Part 2!
Yes, it's finally here. The second part of the case file update brings in new maps, monsters and various other changes. As many of you are aware, this is the final "planned content" update for Labyrinthine. We will be bringing another update shortly that addresses some smaller issues, brings a few new languages to the game and also takes us out of "early access" at long last.
Don't fret though, that doesn't mean it will be abandoned or receive no new content!
Changelog
- Added New Case File Map; Ruins
- Added New Case File Map; Brick Maze
- Added New Case File Map; Castle
- Added New Case File Map; Swamp
- Added New Case File Monster; [spoiler] Rat [/spoiler]
- Added New Case File Monster; [spoiler] Creep [/spoiler]
- Added New Case File Monster; [spoiler] Vampire [/spoiler]
- Added 5 New Cosmetics
- Added New Tutorial
- Added Help Screens to the Lobby
- Added a Separate Custom Case Board
- Added Several New Achievements
- Added Additional Lore to Chapters 1, 2, 3 and 4
- Added Loading Screens
- Improved the lighting on Chapter 6
- Increased the amount of parts available on Chapter 5
- Fixed some cosmetics that didn't spawn due to a bug in the last update
- Improved AI mechanics
- Tons of bug fixes and performance edits