a new update to the public beta v.1.2.14 was just published and is available to play on the beta branch! We have fixed some game breaking issues and added few quality of life and balancing touches. We continue to polish and fix this version, to make it ready for a live branch as soon as possible. And once that is done, we will refocus on a new update, adding a small campaign mode, so stay tuned!
If you wish to join the Public Beta and get your hands on the updates before they are added to the full game, all you have to do is right click on the game in your Steam library, select Properties, Betas and find the "artisanbeta" branch. If you encounter any bugs or have any feedback to share, we would love to hear from you! Share them here on Steam forums, or come join our dedicated Discord server.
Change Log:
- Fixed crash duplicating noble family members when they were proposed to marriage while they were visiting in villa
- Fixed issue preventing brick production in a scenario where family did not have household and firewood
- Fixed issue that corrupted save files when quest giver family no longer existed
- Fixed broken animation in the AM/PM animation in the clock
- Reduced cost of visiting theatre from 200 to 50
- Added default equipment preference for starting soldiers to prevent them taking off plate armor when the game begins
- Removed "Until taxed" toggle in the warehouse book trading page (it was not doing anything and should have been hidden)
- Fixed problem with using invalid characters in new templates not being loaded after restart
- Fixed issue with fishing profession not leveling up
- Fixed foragers not getting XP for cutting trees
- Lowered default priority class for roofs, so they get built after walls
- ixed issue with prioritization of blueprints to not lock resources if the blueprint is unbuildable (i.e. no wall support for roof)
- Fixed soil quality view not refreshing after reload, until the game is un-paused
- Fixed tooltips on public celebration dropdown elements when they are disabled
- Updated description of the "Aggressive Animals" module and modified its functionality. It can now be turned off to prevent animals to jump over fences when hunting.
- Fixed villagers not consuming love potions
- Increased probability of domesticated animals to become pregnant
- Added a new option in the settings to turn off the weather effect
- Fixed a bug in the pathfinding that may have been responsible for misfiring of inaccessible structure notifications
- Fixed inverted scrollbar in the animals tab of the market price UI