We have pushed our fourth patch for Early Access. This one adds a few small features, bug fixes, and a whole bunch of quality-of-life balance changes and updates. Please see patch notes below:
- [Feature] Training: Added quick reset by pressing Back (Xbox 360), Change View (Xbox One), Touchpad (DualShock 4), and C (keyboards)
- [Feature] Tutorial: Current button mappings are now displayed in Tutorial UI
- [Balance] Tunestone: Hype Attack no longer prematurely collides with walls
- [Balance] LEXE: changed Spin Strike hitstun from 18 frames to 20 frames
- [Balance] Strikefist: Hype Attack, Prime Finisher, now causes knockback on final hit
- [Balance] Stingray: greatly reduced startup frames on Detonate in air and on ground
- [Balance] Stingray: reduced startup frames on Vengeance Mine by 10
- [Balance] Mighty Fight Arena: reduced scale of arena by 25%
- [Balance] Training Stage: reduced scale of arena by 25%
- [Visual] Mighty Fight Arena: changed angle of camera to reduce obscurance
- [Visual] General: increased speed of camera movement in larger stages
- [Visual] General: added new transition effect between screens
- [Visual] UI: added a shine effect to Hype bar to better signify when a bar is available for use
- [Fixed] Crash: fix for occasional soft-lock during Arcade Mode that would occur before Rival Fights
- [Fixed] Player Select: fixed Random Select functionality
- [Fixed] Training Mode / Tutorial: adjusted jump height of Training Dummy
- [Fixed] Control Mapping: fixed certain button mappings not displaying correctly
- [Fixed] Visual: Heckbane no longer respawns with Swole visual effect after dying with the Swole state
- [Fixed] Lobbies: lobbies no longer default to Private on creation
Known Issues
- Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
- Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.