NEW CONTROLS ON AOE SPELLS
- Heroes that have Area of Effect spells can now choose where they want to cast their spells on the tabletop
- This change will apply to Hangvul, Zouleika and Murazel
BALANCING CHANGES
Miniature | Ability | Change | [/tr]
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Akasha | Liquid Membrane | Envelops the caster within a shield that absorbs 350 damage for 14 seconds. In addition, the caster receives a random effect that either restores 40 Health per second, grants a Resistance Buff of 50%, or restores 400 Health. | [/tr]
Brimstone Golem | Eruption | Dmg 200 -> 300 Base Damage Dmg 400 -> 600 Damage increase when Health is higher Range 20 -> 1.5 Attack is now close range |
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Brimstone Golem | Indomitable | Indomitable replaces Endurance | [/tr]
Brimstone Golem | Fire Punch | New spell to replace Disengage Throws a giant Fire Punch at the enemy, dealing 250 FIRE damage and burning the target, causing 30 FIRE damage per second to the target for 6 seconds. |
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Brimstone Golem | Fire Shield | 350Hp -> 500Hp Duration 15 secs |
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Crag Hack | Chain Binding | Cooldown: 12 secs -> 14 secs Taunt Duration 7 secs -> 5 secs |
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Crag Hack | Whirling Fury | Stun replaced by a 35% defense debuff for 9 secs Cooldown: 29 secs -> 23 secs |
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Earth Shaper | Stone Shield | 300hp -> 350hp Duration 15 secs |
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Hangvul | Searing Rune | Now Targetable | [/tr]
Hangvul | Meteor Strike | Now Targetable | [/tr]
Hangvul | Fire Curse | Synergy on silence -> Synergy on Stun | [/tr]
Hangvul | Fire Stun | New spell to replace Inner Fire Stuns the target for 3 seconds and deals 150 FIRE damage. |
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Hangvul Veyer |
Fire Shield | 150Hp -> 350Hp Duration 14 secs |
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Murazel | Mass Heal | Now Targetable | [/tr]
Nur | Air Armour | 150hp -> 350hp Duration 14 secs |
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Sentinel | Consecrated Ground | The ground around the caster inflicts 30 MIGHT damage per second for 7 seconds. | [/tr]
Sentinel | Retribution | The caster is enveloped by a shield that absorbs 50% of damage taken and returns it back to the attacker for 9 seconds. | [/tr]
Sentinel | Anathema | Marks the target for 7 seconds, granting allies who attack the target 30% of their inflicted damage back as health. | [/tr]
Shade | Execute | Cooldown 15 -> 21 secs | [/tr]
Shade | Aggravated Wounds | Synergy Damage: 200 -> 150 | [/tr]
Zouleika | Nature's Fury | Tabletop -> Single Target Cooldown -> 29 -> 17 secs Duration: 12 secs |
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Zouleika | Poison Weapon | Tabletop -> Single Target Cooldown: 19 secs -> 15 secs |
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Zouleika | Chain of Nature | Cooldown: 14 secs -> 12 secs Heal 180Hp -> 200hp |
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Zouleika | Mass Regeneration | Now Targetable Cooldown: 35 secs -> 23 secs Casting time: 3 secs -> 2 secs |
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Zouleika | Earthquake | Damage: 280 dmg -> 300 dmg | [/tr]
Zouleika | Strength of the Earth | Spell has been redesigned Now Targetable Grants 25% Damage Buff to allies and 25% Resistance Debuff to enemies in the area for 10 seconds. |
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Zouleika | Mass Sylanna's Grace | Now Targetable Range: 999 -> 25 Casting Time: 2 secs -> 1 sec Cooldown: 15 secs -> 12 secs |
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Zouleika | Mass Stone Shield | Targetable Spell Range: 999 -> 25 Cooldown: 75 secs -> 27 secs 250hp -> 450hp Duration 15 secs |
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LOOT BOX | LOOT BOX | Drop rate changes to increase frequency of RARE Loot | [/tr]
Minotaur Titan Brimstone Golem |
Indomitable | Cooldown 16 -> 20 secs | [/tr]
OTHER FIXES
- Tweaked the Diorama’s ground textures to increase readability when in combat.
- Option added to filter the display of the amount of damage done by heroes and creatures in the options menu. By default, only the Heroes damage is now shown.
- Health bars added over the head of miniatures in combat
- Additional logs added to the build to allow us to have more of an insight into network issues experienced by our players