Here are the patch notes for today's update! You'll find all of the following in the game once the update is complete:
New Game Mode: Skirmish 1.0
- 3v3 and 4v4 Skirmish is now available in the DUEL tab.
- This is a first iteration of the game mode. We will shape the skirmish mode based on community feedback.
Hero Control 1.0
- Players can now move the hero freely across the board during combat.
- We have 2 control options for the player’s movement (available in OPTIONS)
- CONTROL 1: Left-click will move the character on the board. Left-click HOLD will pan the camera. Right-click will rotate the camera.
- CONTROL 2: Left-click or Left-click hold will move the character on the board. Right-click will pan the camera. Middle mouse-click will rotate the camera. This will impact camera movement in the Citadel as well.
- This is a first iteration of the hero controls. We will expand on the hero controls based on community feedback.
Visit Citadel 1.0
- You can now visit another player’s Collection from your own Collection menu by clicking the ‘’VISIT CITADELS’’ button.
- The Collection will be displayed around the citadel with the SKINS, POSES and POSITIONS created/picked by the player.
- You can visit citadels by entering a player name, by looking for the last player you’ve met ONLINE or by clicking the RANDOM PLAYER button.
- In the next iteration, we will add the option to ‘’LIKE’’ a citadel and create a LEADERBOARD for the best Collections!
- Player SKINS are now saved in JPG format to allow faster loads. This comes at the expense of a (small) compression.
Energy Management For Creatures
- We’ve changed the way ENERGY works for Creatures. All creatures now have 10 ENERGY points. The Energy is now based on the number of CONDITIONS (Command Lines) a Creature has – no longer related to the spells.
Tabletop Camera
- We’ve added a new TABLETOP camera that showcases the entire playing area. We’ve made modifications to the control of the Hero Camera based on your control options. You can now toggle the cinematic camera on a separate button.
- CAMERA CONTROL: Space Bar will center camera on the HERO. ALT will switch the camera between Tabletop and Hero Camera.
Daily Challenges
- Daily challenges now give a LOOT BOX to players upon completion.
- Challenges are for PvP and SKIRMISH.
Connection Issues
- Added DEBUG INFO to help us understand/debug network & latency issues players have in different countries.
- Fixed issues where the players were getting a message ‘’OPPONENT LEFT’’ in PvE matches. This issue would arise when the players were losing their connection to the server. A proper message will now be displayed if this issue happens in the future.
- Please send the following information to support.ubi.com if you continue to encounter issues: o Press ‘L’ to see your current latency including o AvgReq: Package transport time + treatment of package o AvgServer: Server time to treat the package o dTS: Difference between server and client o Average InputTS: Average time between ‘sent’ order and ‘reception’ for packages between client and server (note: this is only available during battle when casting an ability)
PvP Play Rewards
Play Duel Reward | Play Duel Reward | CR 25 -> 40 XP 35 -> 75 |
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Win Duel Reward | Win Duel Reward | CR 100 -> 155 XP 90 -> 200 |
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Balancing Changes
Hero | Ability | Change | [/tr]
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Inquisitor | Lesser Heal | Casting time: 2sec -> 1sec | [/tr]
Inquisitor | Cleansing | Casting time: 2sec -> 1sec | [/tr]
Free City Mage | Lifting Winds | Stun Duration: 2sec -> 3sec | [/tr]
Earth Shaper | Sylanna's Grace | Casting time: 2sec -> 1sec | [/tr]
Titan | Lightning Stomp | Stun Duration: 2sec -> 3sec Casting time: 2sec -> 3sec |
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Hangvul | Fire Curse | Casting time: 2sec -> 1.5sec | [/tr]
Hangvul | Meteor Strike | Casting time: 3sec -> 2sec | [/tr]
Nur | Lightning Surge | Casting time: 2sec -> 1.5sec | [/tr]
Nur | Tornado | Casting time: 2.5sec -> 2sec | [/tr]
Murazel | Lesser Heal | Casting time: 2sec -> 1sec | [/tr]
Minotaur | Stunning Assault | Stun duration: 2sec -> 3sec | [/tr]
Zouleika | Regeneration | Casting time: 2sec -> 1sec Cooldown: 3sec -> 4sec |
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Zouleika | Chain of Nature | Cooldown: 27sec -> 14sec Healing: 200hp -> 180hp |
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Orc Warrior | Bloodrage | Self Speed Buff 35%: -> Unchanged Self Damage Buff 20%: -> 40% Self Defense Debuff added: -> 40% Duration: 8 -> 10 secs |
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Free City Mage Storm Caller Nur |
Lightning Bolt | Casting time "FCM/Storm Caller": 3.5sec -> 2sec Casting time "Nur": 2.5sec -> 2sec |
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All Projectiles | All projectile abilities | Global Projectile Speed 15 -> 23 Meteor Strike remains unchanged |
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Zouleika | Nature's Fury | Description (Old) 30% Damage Buff on all allies for 10 seconds. For all of the targets' abilities that have secondary effects when their health is below 30% may be used if the targets have full health. Description (Updated) 30% Damage Buff on all allies for 10 seconds. Will also trigger the secondary effects of abilities which require to be below 30% Health. |
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Murazel | Sanctuary | Description (Old) Murazel freezes herself for 6 seconds, becoming immune to harmful effects and regaining 50 HP per second for 6 seconds. Description (Updated) Murazel becomes immune to anything for 6 seconds and regains 50 HP per second for 6 seconds. |
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Mermaid | Hypothermia | Damage: 25dmg -> 35dmg Casting time: 3sec -> 2.5sec |
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Mermaid | Ice Floe | Damage: 25dmg -> 55dmg Casting time: 3.5sec -> 1.5sec |
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Mermaid | Winter Seal | Cooldown: 22sec -> 12sec Casting time: 2.5sec -> 1.5sec |
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Mermaid | Tsunami | Damage: 120dmg -> 160dmg Casting time: 4.5sec -> 3.5sec |
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Other Fixes
- Sound mixing pass, added SFX to certain missing feedback.
- Fixed DELETING CHARACTER issue. You cannot delete figurines if you have only 1 version of the said figurine. If you delete a duplicate, you will be reimbursed for the figurine.
- Added SYNERGY feedback over the target’s head when the player does synergy damage.
- In the hero ability bar, spells that can be used in SYNERGY are also HIGHLIGHTED when an enemy has a status effect needed to do SYNERGY.
- Reduced GOD RAYS and DEPTH OF FIELD during combat to have a clearer view of the battlefield.
- Fixed localization issues across all languages.
- Many other bug fixes and improvements across the board.
Thanks again for all of your feedback so far! We really hope you enjoy these changes and are eager to find out what you think!
Best regards,
Your MMS Team