News Liste Instruments of Destruction

Version 1.05 Optimizes Rendering and Fixes An Important Bug
Instruments of Destruction
28.06.24 20:32 Community Announcements
Let's start with the update changelist, then I'll discuss what we've been up to and the future plans for the game:

VERSION 1.05 CHANGELIST
Turned off shadows from rendering for cameras that don't need them (optimizes rendering a decent amount)
Fixed Flex pieces updating every frame even when not necessary (major fix for certain vehicles)

Added Kill Timer property to cannons (set it to kill off cannonballs X seconds after they are fired)
Fixed a gamepad issue with the options menu
Fixed a couple challenge types never working 100% correctly
Fixed missions/challenges in BnD having no parts available
Fixed a divide by zero issue with looping counters set to 0

The first two items are the important ones for version 1.05, with the rest being minor fixes/tweaks. Alan has been working on the console version, and he discovered a significant optimization for that version. Shadows were rendering on multiple camera types (such as rendering a depth buffer to create grass impacts) that didn't need them, so he turned them off and now the game just runs faster for all platforms. An even bigger slowdown was happening with objects with lots of resizable flex parts, like the bee (MCCH Apis Atomica) at 17:21 in this Scrapman video:

[previewyoutube=8lg4PYNen8o;full][/previewyoutube]

Every flex part was updating its mesh and collider every frame, and that's a lot of expensive code to run for 400+ parts. So I fixed the code that made it happen, and now the vehicle runs a lot smoother (runs above 60FPS for me, while it was below 15FPS previously). Plenty of other vehicles were affected by this issue, particularly some of the more complex ones on the workshop.

Beyond Version 1.05

As stated previously, I've been feeling a bit burnt out on Instruments after working on it for so long and for so many hours this year. While Alan has continued to work on the console version for part of the last month, I have moved on to other games (DodgeBomb and Speed Demons in particular) to try to finish them up for release on PC/console, and I had a long vacation with the family.

I was hoping when I returned from vacation, I would have a more balanced perspective on work and Instruments of Destruction in particular. But to be honest, I still dread thinking about or working on the game. Version 1.05 isn't a big update, but it was a necessary one to finish, so I'm glad to have it wrapped up.

I appreciate all the kind words and encouragement to keep going and promote the game more. I will definitely do more promotion when the console versions release. I also appreciate the feedback and suggestions to make the game better, though at this point I don't think I'll be making any significant revisions to the campaign or build mode. There will be more updates to the game, but I'm not sure when, or what most of them will be.

I think that's all for this time. -Luke
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Release:02.03.2022 Genre: Gelegenheits-Spiel Entwickler: Radiangames Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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New Video: How Physics-Based Destruction Works (in Instruments of Destruction)
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19.09.24 12:03 Community Announcements
Version 1.05 Optimizes Rendering and Fixes An Important Bug
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28.06.24 20:32 Community Announcements
Version 1.04 changelist
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31.05.24 20:17 Community Announcements
Changelist for version 1.03a
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Launch Week concludes with Version 1.03
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Version 1.02 Changelist
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14.05.24 22:55 Community Announcements
Version 1.01 changelist
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13.05.24 23:25 Community Announcements
Version 1.0 is LIVE!
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The Last Big Pre-1.0 Update - Version 0.500
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Winter Progress Report
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Changelist for version 0.426
Instruments of Destruction
08.12.23 16:01 Community Announcements
Mouse Controls! (kinda) and Cloudy Skies (literally)
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05.12.23 23:54 Community Announcements
Adding more life to the game (aka seagulls and turtles)
Instruments of Destruction
01.12.23 21:59 Community Announcements
Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now)
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18.11.23 14:14 Community Announcements
New Build Tutorial and Challenge Mode in Version 0.410
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13.11.23 21:45 Community Announcements
Changelist for Version 0.402:
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26.10.23 16:44 Community Announcements
Version 0.401a changelist (vehicle naming fixes)
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Complete Build Mode UI Makeover - Version 0.400
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The KRAKEN Arrives, a PAX 2023 Report, and Demo Playable
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06.09.23 18:16 Community Announcements
Building Collapse Fixed - Version 0.301 Out Now
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21.08.23 16:11 Community Announcements
Version 0.299 Now In Debug Branch
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15.08.23 19:28 Community Announcements
Instruments of Destruction selected for PAX Rising 2023 Showcase!
Instruments of Destruction
26.07.23 15:05 Community Announcements
Early July Development Updates (and I Did a Game Jam)
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Version 0.261 Changelist
Instruments of Destruction
02.06.23 16:40 Community Announcements
FUN FACTOR Featured Vehicle Winners
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30.05.23 13:52 Community Announcements
Version 0.260 brings improved ground/terrain (but there's a catch)
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03.05.23 18:12 Community Announcements
First Person View and more with the Camera Mod and Sound Mod parts
Instruments of Destruction
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Instruments of Destruction
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