• Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.
  • Mighty Fight Federation: Screen zum Spiel Mighty Fight Federation.

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  • Plattform: PC Veröffentlicht: 26.02.2021
24,99€
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Preis Update 04.04.24
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Mighty Fight Federation
  • Plattform: PC
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Preis Update 04.12.23

Über das Spiel

Mighty Fight is a throwback to classic 3D arena fighters, but with a focus on fighting game fundamentals. Select from a roster of characters each with distinct and deep combo opportunities. Use the game's Hype mechanics to zone, evade, counter and play mind-games with your opponents. Mighty Fight combines the old with the new in a fresh competitive twist on the party-fighter genre.

Hype Energy
Dealing and receiving damage builds up Hype Energy. This two-tiered resource can be spent on Breakers, Hype Cancels or activating Hype Factor.

Breakers
From hitstun or knock-back, you can spend one bar of Hype Energy on a Breaker to immediately reverse your opponent's combo and put them into a knock-back state. Time it just right and you'll get a free Red Breaker.

Hype Cancels
During an attack you can spend one bar to Hype Cancel out of it. This lets you create combos from moves that wouldn't otherwise link, or escape from dangerous situations.

Hype Factor
Spend both bars of Hype Energy to activate Hype Factor. During this mode, you won't build any Hype but for a short time your damage output and speed will be increased and you'll slowly regain lost health.

Hype Attacks
Once per match, at any time, you can throw out a devastating Hype Attack. Use these to punish an opponent who's put themselves in a precarious position. Every character has a different Hype Attack with different use cases.

In the vast reaches of space there lies a being of incredible cosmic power known only as Hyperion. Wielding the ability to bend reality to his will, he has collected the hypest warriors from across the multiverse. His goal? To pit them against each other in the universe's most electrifying pay-per-view event: The Mighty Fight Federation!

  • Multiplayer Mayhem:
  • Battle with up to 4 players locally and online
  • Play By Yourself:
  • Experience "what if" endings in Arcade Mode, and get good with in-game tutorials and Training Mode
  • Choose your Character: Pick from a roster of 13 outlandish characters with unique play-styles. Place traps, throw explosive projectiles and charge in with rush-down combos. Find the style that fits the way you play
  • Fight or Flight: Build energy to spend on combo Breakers or spend it all on a Hype Factor activation that can turn the tide of battle. The right choice can make all the difference
  • The Hypest Soundtrack:
  • A killer soundtrack featuring music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight)
  • Evergrowing List of Characters
  • Mighty Fight will continue to grow our roster of fighters with new original and cross-over characters!

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel Core i3-4160 @ 3.60GHz
  • GFX: NVIDIA GeForce GTX 480, GTX 570, GTX 670, or better
  • RAM: 4 GB RAM
  • Software: Windows 7 64-bit
  • HD: 7 GB verfügbarer Speicherplatz
  • DX: Version 11
  • INET: Breitband-Internetverbindung
  • LANG: Englisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel Core i5-4690K @3.50GHz or AMD FX-9370
  • GFX: NVIDIA GeForce GTX 1060 or AMD Radeon R7 370
  • RAM: 8 GB RAM
  • Software: Windows 7, 8, 8.1, 10 (64-bit)
  • HD: 7 GB available space
  • DX: Version 12
  • INET: Broadband Internet connection
  • LANG: Englisch

Steam Nutzer-Reviews

18 Produkte im Account
5 Reviews
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204 Std. insgesamt
Verfasst: 05.11.21 16:44
Für Fans von Arena-Kampfspielen eine gute Option.
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474 Produkte im Account
32 Reviews
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80 Std. insgesamt
Verfasst: 19.08.23 05:59
An insane 3D Arena brawler with a bunch of tech and an emphasis on high level play, just as much as dumb tactics. Characters are varied with some really wacky designs, a few cult legacy characters and a few Indie reps. Super fun with friends, but basically this is a discord fighter. Worth it for online and local multiplayer chaos!!
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1155 Produkte im Account
490 Reviews
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47 Std. insgesamt
Verfasst: 29.11.21 00:33
3D fighting game with wacky characters and a nice soundtrack. Also ToeJam and Earl, Miriam from Bloodstained and Yooka-Laylee are in this game.
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15619 Produkte im Account
240 Reviews
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63 Std. insgesamt
Verfasst: 17.09.21 05:02
https://www.youtube.com/watch?v=Ik05MRhzdgw

Mighty Fight Federation is a balls to the wall hectic arena fighter beat em up game with a lot of action. It is a fighting game with noticeable characters such as Yooka and Laylee from Yooka-Laylee and ToeJam & Earl from ToeJam & Earl being playable characters.

Play various battle modes such as solo 1v1 fights, a versus mode where you play as a set of teams, or a rowdy free for all in an arena of four, a lot of different approaches to playing and fighting are available. A mission type mode where there are sets of combos that are required to be performed is also there, with increasing levels of difficulty so this adds to the challenge. It does also have an impact in the fighting since in doing so, you learn how to perform the combos that can be used for the characters. All of these are fun to play, moreso if you have someone to play with. Each character has their own style, combos and set of abilities to play so try each one out is cool to explore to find your favourite. The fighting aspect itself is amusing, which is an important factor with it being a fighting game of course.

Visually, it does looks rather nice with the cartoony look and feel to the game. The characters are cool to look at and play with some of them coming from other games and some originals. The arenas and stages are well designed with various themes to them, so it does stay fresh. The music and audio go well too, from the announcer to the badass battle music that plays throughout.

It is playable with keyboard and mouse though because it is a fighting game, it is most definitely more comfortable playing with a controller. As mentioned before, there are numerous moves and combos to perform for each character and it is satisfying to do so play with a controller.

Though the playerbase is pretty much non-existent because of the niche nature of the game and perhaps not many people knowing about it. Though it does have a singleplayer, local multiplayer and remote play so there are still options to play with friends. With that said, the price point is rather high with the price point that it current is. It went from about $20 to double that to what it is now. I feel like the initial price when it first came out was a fine point. It seems to have only gone on sale once and I would suggest waiting for the next one unless you’re quite keen on checking it out.

It is a fine and enjoyable fighting and brawler game, but the price is a bit high. Overall, I’d still give it a recommendation since the gameplay is the main point which is a fun time. It is chill and entertaining game to play with others if you do have others to play with. Though perhaps can pick it up when it is cheaper.
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17665 Produkte im Account
1432 Reviews
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68 Std. insgesamt
Verfasst: 29.04.21 07:24
Lots of recognizable characters from indie games face off in a brawler match - fight and become victor with special attacks against friends on the couch - Fight, Fight, Fight, Fight! Or do story mode.
https://youtu.be/9Xc-d0vyJjM
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3232 Produkte im Account
25 Reviews
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41 Std. insgesamt
Verfasst: 02.04.21 15:24
I want to enjoy the game i really do! but...

the animations and fighting combos are really stiff, it teaches you to dodge as you can block.. yet you get stuck being pummeled by cpu characters and online characters whos attacks lock you in regardless.. some characters are broken and can stun lock you or kill you within 2 hits while it takes 10 hits to get to half a bar.. i really think this game should be put in early access and fixed a little.

edit: i should have mentioned aswell.. "missions" arent actually missions they are just more tutorial levels, dont label them missions if im literally just learning about character moves..
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204 Produkte im Account
6 Reviews
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200 Std. insgesamt
Verfasst: 13.03.21 12:15
Played for around 4 hours recently against a friend and must my face was sore from laughing. Really enjoyable game and the artwork is fun and bright. The characters are also well done although some more op then others, my personal favourite was Yooka-Laylee with him little mine cart choo choo!
Will definitely play again, i imagine it will be even more mental with 4 players! :D
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767 Produkte im Account
19 Reviews
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219 Std. insgesamt
Verfasst: 11.03.21 17:18
I spent just shy of 4 hours going head-to-head against a friend on this the other night. Incredibly fun, with lots of unique characters to choose from all with their own strengths and weaknesses, I can only imagine how insane a full lobby of 4 players will be!
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124 Produkte im Account
7 Reviews
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36 Std. insgesamt
Verfasst: 08.03.21 14:18
If you like Classic Fighters and retro games this is for you. You may even see some familiar faces.

The art style, the mechanics, the music and story are great. If your a big fan of fighters I recommend this one!
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360 Produkte im Account
4 Reviews
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47 Std. insgesamt
Verfasst: 08.03.21 04:32
Fun and varied fighter with parallels to Powerstone, Thrill Kill and Killer Instinct.

Fighters:
13 currently and they have plans to expand the roster. All of which have unique moves and styles to master.
Yooka-Laylee and Toejam and Earl being the most recognisable. I personally loved using Tunestone with his trusty synth-scythe. 9/10 look forward to seeing some new variations to keep the game active.

Combat:
Each fighter has a nice array of combos to mix up the battle. Breakers are similar to KI that immediately cancel the enemy combo. You have two of these which do replenish but have to plan when to use them. You also have a HYPE attack which causes massive damage per life. 8/10

Arenas
Varied from football stadiums to a rooftop which you can fall through. However feel the arenas could have props like weapons you could use or even has electrified ropes. Probably the weakest area of the game 6/10

Story
Each character has a purpose for entering the tournament and has rival matches. It also throws in some free for all 4 player matches to mix up the rounds before the final boss. The true last boss can be a challenge to beat but a refreshing but challenging mode. 9/10

Modes:
Arcade,Versus and Online Play all with give this a good degree of longevity. 9/10

Graphics/Sounds - Looks pretty and plays smoothly. Can be a little bit off putting when playing a free for all when an enemy loses a life.

Overall a very fun and balanced fighter which would be great to play with friends locally or online.

If you liked games like powerstone this is a must by. I have a 30 min video on my YT channel Glitz and Gaming COuple if you wish to watch
https://www.youtube.com/watch?v=y89ELZUZ_EY



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123 Produkte im Account
19 Reviews
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24 Std. insgesamt
Verfasst: 05.03.21 13:46
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19 Produkte im Account
12 Reviews
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132 Std. insgesamt
Verfasst: 05.03.21 03:16
this game one of best fight games I ever played and I liked the gameplay a lot I hope more people give it try
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552 Produkte im Account
10 Reviews
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138 Std. insgesamt
Verfasst: 09.01.21 19:04
While arena fighters ultimately take a backseat to platform fighters in terms of options and popularity, I feel as if Mighty Fight Federation is an entry into the former genre that punches above it's weight in terms of the quality-to-resources ratio.

MFF has an eclectic collection of characters both original and guest that all have their own playstyles, though they all fit well into the system that's been built. I will say that if you are not as versed in arena fighters like myself (save for Shrek Super Slam) then it may be an adjustment, though the basic principles such as the neutral game, juggling, combo breaking etc are all pretty intuitive to learn and I felt as if I was decently proficient after my handful of hours with the game so far despite not being a huge fighting game person.

I would say that they game is a pretty solid value proposition and am looking forward to the gameplay optimizations and content additions coming in the future, and that if you are looking to get into Arena Fighters then this game would be a fair alternative to a genre staple like Powerstone.
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48 Produkte im Account
1 Reviews
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548 Std. insgesamt
Verfasst: 03.01.21 21:15
If you enjoy a challenge, this game is a serious fit for that. The character concepts, art style, the music, it's all exciting and engaging. No dull moments when you're playing this game, that's for sure. It may take some character swapping to find that right fit for your play style, but there's a character for just about anyone. Totally recommend, awesome for single play but even better with friends.
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42 Produkte im Account
2 Reviews
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25 Std. insgesamt
Verfasst: 14.12.20 07:14
Was pleasantly surprised at this arena brawler! Nice graphics, characters with attitude, and a killer soundtrack make for a good time!
One caveat: If playing on PC, you really need a controller to be able to kick ass effectively.

WIth the free-for-all 4p mode, it's CRAZY CHAOTIC--but in a GOOD WAY!
The camera handles the action well, scaling around the action effectively and not jarring at all. Really reminds me of the classic arcade brawlers of the early 90's (only with MUCH better graphics).

Love that there's an online mode too! If this is only Early Access, it's very polished state bodes well for the future of this game!
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53 Produkte im Account
1 Reviews
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734 Std. insgesamt
Verfasst: 16.09.20 19:00
A fantastic fighting game with easy to learn but hard to master mechanics that are incredibly rewarding once you figure them out!
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29 Produkte im Account
6 Reviews
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724 Std. insgesamt
Verfasst: 12.09.20 06:53
Mighty Fight Federation.. Is a call back to classic 3D arena type fighting game with a modern twist and a new coat of paint!

Pros
1.Arcade Mode
2.Local & Online Multiplayer
3.Story Openings & Endings for each characters in arcade mode
4.Solid Gameplay
5.Great Soundtrack!
6.Guest characters

Cons
1.Small Character Roster
2.Lack unlockable content

Overall
I enjoy mighty fight federation and look forward to the updates and future content for the game and there so much potential for mighty fight federation becoming the best 3D arena fighting game at a time where there not so many.
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0 Produkte im Account
41 Reviews
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169 Std. insgesamt
Verfasst: 18.05.20 07:33
Summary - Despite being in Early Access, this is already one very nicely-made indie fighting game.

As far as "Power Clones" go (read: a Power Stone-esque free-roaming arena fighter), this one sports a combat system with a nice amount of depth. It's not impenetrable for casual fight fans, just that it has all the systems you'd want in a fighting game and they're well implemented here. Like Shrek SuperSlam, One Piece Grand Adventure, or LastFight, MFF focuses a lot of energy on besting Power Stone by focusing on solid combat (versus throwing boxes and items at opponents), and it largely pays off.

There's also a lot of content here, even in Early Access too. That's something you really can't say about enough indie fighters - they're usually HURTING for content. MFF already sports a good sized roster of characters & stages, and a decent amount of modes with a good tutorial to round everything out and ease people into the action. The presentation too is pretty good; the sound design and music tracks are the stand-outs here, and that should be obvious if you glanced at the Steam Page or watched the trailer. Not a single composer is a weak link, and all of these songs are ****ing bangers. The visuals are technically really solid too, though the mileage you'll get with the character designs will vary. It's hard not to love the more cartoonish ones - the "Swole Wolf" that looks like Werewolf Randy Savage, or the skeleton cowboy with the keytar/scythe combo, for example -- but the more human characters - like Strikefist (the shirtless guy) and Originelle (the angel girl) -- suffer a bit. Their faces could look better. It's a bit inconsistent is all, though the key art used in the Arcade Mode sports a really nice "western anime/cartoon hybrid" style - a bit like Double Cross or Speed Brawl - for everything though, and that all looks great. Plus the arenas look terrific too. Really good use of color throughout the game helps MFF really "pop."

Is there anything I would like to see improved here? Sure. While this is in Early Access, I would love to see the following issues tightened up a bit. The biggest one for me is the lack of "homing" and "travel" on attacks:

Travel - Your characters don't move forward from the momentum of the attacks they're throwing out at all, unlike a lot of fighting and beat'em up games. I'll try and explain this in detail, but you'll know what I'm talking about. Even when you connect with that initial hit, they don't slide forward into following hits. Even when you're running and hit an attack button, there isn't a running attack that pops out - they just cancel straight into standing attacks. This makes things feel a little lacking in terms of movement or flow. This element of the combat feel a bit... stilted, I guess. And it also means you'll sometimes end up doing a combo when you're not close enough to actually land anything, and just be parked in place, like, an inch away from their face whiffing attacks until your opponent decides to put your out of your misery and punish you :P The only exception to this is L.Exe, and I suspect that's because of her very short stature. If she didn't move forward a bit with her normal attacks, she simply wouldn't reach anyone.

Homing - Couple this with the fact that your character doesn't automatically aim attacks at whoever's in the broader direction you're aiming, and well, projectile attacks feel a bit off. I hate how vague that is, but sometimes it just doesn't feel as tight as you want it. Usually fighting or brawler games with free-roaming tend to either opt for a lock-on button, or break down "aim" into about 4 or 8 zones for the analog stick to pick up (at least a northeast, southeast, southwest and northwest quadrant; sometimes split into 2), and as long as you're aiming the stick towards that "zone," your attacks will hit the enemy in there. If they're at 2 o'clock, and you're aiming at 1:30, your character still gets that you want to throw some punches at 2 o'clock, y'know? Mighty Fight Federation is a bit more picky than most other games here, and so you'll definitely sometimes miss by sending your attacks slightly to the left or right of your enemy up-close.

These issues with travel and homing/aiming make it feel like, say, the hitboxes are just working against you sometimes, even when they're working perfectly. Make no mistake about it; MFF's combat already feels pretty damn good and is pretty fun to play! Plus traversal mechanics like rolling or dashing, and having combo breakers, keeps the playability high despite these issues. It's just that when you hop on over to games like Mortal Kombat Shaolin Monks (hey; in VS Mode, it counts as this type of game!) or whatever, you can tell it's not quite up to that level yet in terms of being totally satisfying or fluid. It's feels like it's almost there, but just not quite where you want it to be. Not yet anyway.

(Another, but far less important, quibble regarding the character controller here is that the jumping feels and looks wrong - at the apex of your jump, your character will plummet down SO MUCH FASTER than they went up. That doesn't really affect combat at all, it just looks weird :P )

TL;DR - At the end of the day, this is a remarkably polished Early Access title, and a fun game in and of itself right now. This gets a hearty recommendation from me for any fan of free-roaming "diorama style" brawler (versus those over-the-shoulder arena-style fighters, like the Naruto Ultimate Ninja Storm games). Fans of that type of action should get this and LastFight and support both indie efforts to fill the void left by Power Stone, then settle in for some over-the-top fighting action with a killer soundtrack.

Oh, and I will update this review after it exits Early Access, just to see what's been changed and added.
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14061 Produkte im Account
127 Reviews
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30 Std. insgesamt
Verfasst: 23.03.20 11:06
Dreamcast PowerStone, but ultra-fast, with fighting game character variety and moves; combo-breakers, counters, cancels, zoning, and finishers. You won't believe the heavy-hitters on this soundtrack!

Please follow my curator page, Designer Plays, for a truly massive number of concise and honest reviews from a 25-year veteran Game Designer.
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90 Produkte im Account
31 Reviews
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49 Std. insgesamt
Verfasst: 22.02.20 00:38
I came for Tee Lopes legendary music, stayed for everything else.

soundtrack is dam perfection.

gameplay its great ,no flaws there.

as an early acess game, the content is a lot more than i thought.

now lets talk characters, they have this wacky cartoon feel which is cool.

the game has its own style, is a party game, cause it seems like laugh with lads, say to other fighters but they have there charms.

hope to see a lot more characters in the future , hopefully a giant vintage toy robot, maybe something badass and wacky like Toy Robotus from the scooby doo games, man that robot was cool.

but word of warning there are a few bugs like opening the menu will sometimes make the game to crash.

over all great game its a working progress easily get money worth.
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90 Produkte im Account
1 Reviews
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268 Std. insgesamt
Verfasst: 11.02.20 23:14
A super cool arena brawler in the vein of Power Stone. This is an absolute blast to play with several unique characters all with very different playstyles making for some great variety. The actual gameplay is pretty tight and feels satisfying to chain combos, juggle opponents and perform combo breakers. It's balls-to-the-wall action that also happens to have a better online connection than most AAA fighting games, lol. I played a bunch of matches online and the game didn't hiccup once.
I also love how fascinatingly bizarre the character designs are. They must of had a LOT of fun coming up with the wacky roster and their respective silly stages and dialogue. The music is also FANTASTIC with several guest musicians contributing to an awesome OST. My only complaint is that the graphics have a bit of a shinny, almost plastic-like quality to them, I'd prefer a more matte look, but that's purely my taste in aesthetics. This is overall super cool, especially for an early access game that's still going to have content and updates added in the future. Fun stuff, I look forward to where this game goes in the future, especially with Yooka-Laylee and ToeJam & Earl announced :D
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291 Produkte im Account
2 Reviews
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174 Std. insgesamt
Verfasst: 09.02.20 20:14
Mighty Fight Federation is a game where if you took Power Stone and Killer Instinct and they came together via immaculate conception.

It is produced by a communicative and dedicated development team and supported by many fans chomping at the bit in their very active discord.

For an Early Access title it is very polished and feel very complete. Balancing is on the way and is an ecosystem, so expect some flux but its very fair out of the box. The game has a fighting system that is easy to play and hard to master. There is something here for everyone. I could very well see this at an EVO one day with the right traction.

11 very colorful and exciting characters are available at launch all with great feel and personality. voice acting is really well done and some actors having more than one role.

the soundtrack is fantastic, i hope they release it one day.

its barebones on on the modes at launch, but story content is scheduled to come soon.

I am very much recommending this game and i have been following it since i discorvered it at Dreamhack Atlanta 2019. Its a game you didnt know you were missing.

Support this game.
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507 Produkte im Account
8 Reviews
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305 Std. insgesamt
Verfasst: 09.02.20 07:08
This is a high thumbs up from me. I've played some matches online (with a friend who bought the game with me) and played a bit of the arcade. The online was rock solid for us, no lag or dropping out so far.

Before getting to the positives (paragraphs below, it's been by far mostly positive), I will mention the obvious about early access titles: it's a work in progress still and some things don't feel quite ready yet, otherwise this would have been a final release. This is, of course, true at the time of writing this for Mighty Fight. The quit menu doesn't always work (I used alt+F4 to exit because esc didn't bring it up) and the arcade mode is not yet saving progress, assuming that's intended for the final release. The online worked very well during the fights for us, but the menus weren't clearly telling us who was selecting what character and level. Most importantly though, the Strikefist ai is way better than me, and this needs to be fixed! (/s I eventually won).

That being said, from what the game has shown me so far, I am 100% certain that it will be in amazing shape come launch day. The Dev team is small, but they're clearly dedicated to this game and they are very responsive on discord. Full disclosure though, I have met some of the devs in person and they are super warm and friendly people, and they are clearly hardworking to have accomplished this level of quality. They've also announced some pretty exciting up-coming characters and levels (Yooka-Laylee and Toejam & Earl), which seems to me a big deal and I trust this team to pull it off.

I've tried 5 of the 11 fighters at this point, and they each felt unique and competent in their fighting styles, and responsive to my input. In my few hours of playing, I would say there is definitely an easy-to-play but hard-to-master learning curve to each of the characters, perfect for this style of game imo. Overall, thumbs up on the gameplay.

My favourite character to play so far is Strikefist, but my favourite character concept is Remi Redcard. Strikefist feels straightforward to play, but Remi has some really dope moves like throwing up a shadow that will hold your opponent down, but I haven't quite gotten the hang of this yet.

My friend rocked Tunestone until I was frustrated with how OP he felt, but I couldn't pull off the same thing when I played Tunestone myself. It's ok, I've accepted that my friend is better than me, for now.

The level designs are well thought out and clearly built for a fighter game by fighter fans. Everything is focused on the fighting being unobstructed, so that no annoying collisions bump or block your characters while you're trying to pull off some wild moves. They are also sometimes dynamic in pretty cool ways that can change up or open up the playing field during a fight.

Great music to go with the levels too, they really give it that fighter atmosphere. I wish the default track for the level was automatically selected when I chose a level though, because I want the track to fit the arena I'm fighting in and when I enter a match, the music can help immediately pull me in and 're-familiarise' me instantly with what I'm about to play in.

Anyway, long review. Absolutely Recommended, I can't wait to see more people jumping in on this! The game holds amazing promise and it's already made its way to my favourite list on Steam.
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380 Produkte im Account
2 Reviews
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183 Std. insgesamt
Verfasst: 08.02.20 04:25
I feel like I should have spent more time with this game than I did before writing my review previously.

I have taken more time to play this on my own and at a friend's house and I have a really different feeling right now.

Graphics -

I did have qualms on the character models and animations previously. I thought they didn't mesh well with each other like they looked modeled with really different direction. I thought the animations were stiff and awkward.

After some time looking at everyone a little more, I do see a cohesive nature that actually does tie the majority of the cast together aesthetically, bar two. L.exe and Originelle. I think they could use some work with a re-design, but they really don't fit.

Some animations were and still feel off like some air attacks. Hecksbane's regular air attack (x button on xbox controller) looks like he's got his feet flat on the ground, but he's up in the air. That feels like something small and it is.

Sound -

I didn't really think anything negative of this before and now I feel like there may have been some details I wasn't privy to before. I think some of the voice actors are the musicians who provided the tracks for the game. That's pretty dang cool.

Some of the voice tracks for pre and post match dialog are a little on the low side, but that's also small.

Gameplay -

Here's where I feel there was a major overhaul in some way. It might have been that I spent more time with it or it actually got changed, but I feel there's more autoaim that you can use now to target when you are close. I thought I kept missing before when right next to the opponent, but it feels better now.

Some air attacks that hit straight down seem very picky on the impact. I think that could be changed by making the hurt boxes bigger when hitting the ground, make the shadow of the opponent in the air seem more prominent or add some more tracking for those moves within reason.

Overall -

I see potential. This is a love letter to powerstone, as I've heard, but I don't think that means this is trying to be powerstone. Mighty fight federation is it's own thing and with more love coming along the horizon I think this could make a pretty big splash.

I will be playing this a bunch more.
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Logo for Mighty Fight Federation
Rating auf Steam Positiv
85.37% 35 6
Release:26.02.2021 Genre: Actionspiel Entwickler: Komi Games Inc. Vertrieb: Forthright Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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