News Liste Mighty Fight Federation
We have pushed our second patch for Early Access. This one adds many new gameplay features, a new Intermediate tutorial, and plenty of balancing. Please see patch notes below:
Known Issues:
- [Crash] Very rarely the game can will crash upon completion of an Arcade story.
- [Hang] Very rarely the game will hang during Arcade Mode after intro dialogue.
Patch Notes:
- Feature: [Tutorial] Intermediate tutorial has been added to the main menu.
- Mechanic: [General] Wall jumping has been added to the game and explained in Intermediate tutorial.
- Improved: [Dash] Dash can now be jump-cancelled.
- Improved: [Training Stage] Adjusted camera angle on Training Stage
- Improved: [The L.A.B.] Adjusted camera angle on The L.A.B. stage.
- Fixed: [Menus] Fixed being unable to close Arcade Menu with cancel button.
- Fixed: [Camera] Camera no longer escapes collision in Training Stage.
- Fixed: [Camera] Camera no longer escapes collision in Tunestone's Tavern.
- Fixed: [Camera] Camera no longer escapes collision in The L.A.B.
- Fixed: [LEXE] LEXE may no longer hold Infection Injection past its maximum charge.
- Fixed: [Costumes] Fix for Shadow LEXE Costume not unlocking.
- Fixed: [Heckbane] Fix for rare issue where Heckbane would rotate during a jab.
- Fixed: [Roll] Fix for roll occasionally not going full distance.
- Balance: [General] Adjusted hitstun deteriotation percentages to allow for slightly longer ground combos.
- Balance: [General] Extended roll duration to 23 frames from 20. Invuln period decreased to 13 frames from 15. Distance increased to 3.5 from 3.
- Balance: [CEO] Reduced recovery frames on Buy Buy Buy from 53 to 40
- Balance: [CEO] Reduced recovery frames on Sell Sell Sell from 54 to 40
- Balance: [CEO] Greed Wave startup reduced from 21 to 14. Recovery frames reduced from 28 to 18.
- Balance: [CEO] Reduced Murder & Acquisition Install recovery frames from 106 to 70
- Balance: [CEO] Reduced Murder & Acquisition Activation startup frames from 25 to 11.
- Balance: [Dash] Dash distance increased from 6 to 7 units.
- Balance: [Jump] Added 2 frames of jump squat at beginning of jump.
- Balance: [Heckbane] Reduced recovery frames on launcher from 20 to 10
- Balance: [Heckbane] Reduced recovery frames on third hit of "One, Two, Three" from 10 to 6
- Balance: [Heckbane] Reduced startup frames on "Power Bomb" from 10 to 6
- Balance: [Killbot] Reduced lifetime of Taserball Tracker from 180 frames to 60.
Once again, we thank you for your support and stay tuned for more updates as the game develops!
Release:26.02.2021
Genre:
Actionspiel
Entwickler:
Komi Games Inc.
Vertrieb:
Forthright Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop