[AoD] = Atlas of Discovery only
Changes & Balancing
- Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M
- Reduced node respawn interval of Abyssium Ore and Abycite by 66%
- Reduced node respawn interval of Brumite Ore by 40%
- Reduced node respawn interval of Gloomite Ore by 20%
- Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there.
Fixed
- Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training.
- [ItA] Fix Agility Obstacle 6-2 providing bonus to Skill XP instead of Abyssal XP
- [ItA] Fix overlords superior enhancement using incorrect values
- [ItA] Remove some items counting toward completion when they should not be.
- [ItA] Fix incorrect bonus on blighted superior enhancement
- [ItA] Fix Abyssal Leprechaun x Abyssal Salamander giving regular Bars instead of Abyssal Bars
- [ItA] Fix Bird Nest Potions consuming charges on Abyssal realm actions
- [ItA] Remove corruption menu glow if Skill isn’t unlocked yet
- [AoD] Fix cartography not rolling for Ancient Relics on Survey action.
- Removed inaccurate info about chances below 0 from cost reduction tooltip
- Adjust preservation chance to clamp between 0 and max cap to be consistent with doubling chance
- Fix Shop purchases that provide conditional modifiers no clearing/resetting on stat updates.
Modding
- Fix interfaceReady hook happening before first offline progress