selection.
- Fixed: [SFX] Volumes across the board have been adjusted.
- Fixed: [Lobbies] Ping is now displayed in full miliseconds and more accurately reflects network conditions.
- Fixed: [Networking] Various network performance issues have been addressed.
Known Issues
- Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
- Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.