We've got some very exciting changes for Labyrinthine. They are as follows:
- Support for up to 8 players in a lobby (this may cause some issues on lower end hardware)
- Moderately increased speed for both players and monsters
- Higher intensity on the flashlight
- FOV slider has been added to the options
- Lighting has been improved in both Chapter 4 and the Case Files
- Reworked the jump animation to feel smoother and removed the "stutter" when jumping
We're excited to see what players think! So far our private and public playtesters have loved the changes. We're hopeful that it's going to be welcomed by the larger Labyrinthine community. For the sake of balance, items will still be 5 per lobby backpack. This is to prevent players from creating a larger lobby and then taking in 10 items, even if there are only 3 players in the lobby.
Alongside that, we also have the following fixes:
- Various performance tweaks for players
- Performance tweaks for monster navigation in the case files
- Fixed a rare issue that made the mines casefile in-completable due to a disconnect pathway
- Fixed player's shadow settings not updating for the flashlight if the quality was changed mid-game
- Fixed a rare issue that could cause a connection error when joining a lobby
- Fixed an area where you could get stuck at the start of Chapter 1
- Fixed an error in localisation where it said "press" instead of "hold"