Labyrinthine
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Notiz
Über das Spiel
Prepare to be gripped by fear as you encounter a variety of unique monsters, each with their own sinister AI and mechanics. Stay on your toes as you traverse the maze's twisted paths and unravel the dark secrets that lie within.
Gameplay
Labyrinthine offers two distinct gaming experiences. In the story mode, you will follow the enigmatic trail of Joan, the mysterious fairground worker, uncovering the maze's haunting history and facing terrifying challenges together.
However, if you're seeking the ultimate test of bravery, venture into the case files – procedurally generated mazes that promise endless variation and escalating difficulty. Each investigation reveals new horrors, forcing you to adapt and strategize with your fellow players. Solve puzzles, gather essential items, and survive the nightmarish encounters that await.
As you delve deeper into the case files, you will discover a leveling system that unlocks not only new monsters and maps but also rare cosmetics.
With cooperative play at its core, Labyrinthine encourages teamwork and communication to overcome the malevolent forces that lurk in the shadows. But be warned, in this maze of terror, splitting up may be your only chance to stay one step ahead of the lurking evils.
If you are a true horror enthusiast, Labyrinthine promises an experience like no other. Immerse yourself in an atmosphere of dread and anticipation as you navigate the ever-changing maze, surrounded by the unknown.
Are you ready to face the darkness together, or will you succumb to the horrors that await? Step into Labyrinthine and find out if you have what it takes to escape the nightmare.
Brief Points
- Co-operative online multiplayer for 1-4 players- Over 30 unique monsters with their own AI and mechanics
- Two gamemodes; a Story Mode + A procedural generation mode
- Puzzles
- Leveling system that unlocks 20+ types of mazes
- Over 200 cosmetics that can be found within the mazes
- Equipment that is usable
- Daily quests
- In game equipment/cosmetic store
- Hardcore case files to provide a more difficult challenge, rewarding exclusive cosmetics
Systemanforderungen
- CPU: Intel i5 or AMD Equivalent
- GFX: ATI HD7900 series or Nvidia Equivalent.
- RAM: 6 GB RAM
- Software: Windows 7 - 64bit
- HD: 20 GB verfügbarer Speicherplatz
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch, Französisch, Deutsch, Niederländisch, Chinesisch (vereinfacht), Spanisch – Spanien, Tschechisch, Polnisch, Portugiesisch – Portugal, Russisch, Arabisch, Japanisch, Koreanisch, Türkisch
- CPU: Intel i7 or AMD Equivalent
- GFX: GTX 1060 6GB or Equivelant.
- RAM: 16 GB RAM
- Software: Windows 10 - 64bit
- HD: 25 GB verfügbarer Speicherplatz
- INET: Breitband-Internetverbindung
- LANG: Englisch, Französisch, Deutsch, Niederländisch, Chinesisch (vereinfacht), Spanisch – Spanien, Tschechisch, Polnisch, Portugiesisch – Portugal, Russisch, Arabisch, Japanisch, Koreanisch, Türkisch
Steam Nutzer-Reviews
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5555 Std. insgesamt
Verfasst: 19.08.23 14:08
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9564 Std. insgesamt
Verfasst: 16.08.23 02:07
Neben eben jener Hauptstory, gibt es die sogenannten Cases, hier werden für jeden Fall neue Labyrinthkarten generiert, und die sind von den Karten , den Gegnern, den Aufgaben usw noch einmal mindestens genauso umfangreich!
Es gibt Daylies , verbrauchbare Hilfs-items die sich erspielen lassen.
Obendrauf kann man noch andere Outfits, Leuchtstäbe usw finden ...
Also wenn einem die Art von Spiel mag kann man hier x Stunden verbringen und ist immer noch nicht fertig, da es Quasi ein Endlosmodus ist und immer neue Settings und Monster dazu kommen.
Schlagt zu, und lustige Abende sind garantiert!
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686 Std. insgesamt
Verfasst: 10.08.23 22:27
müsst ihr wissen
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850 Std. insgesamt
Verfasst: 19.03.22 23:38
Schon 2x durch gespielt und auch beim 2. Mal hat es super Spaß gemacht, wir haben uns wieder erschreckt und es war immer noch sehr spannend!
Meeeegggaaaa!
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408 Std. insgesamt
Verfasst: 06.01.22 23:07
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464 Std. insgesamt
Verfasst: 08.07.21 09:46
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105 Std. insgesamt
Verfasst: 03.07.21 21:01
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251 Std. insgesamt
Verfasst: 01.07.21 20:47
Coole Rätsel und mega aufwendiges und verwirrendes Leveldesign ^^
Schöne Models der Gegner und wichtige praktische features wie die Knick-Lichter funktionieren gut.
Achievments funktionieren leider noch nicht richtig.
In-Game voicechat hat ausreichende Qualität.
Alles in einem eine 7/10 von mir^^
als ob sich das jemand durchliest xD
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347 Std. insgesamt
Verfasst: 19.04.21 01:28
Wir hatten eine Menge Spaß und haben uns auch manchmal erschreckt.
Es ist kein Hardcore-Horror-Spiel und darum auch für etwas zartere Seelen geeignet.
Die Rätsel sind verständlich und das Labyrinth ist extrem verwirrend.
Mir hat die Atmosphäre sehr gefallen und ich freue mich schon, wenn ein Update mit neuem Content kommt :)
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390 Std. insgesamt
Verfasst: 10.01.21 17:55
Dauerhaft Gänsehaut, Leichte Halluzination,
So häfig erschrocken das ich fast vom Stuhl geflogen bin ([spoiler]Part 2[/spoiler])
ich habe mich noch nie so krass erschrocken ([spoiler]Part 2[/spoiler])
aber mega
Alles richtig gut gemacht Vor allem der Sound
mfg
Blutmonsterr
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113 Std. insgesamt
Verfasst: 20.12.20 04:24
i bough this game together with my friend and we had a lot of fun with it. I Would buy it again.We Found Kristan (
scarecrow) and his family (the two monsters). They killed us several times, which was not good. We beat them because game was to ez for us!
Readers go and buy it!!!!
10/10
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290 Std. insgesamt
Verfasst: 20.11.20 22:49
Krasses Spiel muss man an dieser stelle einfach mal sagen.
Lange nicht mehr so erschreckt worden.
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182 Std. insgesamt
Verfasst: 13.11.20 03:05
4/10 Horror/Scary
7/10 Puzzles
6/10 Gameplay
Total 5.5/10 Points
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9265 Std. insgesamt
Verfasst: 06.08.23 03:56
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840 Std. insgesamt
Verfasst: 05.08.23 18:11
The attention to detail in the game is remarkable with a bunch of puzzles ofc, the gameplay is both challenging and exhilarating it kept me on the edge of my seat throughout the game.
The game beautifully weaves a haunting narrative that unfolds as you progress, leaving me eager to uncover the mysteries lurking within the labyrinth's depths.
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274 Std. insgesamt
Verfasst: 27.03.22 05:16
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1053 Std. insgesamt
Verfasst: 21.03.22 16:13
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363 Std. insgesamt
Verfasst: 05.03.22 19:45
Chapter 3 had a really bad part where there was no way to know where one of the keys are -,- spent literally 2 hours roaming around blindly until the 4 of us had to finally resort to a walkthrough.
Chapter 5 is where we had enough. There were no fun puzzles, no interesting mobs, just a weird alligator that wouldn't stop camping one place making it impossible to rez without getting killed on the same spot. They're not scary, just annoying to navigate through, making us wait for minutes to get to the next safe standing spot. The last monster was camping one of the houses that we had to get to, eventually wiping us out. During the process we struggled to find our way, bored of the map and mobs, and misunderstood the objective so many times.
One thing that needs improvement for all chapters is the objective indicator. Instead of placing it on the top left corner and appear in small letters, it needs to be somewhere more obvious and easy to read. It also barely helps the players find the actual objective because it doesn't tell the specific steps to finish it.
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744 Std. insgesamt
Verfasst: 02.03.22 16:00
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641 Std. insgesamt
Verfasst: 10.02.22 08:14
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1771 Std. insgesamt
Verfasst: 07.02.22 22:49
Recent update really makes the game much more complicated, the whole maps feels much more bigger (really... even in a small map, it still feels so huge) than before and the road also so much difficult to trace since there're more dead end. Truly an experience of labyrinth (already took 2 hours in medium map, imagine playing in a giant one...). Thanks, dear developer.
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257 Std. insgesamt
Verfasst: 16.01.22 00:23
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48 Std. insgesamt
Verfasst: 21.12.21 16:35
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354 Std. insgesamt
Verfasst: 15.12.21 23:26
Enjoy lads :)
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364 Std. insgesamt
Verfasst: 14.12.21 15:41
we can feel the horror scene in the every chapters.
the game is very unique on every chapters,
please make some new maps and more scarier scenes
can't wait for the update!
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2021 Std. insgesamt
Verfasst: 11.12.21 08:04
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1038 Std. insgesamt
Verfasst: 31.10.21 22:38
spoilers below:
minor gripes:
- the monsters in the game feel too unbalanced. they are either dumb as rocks or too op depending on where they spawn - i feel like there should be a longer stun on them - or something to let you get around them - sometimes they spawn in an area where it leaves you no choice but to kill yourself and respawn - maybe some sort of a throw rocks or dirt mechanic to turn the monster around -
- the glowsticks can sometimes be difficult to see through the foliage - perhaps give them a very slight light buff - this would also help illuminate the path which isnt such a terrible thing
- the puzzles are a lot of fun and id like to see more of them in the game
major gripes
- the 3rd level is boring and basically feels phoned in - there needs to be a jump scare or two in the haunted house - there was basically nothing - the monster in this level is too easy as well - there should be more of a maze there - also, the keys were just tedious to find/open - make it a little more interesting - add a maze through the grounds -
- the pig monster in level 4 is too strong and will spawn in annoying areas - like when you are doing the memory puzzle, it was basically impossible to do it without having the pig spawn - i found no way to distract him, so we had to cheese it with one person running/sacrificing themselves while the other solved it in bits -
- the running/jumping/dead-eyes modeling of the characters needs work - they all run like they have to take a major dump -
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73 Std. insgesamt
Verfasst: 28.08.21 07:34
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210 Std. insgesamt
Verfasst: 25.08.21 08:46
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358 Std. insgesamt
Verfasst: 19.08.21 04:39
Devs, Keep up the awesome work! We played all the way through what y'all have so far and are SUPER excited for updates!
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201 Std. insgesamt
Verfasst: 16.08.21 08:12
This is the only game that is scarier with multiple people. Me and my 2 other friends decided to give it a shot and only used the push to talk feature in the game and getting separated from the group (Something the game forces to happen multiple times) and hearing them getting spooked by various shit or them hearing you get spooked is a priceless experience. There are some interesting puzzles that hit the g-spot of puzzles, they aren't frustrating and you feel like a big brain boy when you complete them. They are adding new a new map to the game (not dlc, just a straight up hey more free content for a 10$ game) and I am happy to say they are the one of the few devs the boys and I actively follow because holy hell this game is good. I think the thing that really sold me is sharing information you gathered with the group after you rejoin them. Shit was interesting and incredibly immersive.
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190 Std. insgesamt
Verfasst: 11.07.21 00:32
- Environmental design is pretty spooky
- Puzzles aren't too easy or too hard, well made
- Good fun if you have at least one other friend to play with
- Game doesn't feel unfair
Cons:
- The monsters are only scary until you figure out how they work, or even if you don't figure it out you'll realise it's still easy to avoid them
- If you die to a monster the death animation looks like it's out of the 90's. Also some monsters lack death screens.
- The second chapter takes forever to complete and is easily the most frustrating
- Glow sticks de-spawn after some time so you'll end up exploring areas you've already been to just because stuff de-spawned.
Summary: Environment scary, monsters not scary. Puzzles are good.
Recommended if you have at least one other friend to play with. Buy it during a sale.
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804 Std. insgesamt
Verfasst: 04.07.21 21:13
saw this game in sale so i just had to get it and try it and im glad i did. its like a story you do.
once you do the puzzle and chapter the game saves so you dont have to do it again. thats also what i like about the game. there is no starting from scratch. monsters are scary and they do chase you once there see you lol so just run like crazy and hope you get to meet back up with your friends :P every chapter there is a different monster to scare you :P. in the maze you do and can get separated alot cause the trees move and try and get you alone . so good luck :P
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243 Std. insgesamt
Verfasst: 24.04.21 06:14
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667 Std. insgesamt
Verfasst: 17.04.21 22:03
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365 Std. insgesamt
Verfasst: 13.04.21 00:03
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396 Std. insgesamt
Verfasst: 05.04.21 21:39
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395 Std. insgesamt
Verfasst: 05.04.21 12:29
Introduction
I bought labyrinthine along with one of my friends as we wanted a co-op horror game that would leave a lasting memory. Labyrinthine delivered on this front, some of the scares will not be forgotten and give lots of laughs. The game instantly sets a good atmosphere and very wisely throws you in with no knowledge of what’s ahead instantly intriguing you. Without spoiling anything there is not a secure story but there are notes that you can find, this seems good on the surface and ups the experience but looking deeper might be seen as bad although I think the writers took the correct route.
Monsters, Zones and scares
(minor spoilers ahead) The monsters are spectacular, we still remember the first time we saw the deer skull forest monster or the pig-headed butcher, these monsters are incredibly scary although the ai for one monster, the skinny monster in act 4, can be very buggy causing too many times to count where a monster just walked into a wall and could be easily passed. Zone 1 and 2 are my personal favourite, they bring a lot of scares and zone 2 has some incredibly creepy and interesting areas which I cannot praise enough. Zone 3 may be a little easy although the house is so creepy and fun although there were not nearly enough scares, it was pretty much just the atmosphere. Zone 4 was fine but personally very tedious and annoying without some sort of map online, the setting was amazing and the butcher was my favourite monster but how tedious it was got very annoying. The use of the environment and sound design for scares in these zones were spectacular, whether it was unknown whispering or bars slamming with a loud bang these aspects really improved the game.
Summary
This game was incredible, a must-buy if you enjoy horror and making memories with friends, the game was made for co-op so I couldn’t see it being nearly as fun playing solo. My friend and I had a blast and made many memories along the way.
Thank you Valko Game Studios.
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354 Std. insgesamt
Verfasst: 01.03.21 03:30
Being made aware of these types of horror games with the discovery of Phasmophobia, Our small group took the plunge on Labyrinthine hoping for similar scares and fun.
In our country (Australia) the price of $14.50 is comparable to going to the movies or cinema, if anything that's how i looked at it,
There is a short play time at time of writing, our group was able to reach the last area within three hours or so, with possibly another hour or two to get through.
So 3+ hours of horror for 14.50$ is a great value for money for us. Any future Replay-ability a bonus!
General Thoughts:
You find yourself in a curious maze, Our group really liked the beginning section, it felt that it adequately primed us, Snippets of notes and information is scattered giving a vague context, intriguing.
The beginnings of a horror movie- if anything we could spend even more time here learning about the origins of what is to follow, some foreshadowing could add depth and detail here.
Upon heading further in, the first section we found fun, the creature a challenge, slightly frustrating at first just due to it being our first real challenge, but we adapted and tested ideas as how to overcome it.
As we moved in further, our confidence was raised, this maze isn't so bad, Our group moves through the Tree maze as it slowly closes in, each member of the group fighting not to be the first man nor the last in the pack, each crossroad or forked path creating more and more anxiety. Constant calls to wait up and where are you echo out, our confidence now, wavering.
I don't want to spoil anything but what came next was truly an awesome experience.
You will scatter in the maze, you will get separated, you will find yourself ALONE.
Nothing is more scary than being alone, in a claustrophobic tree maze, screams, movement, is something CHASING ME?!!
Nothing is more satisfying than when suddenly one of your group re-appears at last.
I have not cried in fear and frustration(in a good way) in a game for such a long time, the Dev's have done well in punishing your a lapse in concentration and rewarding your careful navigation.
Overall we ran in to no game breaking bugs, were able to figure everything out without googling anything, we found the controls to be fine, the graphics look nice but our frame's were not always consistent, never the less it was nothing unplayable or distracting.
Some suggestions i thought of were mainly around the atmosphere and enemies.
Sections one and two are really really well done, bar some more polish and or a variation on enemies (we realise randomisation will change this up so we are eager for this)
Section three was fine but we felt some of the horror evaporated slightly, we liked the clear rules presented in this section but it also made it relatively easy.
Moving through the houses in this section, was fine but could use something extra, we felt it was a strange egg hunt that didn't really achieve anything/add anything.
Section 4 is a blast, it needs some work and polish but overall it was quite anxiety inducing & we will be seeking to finish this part up tonight!
Final thoughts- for the Dev's
-Don't be afraid to slow it down more, some of the more tense sections for us were sections where nothing actually happened, anticipation of something was worse.
-We enjoyed being put at ease only to have something happen to completely turn the tables, more of this please!! E.g as we were navigating section 4, arguing about which way to go, something happened that shifted our values pretty quick!
-Make glow sticks collectable and finite.
-Crouch maybe? it might not add anything, but standing when hiding felt strange.
-Other lighting options
We just want more!!
& will be waiting eagerly for updates!
Conclusion-
-If you would go see a horror movie with 3 other friends, why not go be in a horror movie with 3 other friends? (this would be fun with even just one other, i'm to chicken too play solo)
TLDR
-3 - 4 hour length at time of writing
-Ran in to no game breaking bugs!
-Run, hide, cry, scream, with friends!
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Empfohlen
416 Std. insgesamt
Verfasst: 10.02.21 02:53
12/10 amazing game
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85 Std. insgesamt
Verfasst: 05.02.21 23:08
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315 Std. insgesamt
Verfasst: 28.01.21 22:30
A game filled with many jump scares and funny puzzels, which have a good balance between easy and hard. Zone 3, in the woods, could have a harder enemy so to say. After figuring out what the monster was, we ended up running arround without any problems. Perhaps the tree monster could transform into a tree and back, to be more hidden, or the monster becomes more powerful or there would be more.
Overall, the game is very fun, challanging and a good degree of scary, can't wait for zone 4 and hopefully more being released in the future!
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306 Std. insgesamt
Verfasst: 26.12.20 23:25
For those who have played phasmophobia, its kinda like that except more open and more scares, Had really fun with 4 player co op. The entire playthrough took about 2,5 hours but as explained the game is not fully released yet so more to come and is really looking forward to it.
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159 Std. insgesamt
Verfasst: 25.12.20 13:40
Pro:
- Good horror, nice puzzles
- pretty good atmosphere
- cool Graphics (Settings ranging from Potato to Ultra)
- Glowsticks are fun to play with (i build a circle and everything went smoothly afterwards :D )
- Physics seems fine in general
Con:
- Settings are not working properly
- Ingame Voicechat is kinda buggy (at least we had a problem)
- Closing the Game crashes it
Overall I can say it's still alot of fun to play, for a Early Access game it is running pretty smooth.
If you like horror and want to share the feeling with 1-3 friends + all have 10 Bucks to spend on a game, why not consider that one :)
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112 Std. insgesamt
Verfasst: 20.12.20 04:20
scarecrow) and his family (the two monsters). They killed us several times, which was not good. We beat them because game was to ez for us!
Readers go and buy it!!!!
10/10
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281 Std. insgesamt
Verfasst: 15.11.20 06:51
Love the variety of environments and looking forward to more content the devs can put out. Keep going devs! Maybe consider in-game voice like Phasmo for more immersion.
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97 Std. insgesamt
Verfasst: 13.11.20 19:55
The rest of my review contains spoilers, so read at your own risk.
The first puzzle with the statues is straight forward, and with enough exploring we were easily able to find the answers to it and progress no problem. The second puzzle is when it gets frustrating and confusing. The puzzle pieces they want you to find are so dark and small, and are hidden in dark areas so it is difficult to see them. Three of us searched an area for a while before I was able to locate what we were looking for, but we almost missed it entirely. I don't expect it to be super obvious, but it shouldn't be able to be so easily overlooked. Maybe make key-items a different color than what it is sitting on? When everything is just dark brown and we have almost zero light, it is very difficult to spot - especially when there are monsters constantly on you at this point.
The issue that ultimately made me refund the game is - at one point you learn to make chemicals that will open the wooden hedges that will randomly pop out of the ground and block you off, but you only get to use it once, and the hedges start to pop up a lot. They also tend to spawn between you and the people you're playing with very often. It got to the point we would only get to spend about 5 minutes together, then a hedge would pop up again and separate us, and we would spend the next 15 minutes trying to group up again. Rinse and repeat this over and over and over until we finally gave up. This mechanic became tedious very quickly.
These wooden hedges also like to pop up in front of you while you're being chased by a monster, and you cannot get away at that point because it just trapped you in a dead-end part of the maze. Dying isn't a huge deal, but constantly being pinned in a position so the monster can get you with no escape doesn't make it scary - it makes it annoying. Especially when you just respawn with no penalty besides having to run alllll the way back to try and group up with your party all over again. It feels bad that the best strategy for everyone to meet back up was dying.
I also didn't like that the mouse does not always control the flashlight's direction, and when you're moving with the A & D keys, it also moves where your flashlight is pointing. That makes it difficult to walk and look around corners for monsters. Sprinting makes it so your flashlight gets pushed off into a weird useless direction. I found myself walking more so I could actually somewhat use the flashlight.
I hope they can address the issue with the constant wooden hedge spawning (at least tone it down if you don't remove it, it happens too often), because that is what ruined it for us. I want to be able to explore with my friends, not spend huge chunks of our time scrambling to find one another. It's disappointing because the concept of this game sounds amazing. I would be happy to give it another chance in the future once some balancing is done, but in it's current state I would not continue playing.
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Release:18.08.2023
Genre:
Action-Adventure
Entwickler:
Valko Game Studios
Vertrieb:
Valko Game Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop