News Liste Instruments of Destruction

Early July Development Updates (and I Did a Game Jam)
Instruments of Destruction
10.07.23 14:51 Community Announcements
I started working on Instruments of Destruction in January of 2020, which means it's now been 3.5 years of development time. But not all of that time has been spent on Instruments. Of the 42 months since the game started, I'd estimate I've worked on the game between 30-34 months total. I've also worked on updates for Speed Demons (Apple Arcade-only until 2024), created + finished Devastator for PC/consoles, and created the Rhythm Storm demos.

After version 0.261 of Instruments in early June, I spent a little time taking some elements of Rhythm Storm to create a new "skeleton project". A skeleton project means a mostly empty project with some basic code for drawing stuff to the screen, playing sounds, getting input, etc. That took a bit over a day to trim it all down and clean it up a bit. Its purpose was to both allow me to have a basic project to start with in the 2023 GMTK Game Jam, and to have something to work from for future mini-projects.

"FUTURE PROJECTS"

The future ended up being the next day, and what I planned to be a 2-3 day "arcade" project turned into a 3 week game that I'll reveal in the future (it's done aside from sound effects needing work). In retrospect I should have finished it in 2 weeks, but I spent too much time waffling between various art styles/variations. Between that arcade project and a couple family vacations, I only worked on Instruments for a day or two more in June.

WRECKLESS

This past weekend was the GMTK Game Jam, and I spent about 38 of the 48 hour event working on a prototype. The theme for the jam was "roles reversed", and after coming up with 10 or so possible ideas, I went with one that felt the most obvious based on my experience: Creating a physics-driving game where you direct the traffic, but can't control your own car. You can read more about the game on the itch.io page. Here's a screenshot:



Wreckless is a fun toy/game, and I can check off "Do a Game Jam" from my bucketlist (I don't have one, but it would have been on there if I did). I'm glad it's over though, and I don't have any desire to keep working on Wreckless or do more game jams anytime soon.

A CLEAR PATH AHEAD

One thing I've realized while working on these various projects: I don't mind jumping between smaller projects, but I don't like having large not-quite-finished projects lingering in the background. I knew the GMTK Game Jam would be a turning point in my focus, and I'm glad the desire is there already: I want to finish Instruments of Destruction. I previously planned to have Rhythm Storm in the October Steam Next Fest, but now I'm less sure. If I really need a break from working on Instruments, it might happen, but I'm also fine pushing everything else off until Instruments is done.

Nothing has changed regarding what I'll be working on: A new/larger/improved single player campaign with dozens of pre-built fun vehicles to use, and redoing build-mode's UI. First up on the agenda is finishing up the work to support multiple vehicles at once (for real), and figuring out the best way to use vehicles built in the game for AI purposes (as both enemies and allies). There's a lot of work to do, but those are the two hardest remaining tasks by far, and I want to take them down now while my resolve is high.

I'm not sure how long everything will take or how frequent updates will be from here on out. But rest assured that getting Instruments of Destruction version 1.0 done ASAP (and done well, of course) is my primary objective.
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Release:02.03.2022 Genre: Gelegenheits-Spiel Entwickler: Radiangames Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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New Video: How Physics-Based Destruction Works (in Instruments of Destruction)
Instruments of Destruction
19.09.24 12:03 Community Announcements
Version 1.05 Optimizes Rendering and Fixes An Important Bug
Instruments of Destruction
28.06.24 20:32 Community Announcements
Version 1.04 changelist
Instruments of Destruction
31.05.24 20:17 Community Announcements
Changelist for version 1.03a
Instruments of Destruction
21.05.24 11:59 Community Announcements
Launch Week concludes with Version 1.03
Instruments of Destruction
16.05.24 18:35 Community Announcements
Version 1.02 Changelist
Instruments of Destruction
14.05.24 22:55 Community Announcements
Version 1.01 changelist
Instruments of Destruction
13.05.24 23:25 Community Announcements
Version 1.0 is LIVE!
Instruments of Destruction
10.05.24 11:42 Community Announcements
Version 1.0 releasing on May 10th, 2024!
Instruments of Destruction
03.04.24 13:17 Community Announcements
Version 0.502 Changelist
Instruments of Destruction
14.02.24 22:53 Community Announcements
Mapping out the Road to the Finish Line
Instruments of Destruction
12.02.24 21:03 Community Announcements
The Last Big Pre-1.0 Update - Version 0.500
Instruments of Destruction
05.02.24 20:54 Community Announcements
Winter Progress Report
Instruments of Destruction
22.12.23 15:51 Community Announcements
Changelist for version 0.426
Instruments of Destruction
08.12.23 16:01 Community Announcements
Mouse Controls! (kinda) and Cloudy Skies (literally)
Instruments of Destruction
05.12.23 23:54 Community Announcements
Adding more life to the game (aka seagulls and turtles)
Instruments of Destruction
01.12.23 21:59 Community Announcements
Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now)
Instruments of Destruction
18.11.23 14:14 Community Announcements
New Build Tutorial and Challenge Mode in Version 0.410
Instruments of Destruction
13.11.23 21:45 Community Announcements
Changelist for Version 0.402:
Instruments of Destruction
26.10.23 16:44 Community Announcements
Version 0.401a changelist (vehicle naming fixes)
Instruments of Destruction
22.10.23 16:32 Community Announcements
Complete Build Mode UI Makeover - Version 0.400
Instruments of Destruction
19.10.23 14:10 Community Announcements
Driving Towards Release, and A Few Words On Unity
Instruments of Destruction
18.09.23 11:59 Community Announcements
The KRAKEN Arrives, a PAX 2023 Report, and Demo Playable
Instruments of Destruction
06.09.23 18:16 Community Announcements
Building Collapse Fixed - Version 0.301 Out Now
Instruments of Destruction
21.08.23 16:11 Community Announcements
Version 0.299 Now In Debug Branch
Instruments of Destruction
15.08.23 19:28 Community Announcements
Instruments of Destruction selected for PAX Rising 2023 Showcase!
Instruments of Destruction
26.07.23 15:05 Community Announcements
Early July Development Updates (and I Did a Game Jam)
Instruments of Destruction
10.07.23 14:51 Community Announcements
Version 0.261 Changelist
Instruments of Destruction
02.06.23 16:40 Community Announcements
FUN FACTOR Featured Vehicle Winners
Instruments of Destruction
30.05.23 13:52 Community Announcements
Version 0.260 brings improved ground/terrain (but there's a catch)
Instruments of Destruction
03.05.23 18:12 Community Announcements
First Person View and more with the Camera Mod and Sound Mod parts
Instruments of Destruction
26.04.23 15:35 Community Announcements
And There was Much Rejoicing (and Particles)!
Instruments of Destruction
21.04.23 19:04 Community Announcements