We're extremely grateful for all of your feedback and have some updates on our priorities in response to what we've heard! We have three items on our docket that we're currently focused on and we hope that resolving these will lead to growth in our player base. Indeed, we can see that some of the issues we face could be helped by simply having more players, so you may notice a theme in our objectives below.
SERVER ISSUES IN CHINA
We're working on a vanguard solution to get this sorted as quickly as possible - essentially, the plan is to open a second set of servers in China specifically for players in Asia. While this will reduce the impact of lag in that territory, connectivity issues may still exist and our player base will be divided between North American/European servers and Asian servers. We still have work to do on this front, but we’ve got a few ideas we’ll tackle over the next few weeks.
CORE COMBAT
We're actively working on refining our combat system. The comments you've provided us on balancing are extremely useful and we expect to implement changes with our next patch (ETA: Thursday Feb 16). The team's objective here is to add more intrinsic fun to the combat system overall as well as provide more strategic/tactical maneuvers to engage you during battle. We’re definitely looking at Murazel’s performance in PvP and will be addressing it. We’ll keep iterating on both balance and core combat over the next few patches, so keep that feedback coming!
PVE CONTENT
Simply put, we've heard your requests for additional PvE content and are exploring ways we can streamline its delivery.
In addition to those three priorities, we're still working on delivering new miniatures that you've requested, like Asad (pictured below) who we hope to add in next week's patch!
![](https://www.eprison.de/pics/games/http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/344796770f2b352afffae3bc4fd4ec17096680fe.jpg)
Once we've made some progress on these three items, we'll look towards doing some more outreach to try to aggressively grow our playerbase, which should help alleviate long queue times.
Thanks once again for providing the feedback and community engagement that demonstrates that our commitment to the Early Access model can be successful!
-Your MMS Team