Heya heroes! This weeks patch introduces some big changes to the game, including an all new game mode, hero control changes and more!
As part of these changes, Hangvul will be introduced as the default hero for the campaign, in place of Veyer. As such, all players will be granted Hangvul for free, with all of his skills unlocked from the get go for existing players. Also, due to changes to a lot of abilities within recent patches,we will reset all creature programming, meaning you’ll have to set up your tactics again with the new/altered spells. Now, let’s get into the notes:
NEW GAME MODE – CITADEL ATTACK
- We’ve replaced the DUEL PvP and SKIRMISH with CITADEL ATTACK. [list]
- In Citadel Attack, the objective is to destroy the Citadel of the opponent’s team.
- The Citadels are protected by a SHIELD that needs to be destroyed before attacking the Citadel.
- To destroy the shield of the citadel, you need to gather ENERGY. There are three ways to gather energy, each with a different energy value. [list]
- Collect ORBS that appear across the battlefield.
- Kill an enemy creature.
- Kill an enemy hero.
[/list]
NEW HERO CONTROLS
- RIGHT Click on the ground to move your hero around the map.
- RIGHT Click on a target to use the DEFAULT ATTACK on him.
- To use HERO abilities, Left Click or use the shortcut associated to the ability to select it and LEFT Click on your target to launch.
CREATURE SWAPPING
- In PvP or Skirmish matches, you will now be asked to select 4 creatures to accompany your hero into combat. Two of the creatures will be on the sidelines, ready to go in combat when needed.
- You can swap creatures either by selecting them with a click or by using keyboard shortcut Q, W and then by selecting which figurines you want to swap out. Each time a creature gets taken out of the field, it goes into a COOLDOWN before being active again.
- While on the sidelines, the creatures are slowly healing. If a creature was killed before being swapped, it will go in a COOLDOWN before being active again.
CREATURE FURY LEVEL
- hen creatures are idle on the sidelines, they enrage because they are not part of the battle. As time goes by, their FURY level goes up. When they finally make it into the fight, they will have a buff that is proportional to their FURY level.
DEFAULT CREATURE PROGRAMMING
- To provide an easier introduction to the game as well as provide examples of creature behavior with the new game mode, we’ve revisited all of the creatures’ basic programming to fit with one of these four creature basic behavior: [list]
- UNIT KILLER: Primary behavior will be to target enemy units and kill them as fast as possible.
- DEFENDER: Primary behavior will be to either heal units and the Citadel or help other units with the use of crowd control abilities.
- DESTROYER: Primary task will be to destroy the opponent’s Citadel when the shield is down.
- ORB HUNTER: Primary task will be to collect orbs across the battlefield when they appear.
[/list]
60 FPS
- We have made significant optimization during the combat of the game to improve framerate.
- Most RECOMMENDED builds should now run at 60FPS. We will provide a complete SPEC update in one of the upcoming patches.
CAMPAIGN
- The campaign is now playable with Hangvul as a character for newcomers.
- BASIC FIGHTS difficulty have been slightly increased.
- All creatures have all their skills unlocked, in CAMPAIGN, you unlocked SKINS, POSES, & COLORS.
OTHER FIXES
- Added the possibility to customize your own keyboard shortcuts in the OPTION menu.
- Casters now have visual feedback to illustrate their RANGE as well as a feedback on AoE spells.
- New UI to support CITADEL ATTACK game mode.
- Two cameras are available to play the game: Tabletop and Action camera. Use ALT to change between the two of them.
- A myriad of bug fixes across the game.
BALANCING CHANGES
- We’ve reduced the number of abilities a HERO can have access to during combat from 6 down to 4.
- The default attack is now available at all time on RIGHT Click.
- We have completely reviewed all of the HERO’s abilities. Hero’s now have access to 8 abilities + default attack.
CRAG HACK: DEFENDER/ORB HUNTER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]|
SLASH | Auto Attack Cast: 1 sec Cooldown: 1 sec. (-2) Range: 1.5 |
Inflicts [45 (+15)] MIGHT damage | [/tr] | |
WEAKENING STRIKE | Cast: 1 sec Cooldown: 8 sec Range: 1.5 |
Inflicts [150 (-30)] MIGHT damage and [15]% Attack DeBuff the target for [6] seconds | NEW Synergy Effect: If the target is Bleeding, inflicts [250] Additional MIGHT damage | [/tr] |
CRIPPLE | Cast: 0.5 sec Cooldown: 10 sec (+1) Range: 1.5 |
Inflicts [75] MIGHT damage and Slows the target by [50]% for [4] seconds | [/tr] | |
CHAIN BINDING | Cast: 1 sec Cooldown: 14 sec Range: Tabletop (150) |
Pulls and Taunts the target for [5] seconds | [/tr] | |
TAUNT | Cast: Instant Cooldown: 45 sec (-4) Range: 20 (Tabletop) Radius: 20 Angle: 90 |
The caster taunts all enemies within the cone for [5 (-5)] seconds | [/tr] | |
PAYBACK | Cast: 1 sec Cooldown: 8 sec Range: 1.5 |
Ability is not available if the caster is not below [50]%. Only deals [450] MIGHT damage if the caster is below [50]% | Synergy Effect: If the target is Rooted, [50]% Resistance DeBuff for [7] seconds | [/tr] |
BRUTAL CLEANSING | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. The caster becomes Immune to all Damage over time during [9] seconds if the spell has been used to remove a CC | [/tr] | |
WHIRLING FURY | Cast: Channel Cooldown: 25 sec Range: 5 Angle: 90 |
During [6] seconds, the caster enters in fury and chains several attacks that hits all enemies in front of him that deals [120] damage per second. However, the fury decreases the caster Resistance Debuff by [100]% during [6] seconds. | [/tr] | |
POUNDING LEAP | Cast: Instant Cooldown: 30 sec (-2) Range: Tabletop |
Jumps at the target, stunning all enemies surrounding the target for [3] seconds. NEW Removes Roots |
[/tr] |
VEYER: DESTROYER/ORB HUNTER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
FIRE STRIKE | Auto Attack Cast: 1 sec (-0.5) Cooldown: 1 sec. (-8) Range: 1.5 |
Inflicts [90 (-210)] FIRE damage | [/tr] |
FIRE MOMENTUM | Cast: Instant Cooldown: 20 sec (+1) Range: Self |
Inflicts Burning AOE [20] FIRE damage per second for [4] seconds on all surrounding enemies before Dashing away. NEW Additional Effect: Removes Roots. | [/tr] |
FIRE CHARGE | Cast: Instant Cooldown: 25 sec Range: Tabletop |
Dashes at target & inflicts FIRE damage from [60] to [300] depending on distance travelled. NEW Additional Effect: Removes Roots | Synergy Effect: If the target is Stunned, [200] additional FIRE damage | [/tr]
INFERNO | Channel: 10 sec Cooldown: 15 sec (+1) Range: 25 |
Creates a bound with the target, Inflicts [50] FIRE damage per second, as long as the spell is maintained or ends in [10] seconds. | Synergy Effect: If the target is Bleeding , inflicts [200] additional FIRE damage at impact | [/tr]
FIRE TOUCH | Cast: 1 sec Cooldown: 18 sec Range: 15 Angle: 90 |
Inflicts [40] FIRE damage & [20] Burning for [6] seconds to all enemies in front of the caster. | [/tr] |
FLAME WAVE | Cast: 1 sec Cooldown: 15 sec Range: 25 |
Inflicts [380] FIRE damage from distance at the target. | Synergy Effect: If the target is Rooted, Inflicts Burning [65] FIRE damage for [5] seconds | [/tr]
INFERNAL CLEANSING | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC | [/tr] |
FIRE SHIELD | Cast: 0.5 sec Cooldown: 30 sec (-1) Range: Self |
Envelops the caster with a Shield of [350] HP for [14] seconds | [/tr] |
FIRE MISSILES | Cast: 2 sec Cooldown: 26 sec (+2) Range: Tabletop |
Inflicts [100] (-100) FIRE damage on all enemies. | Synergy Effect: If the target is Burning, [200] additional FIRE damage | [/tr]
AKASHA: UNIT KILLER/DEFENDER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
ICE STRIKE | Auto Attack Cast: 1 sec (-0.5) Cooldown: 1 sec (-8) Range: 1.5 |
Freezes the target for [5 (+2)] seconds | [/tr] |
WATER CHARGE | Cast: Instant Cooldown: 25 sec Range: Tabletop |
Dashes at target & inflicts WATER damage from [60] to [300] depending on distance travelled. Additional Effect: Removes Burning | Synergy Effect: If the target is Stunned, [200] additional WATER damage | [/tr]
FROST SHOCK | Cast: 1 (-0.5) sec Cooldown: 15 sec (-16) Range: 3 |
Inflicts [100] damage | Synergy Effect: If the target is Frozen, [450] additional WATER damage | [/tr]
ICE SWIPE | Cast: 1 sec Cooldown: 18 sec Range: 3 Angle: 90 |
Inflicts [180] WATER damage to all enemies in front of the caster and slows them during [5] seconds. | [/tr] |
ICE FLOE | Cast: 0.5 sec Cooldown: 20 sec Range: 15 Radius: 15 |
AOE zone that deals [55] WATER damage per second and slows all enemies in the zone by [50]%. Zone duration [4] seconds. | [/tr] |
ICE STARE | Cast: 1 sec Cooldown: 25 sec Range: 3 |
Inflicts [100] WATER damage at the target & Channel during [5] seconds. During the channel, the target is frozen and takes [50] damage per seconds. | [/tr] |
LIQUID MEMBRANE | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. The caster is enveloped by a Shield that absorbs [350] damage for [14] seconds. [40] Heal per seconds during [14] seconds if used to remove a Crowd Control effect. | [/tr] |
ICE SHURIKEN | Cast: 2 sec Cooldown: 30 sec Range: 30 Angle: 90 |
Throws Water Shuriken on all enemies within the cone, inflicting [200] WATER damage) | Synergy Effect: If the target is Slow, it Freezes for [5] seconds | [/tr]
HANGVUL: DEFENDER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
FIRE BOLT | Auto Attack Cast: 0.5 sec (-0.5) Cooldown: 1 sec (-3) Range: 30 (+5) |
Inflicts [50] FIRE damage | [/tr] |
BLAZING EVASION | Cast: Instant Cooldown: 15 sec (-2) Range: Self |
Inflicts Burning AOE [20] FIRE damage per second for [4] seconds on all surrounding enemies before Dashing away. NEW Additional Effect: Removes Roots | [/tr] |
FIRE BALL | Cast: 1.5 sec (-0.5) Cooldown: 15 sec Range: 30 (+5) |
Inflicts [450(+150)] FIRE damage | [/tr] |
STUNNING RUNE | Cast: 1 sec Cooldown: 25 sec (-4) Range: 30 (+5) |
Inflicts [100] FIRE damage & Stun the target for [3] seconds | [/tr] |
FIRE CURSE | Cast: 1 sec Cooldown: 17 sec Range: 30 (+5) |
Inflicts Burning [40] FIRE damage per second for [7] seconds | Synergy Effect: If the target is Stunned, [200] additional FIRE damage | [/tr]
SEARING RUNE | Cast: 1 sec Cooldown: 25 sec Range: 30 (+5) Radius: 15 |
Create an area during [10] seconds that inflicts [45] AOE FIRE damage | [/tr] |
FIRE CLEANSING | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC | [/tr] |
EXPLOSIVE RUNE | Cast: 0.5 sec Cooldown: 20 sec Range: Self Radius: 20 (+5) |
After [5] seconds, the caster detonates an explosion radius (20), dealing [350] FIRE damage to all surrounding enemies | [/tr] |
METEOR STRIKE | Cast: 1 sec Cooldown: 25 sec (-1) Range: 30 (+5) Radius: 15 |
Inflicts AOE [300] FIRE damage on all enemies in the area | Synergy Effect: If the targets are Rooted, inflicts [200] additional FIRE damage | [/tr]
ZOULEIKA: DEFENDER/ORB HUNTER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
REGENERATION | Auto Heal Cast: 0.5 sec (-1) Cooldown: 1 sec (-4) Range: 25 |
Direct [50] EARTH Heal | [/tr] |
MASS REGENERATION | Cast: 0.5 sec Cooldown: 20 sec (-5) Range: 25 Radius: 25 |
AOE [100 (+20)] Heal per second during [7] seconds on all allies within the area | [/tr] |
NATURE’S PASSAGE | Cast: Instant Cooldown: 13 sec Range: Self |
Dashes away and Roots all enemies around the caster for [5] seconds | [/tr] |
MASS SYLANNA’S GRACE | Cast: 0.5 sec Cooldown: 12 sec (-2) Range: Tabletop Radius: 25 |
Removes all Negative Effects on all allies within the area | [/tr] |
MASS STONE SHIELD | Cast: 0.5 sec Cooldown: 27 sec (-2) Range: 25 Radius: 25 |
Shields all allies within the area that absorbs [450] damage for [12] seconds | [/tr] |
STRENGTH OF THE EARTH | Cast: 0.5 sec (-0.5) Cooldown: 20 sec (+1) Range: 25 Radius: 25 |
AOE [25]% damage Buff on allies & [25]% Resistance DeBuff on enemies for [10] seconds | [/tr] |
NATURAL CLEANSING | Cast: Instant Cooldown: 25 sec Range: Self |
NEW Remove all CC. if the spell has been used to remove a CC, Tabletop [40] Heal per seconds during [5] seconds on all allies | [/tr] |
NATURE’S FURY | Cast: 1 sec (-0.5) Cooldown: 20 sec (+1) Range: 25 |
[35]% Damage Buff on the target for [12] seconds. Also trigger any ability’s secondary effect that normally only triggers when below [50]% Health and all Max Combo Effects | [/tr] |
EARTHQUAKE | Cast: 2.5 sec (-1) Cooldown: 47 sec Range: Tabletop |
Tabletop [300] EARTH damage | [/tr] |
MURAZEL: DEFENDER/ORB HUNTER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
LESSER HEAL | Auto Heal Cast: 0.5 (-0.5) sec Cooldown: 1 sec (-4) Range: 30 (+5) |
[60] LIGHT Heal | [/tr] |
HEAL | Cast: 1 sec (-1) Cooldown: 12 sec Range: : 30 (+5) |
[600 (+325)] LIGHT Heal | [/tr] |
SAFEGUARD | Cast: Instant Cooldown: 25 sec Range: Self |
NEW Remove all CC. Immune to all CC during [8] seconds if the spell has been used to remove a CC | [/tr] |
CLEANSING | Cast: 0.5 sec (-0.5) Cooldown: 7 sec Range: : 30 (+5) |
Removes all Negative Effects on the target and adds immunity to CC during [6] seconds. | [/tr] |
MASS HEAL | Cast: 0.5 sec Cooldown: 18 sec (+2) Range: : 30 (+5) Radius: 20 |
AOE that directly heals for [350] Health all allies within the area | [/tr] |
DIVINE INTERVENTION | Cast: 2.5 sec (-0.5) Cooldown: 70 sec (+3) Range: : 30 (+5) |
Restores [1500] Health and removes all Negative Effects on the target. | [/tr] |
RADIANT WEAPON | Cast: 1.5 sec (-2.5) Cooldown: 25 sec Range: 30 |
Summons a Weapon at the target location that attacks the closest enemy in the zone during [12] seconds and deals [70 (+30)] MIGHT damage per second | [/tr] |
SANCTUARY | Channel: 6 sec Cooldown: 56 sec (-66) Range: Self |
The caster is frozen and immune to anything during [6] seconds and regains [100] Health per second | [/tr] |
ELRATH’S MERCY | Cast: 1.5 sec Cooldown: 70 sec Range: : 30 (+5) |
Resurrects the dead allied with [100]% Health and makes him immune to everything during [6] seconds. | [/tr] |
ASAD: UNIT KILLER/DESTROYER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
SLICE | Auto Attack Cast: 0.5 sec Cooldown: 1 sec. (-2) Range: 1.5 |
Inflicts [120] MIGHT damage | [/tr] |
FERAL SPIRIT | Cast: Instant Cooldown: 20 sec. Range: Self |
Increases [100]% SPEED Buff & [30] additional MIGHT damage during [10] seconds | [/tr] |
VANISH | Cast: Instant Cooldown: 17 sec (-2) Range: Self |
Disappears. Next Attack from vanish deals [50]% more damage at the target | [/tr] |
EVISCERATE | Cast: 1 sec Cooldown: 26 sec Range: 1.5 |
Inflicts [100] MIGHT damage & Stun the target for [3] seconds | Synergy Effect: If the target is Taunted, [50] Bleed for [5] seconds | [/tr]
SILENCING STRIKE | Cast: 0.5 sec Cooldown: 20 sec Range: 1.5 |
Inflicts [150] MIGHT damage & Silences the target for [6] seconds. | Synergy Effect: If the target is Taunted, [35]% Resistance DeBuff for [6] seconds | [/tr]
SLICE & DICE | NEW Channel: 6 sec Cooldown: 25 sec (-1) Range: 1.5 Radius: 5 |
Inflicts [60] MIGHT damage through Twirl AOE Attack during [6] seconds | NEW Synergy Effect: If the target is Rooted, [50]% Resistance DeBuff for [7] seconds | [/tr]
FERAL CLEANSING | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. Resets all Cooldowns if the spell has been used to remove a CC | [/tr] |
DISARM | Cast: 0.5 sec Cooldown: 20 sec Range: 1.5 |
Inflicts [150] MIGHT damage & Disarms the target for during [6] seconds, preventing the target to use MIGHT abilities | [/tr] |
FERAL STRIKE | Cast: 1 sec Cooldown: 45 sec Range: 1.5 |
Inflicts [600] MIGHT damage. | Synergy Effect: If the target is Stunned, [200] additional MIGHT damage | [/tr]
NUR: UNIT KILLER
ABILITY | GENERAL STATS | DAMAGE | SYNERGY | [/tr]
LIGHTNING BOLT | Auto Attack Cast: 0.5 sec (-1.5) Cooldown: 1 sec (-10) Range: 25 |
Inflicts [60 (-240)] AIR damage | [/tr] |
INSTANT TRAVEL | Cast: Instant (-0.5) Cooldown: 15 sec (-5) Range: Self |
Teleports the caster at the desired location NEW Additional Effect: Frees all nearby Frozen allies when appearing | [/tr] |
GUST OF WIND | Cast: Instant Cooldown: 20 sec (+1) Range: 25 |
Inflicts [100] AIR damage and Pushes all enemies in front of the caster away. | [/tr] |
CHAIN LIGHTNING | Cast: 1 sec Cooldown: 30 sec Range: 25 |
Inflicts [250] AIR damage to the target and bounces to all nearby enemies | [/tr] |
LIGHTNING SURGE | Cast: 1.5 sec Cooldown: 15 sec Range: 25 (-5) |
Inflicts [300] AIR damage | Synergy Effect: If the target is Silenced, [300] additional AIR damage | [/tr]
HURRICANE | Cast: Instant Cooldown: 27 sec Range: Self |
During [6] seconds, the caster maintains winds around himself that deals [30] AIR damage per seconds. During the ability, the caster can still move. | [/tr] |
CLEANSING WINDS | Cast: Instant Cooldown: 30 sec Range: Self |
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC | [/tr] |
TORNADO | Cast: 2 sec Cooldown: 45 sec Range: 25 |
Envelops the target with winds, dealing [45] AIR damage per second for [10] seconds and Prevents SWAP | [/tr] |
THUNDER STRIKE | Cast:2 sec (-1) Cooldown: 30 sec (+3) Range: 25 |
Inflicts [100] AIR damage on the target | Synergy Effect: If the target is below [30]% Health, it inflicts [9999] AIR Damage | [/tr]
All the best, and let us know what you think,
Your Might & Magic SHOWDOWN Team