Changes
- Swapped position of the new dropdown menus for save management and character selection.
Fixed
- Fix save decoding issue related to combo effects
- Fix Stronghold notification not appearing with incorrect equipment
- Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else.
- Fix incorrect name for Normal Combat Triangle.
- Fix shop header no longer being sticky.
- Fix Signet half B not dropping.
- Fix mis-alignment for health bars in combat for iPad mobile resolutions
- Fix hammer icon always showing in TS for Grasslands
- Fix combat minibar styling
- Fix Astrology View All Active Modifiers button misreporting
- Add missing Stealth source to Thieving doubling chance sources
- Fix skill resource cap being incorrectly calculated/reported
- Fix auto-equip food setting showing before upgrade purchased
- Fix zero value modifiers showing up in agility passives
- Fix township task ready icon not updating when completing/removing tasks
- Fix Astrology + Cartography progress bar rendering when swapping tabs
- Fix Times Fled Monster Stat not tracking
- Fix currency formatting not showing decimals with 1M number format
- Ban DEBUG ITEM from showing up in Golbin Raid
- Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes)
- Fix incorrect monkey/beaver synergy
- Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded.
- Fix Monkey and Pig synergy increases crafting cost instead of decreasing it
- Fix Spectre+Cyclops synergy value is too high
- Fix Golbin raid crash when rendering undefined levels
- Fix description of some modifiers
- Fix elemental potions not working for Combination potions.
- Fix incorrect bonus for master of nature shop purchase
- Fix Combat GP modifiers making it possible to lose GP per attack.
- Fix missing Dungeon Requirements.
- Fix actions related doubling sources not showing
- Fix missing modifier scopes causing some modifiers to not work.
- Fix missing translations