Earlier this month we released patch 1.1.5. However, a handful of unforeseen issues were discovered and we chose to rollback the game to 1.1.4 again in order to minimize impact on players. Today we will be redeploying patch 1.1.5 with the addition of a few extra changes. Below you will find all of the original patch notes that are still in effect as intended with a designated "What We've Added" section for your reading convenience.
Changes
- If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.[list]
- The Inviting player will receive a message "your invite was declined"
UI Changes
- Improved the positioning and layout of tooltips.
Bug Fixes
- Fixed several controller navigation problems on the dungeon doors panel.
- Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category. [list]
- If anyone is still experiencing this after this update, please submit an in-game bug report.
What We've Added
As mentioned before, here is the list of things we've added to be included in patch 1.1.5.
Changes
- Audio improvements to the Abomination Monolith Boss fight.
- Mastery Selection window now defaults to “Select Another” instead of “Confirm” when using a controller.
- Players can now click on the Harbingers icons on the Forgotten Knights faction panel to open the world map with the Timeline that Harbingers spawns in selected.
- Updated Lightning Web Runic Invocation VFX
- Improved performance when swapping between Stash Tabs that contain a lot of items.
Gamepad Improvements
- Controller navigation issues on Bazaar panel.
- Controller navigation on Forgotten Knight Faction panel.
- Added the ability to quickly move idols in and out of the idol inventory.
- Fixed next Era and previous Era icons swapped for the gamepad.
Bug Fixes
- Fixed certain dialogues not starting causing quests to be impossible to progress.
- Fixed issues with hovering on Minimus.
- Fixed an issue where the statues in The Courtyard could be clipped though.
- Fixed issue with being stuck in an idle animation after a loading screen.
- Fixed issue with map exit pings only displaying in the Divine Era in Temporal Sanctum.
- Fixed a bug where Tempering Blow node in Smelter's Wrath more hit damage per ignite was not capped at 150%.
- Fixed an issue where the Stash would close when entering a Town scene.
- Fixed a bug where Soul Cages were counted as bosses for Prophecies.
- Fixed a bug causing Argentus health bar and mini health/ward bar to remain after he flies away.
- Fixed an issue where item tooltips would sometimes continue displaying when UIs overlapped.
- Fixed a bug causing the Blessing tooltip does not show the roll string when comparing two Blessings.
- Fixed a bug where the Alpha Spine Hunter would have a health bar while in the introduction animation.
- Fixed a bug where Emperor Of Corpse Necrotic Explosion's VFX would not match the hitbox.
- Fixed a bug that would stop players from moving when clicking a button over items dropped in the world.
- Fixed an issue causing traversal skills to allow players to cross gaps/walls/blockers.