There is a new update entering the Public Beta, that being Patch 1.2.11. It has brought multiple fixes, some QoL improvements and many more! Feel free to check out the whole Change Log below.
How can I join the Public Beta, you ask? It's easy! Just right click on the game in your Steam library, select Properties, Betas and find the "artisanbeta" branch. If you encounter any bugs or have any feedback to share, we would love to hear from you! Share them here on Steam forums, or come join our dedicated Discord server.
Currently, we are aware of an issue that corrupts save files if you attempt to marry a noble during a time when they are visiting your settlement in a hosted villa. We advise everyone to avoid this scenario to prevent this from happening. As a general practice, make sure to backup your save files and please be advised that the experience may be problematic as it is still a beta version.
We will be testing this build on the beta for a few more days and do our best to fix all problems so it can be published on the live branch as soon as possible.
Fixes
- Fixed the issue where the previous version didn't create config.ini
- Fixed market price list toggles being swapped for buy and sell behavior of caravans
- Updated tooltips for buy and sell behavior of caravans
- Added global switch for categories in market price list
- Fixed leatherworkers not making horse saddles
- Fixed missing locale for a Noble Influence game module
- Fixed warehouse crash when switching to artisan category with no artisan families present
- Fixed issue with librarians not teaching skills
- Fixed tooltip in warehouse book not reflecting master of coin bonus
- Fixed an issue that would occasionally trigger path not found notification when it was not supposed to (particularly during loading)
- Fixed an issue with clergy donation values not being restored after load
- Fixed an issue preventing soldiers to be sent to war outside of tutorial mode
- Fixed an incorrect hint in blueprint context menu when supplied by a construction family that does not have required material
- Fixed reference issue during unloading that could cause memory leaks
- Fixed semi-random pathfinding crashes when families get removed
- Reduced memory usage of music audio files
- Removed functionality of partial pathfinding map refresh due to extensive memory consumption and bloating of save files. Correct solution for partial refresh requires more comprehensive solution that is now beyond the scope of this update.
- Fixed hunters not buying and wearing leather armor
- Fixed UI issue in the town hall request displaying relationship over 100% when a high council position is assigned to an artisan with good relationship
- Improvement in AI pathfinding state machine to prevent random cases of misfiring Inaccessible Structure notification
- Fixed caravan sell embargo not working
- Fixed number of AI crashes involving clergy, hunters and military
- Fixed bug with noble family being destroyed after it left the map after the villa invitation
- Fixed bug with Ruler important role being assigned both to the head and their partner (the partner should have Ruler Partner role). This broke several features, including council meetings.
Improvements and Balance Changes
- Expanded warehouse book send tab with sum of delivered value and indicator of free loading sites
- Reduced probability that an elderly person will join clergy
- Multiple churches running are now supported. Minister is still required, in other churches the service is held by monks
- Meals, repair kits, sand, rags and firewood will no longer be requested in quests and can not be added to custom delivery
- Increased priority of marriage request encounter in the town hall
- Reduced frequency of observing art and visiting theatre
- Reduced the speed of social need decline
- Improved theatre logic to prevent people coming to the theatre and not have a chair to sit on