News Liste Instruments of Destruction

Mouse Controls! (kinda) and Cloudy Skies (literally)
Instruments of Destruction
05.12.23 23:54 Community Announcements
This is a slightly smaller list of changes, but an important update. No changelist this time, but each change needs a few words, so here we go. [b]SKY IMPROVEMENTS[/b] I messed with some volumetric clouds, and they looked pretty good, but not worth the performance hit (about 1ms on my PC). Just using nice high-res textures turned out to work the best, with no real performance hit and a nice visual improvement. I tried messing with different visual styles of clouds, but realistic ones seemed to fit the best. The sun/moon is also now visible as a very bright sphere. If you look towards it, the post-processing adjusts appropriately. Overall, this was a nice bang-for-the-buck improvement in making the world feel better (it's also the reason why this update is 100+mb in size). There are a few things left for the UI/etc that need touching up, but this is one of the last in-world tweaks before 1.0. [b]MOUSE CONTROLS[/b] This was a not-too-complex task that required balancing a lot of different issues, so there's a little clunkiness in how you make a vehicle use mouse controls. But I think the result is a good compromise. Basically this dialog handles all the mouse controls. The majority of that dialog controls how the X/Y axis function and which controls/inputs they override. The bottom part controls which controls/inputs the mouse buttons override. Except they don't override anything, they share/piggyback on existing controls. Originally I had mouse buttons mapping normally, but this made for some awkward issues, especially for those who use Orbit cam instead of Follow cam. Instead everything mouse-related is on this popup, and the mouse controls only function when you 1) use follow cam and 2) are not using a gamepad. I switched some of the mission vehicles to use mouse controls (the ones that fire something), but aside from Hover Hornet I think using the keyboard remains identical to before. That vehicle I felt ok changing because it never controlled great with keyboard in the first place (it's always been far better with gamepad). [b]SPACEBAR CHANGE![/b] This is a side-effect of having mouse support. I decided it was time to switch the main shortcut for starting/ending the game to ENTER instead of SPACE. The mission vehicles will be changing soon to use SPACE as the main fire/action button, and LEFT SHIFT as the main turbo/boost button. This should make the game a bit easier to pick up and play for new players. [b]LOGIC CODE CHANGE[/b] Some logic stuff, particularly with things that toggle, has always been a bit buggy. I decided it was time to bite the bullet and change anything with part controls/logic that's not visual to use the same code path, and it seems to have worked. I have tested a lot of different vehicles and things seem to be working as expected (aka better than before), but please let me know if you see any logic-related glitches/etc. A link to the Steam Workshop vehicle always helps :) [Logic also no longer runs in Build Mode. It was still doing so for a few parts.] [b]STEAM WORKSHOP FIX[/b] I fixed the issue with Workshop Vehicles not having their creator names showing up (and maybe sometimes showing the wrong vehicle name). It was an easier fix than I expected, sorry that took so long. [b]PART COLORS[/b] New part colors now make a little more sense. If you change the color of a part, that's the color any new part will have. It no longer cares about any parts you may have selected/highlighted, only if you changed colors. I think it also changes the default if you assign new colors in the Edit Palette menu, but that feels ok to leave as is. [b]NEXT UPDATE PLANS[/b] The next update will be coming...I don't know when, sorry. I'll be working on more turrets/enemies/etc starting tomorrow, and more missions soon. It may be January before the next significant update. I'm looking forward to making lots of fun/varied missions, and development has gone pretty well the last month or so. But estimating/predicting how that will go is difficult to do with any accuracy. A new release date trailer will be coming in January/February when I have a better idea of how long it'll take to finish the game.
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Release:02.03.2022 Genre: Gelegenheits-Spiel Entwickler: Radiangames Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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Instruments of Destruction blasts its way onto consoles
Instruments of Destruction
23.10.25 19:15 Community Announcements
Patch notes for version 1.14a (minor update)
Instruments of Destruction
11.09.25 18:40 Community Announcements
We’re Humbled to be bundled with other physics-based titles!
Instruments of Destruction
10.09.25 18:05 Community Announcements
1.14 - Balance and Bug Fix Update
Instruments of Destruction
21.08.25 20:07 Community Announcements
Version 1.13 Released! Exit-Freeze Fixed!
Instruments of Destruction
01.08.25 12:45 Community Announcements
Rhythm Storm is now available on Steam!
Instruments of Destruction
25.07.25 13:02 Community Announcements
New publisher for Instruments of Destruction, plus more news!
Instruments of Destruction
24.06.25 13:01 Community Announcements
Version 1.12c
Instruments of Destruction
04.06.25 17:27 Community Announcements
Celebrating Radiangames 15-Year Anniversary
Instruments of Destruction
06.05.25 19:02 Community Announcements
Console versions delayed
Instruments of Destruction
07.03.25 18:25 Community Announcements
Speed Demons 2 Announce Trailer + 1.11 Arrives With Lots of New Parts!
Instruments of Destruction
06.02.25 15:19 Community Announcements
Version 1.1 Now Available, and a Console Release Date
Instruments of Destruction
30.01.25 14:52 Community Announcements
New Video: How Physics-Based Destruction Works (in Instruments of Destruction)
Instruments of Destruction
19.09.24 12:03 Community Announcements
Version 1.05 Optimizes Rendering and Fixes An Important Bug
Instruments of Destruction
28.06.24 20:32 Community Announcements
Version 1.04 changelist
Instruments of Destruction
31.05.24 20:17 Community Announcements
Changelist for version 1.03a
Instruments of Destruction
21.05.24 11:59 Community Announcements
Launch Week concludes with Version 1.03
Instruments of Destruction
16.05.24 18:35 Community Announcements
Version 1.02 Changelist
Instruments of Destruction
14.05.24 22:55 Community Announcements
Version 1.01 changelist
Instruments of Destruction
13.05.24 23:25 Community Announcements
Version 1.0 is LIVE!
Instruments of Destruction
10.05.24 11:42 Community Announcements
Version 1.0 releasing on May 10th, 2024!
Instruments of Destruction
03.04.24 13:17 Community Announcements
Version 0.502 Changelist
Instruments of Destruction
14.02.24 22:53 Community Announcements
Mapping out the Road to the Finish Line
Instruments of Destruction
12.02.24 21:03 Community Announcements
The Last Big Pre-1.0 Update - Version 0.500
Instruments of Destruction
05.02.24 20:54 Community Announcements
Winter Progress Report
Instruments of Destruction
22.12.23 15:51 Community Announcements
Changelist for version 0.426
Instruments of Destruction
08.12.23 16:01 Community Announcements
Mouse Controls! (kinda) and Cloudy Skies (literally)
Instruments of Destruction
05.12.23 23:54 Community Announcements
Adding more life to the game (aka seagulls and turtles)
Instruments of Destruction
01.12.23 21:59 Community Announcements
Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now)
Instruments of Destruction
18.11.23 14:14 Community Announcements
New Build Tutorial and Challenge Mode in Version 0.410
Instruments of Destruction
13.11.23 21:45 Community Announcements
Changelist for Version 0.402:
Instruments of Destruction
26.10.23 16:44 Community Announcements
Version 0.401a changelist (vehicle naming fixes)
Instruments of Destruction
22.10.23 16:32 Community Announcements
Complete Build Mode UI Makeover - Version 0.400
Instruments of Destruction
19.10.23 14:10 Community Announcements
Driving Towards Release, and A Few Words On Unity
Instruments of Destruction
18.09.23 11:59 Community Announcements
The KRAKEN Arrives, a PAX 2023 Report, and Demo Playable
Instruments of Destruction
06.09.23 18:16 Community Announcements
Building Collapse Fixed - Version 0.301 Out Now
Instruments of Destruction
21.08.23 16:11 Community Announcements
Version 0.299 Now In Debug Branch
Instruments of Destruction
15.08.23 19:28 Community Announcements
Instruments of Destruction selected for PAX Rising 2023 Showcase!
Instruments of Destruction
26.07.23 15:05 Community Announcements
Early July Development Updates (and I Did a Game Jam)
Instruments of Destruction
10.07.23 14:51 Community Announcements
Version 0.261 Changelist
Instruments of Destruction
02.06.23 16:40 Community Announcements
FUN FACTOR Featured Vehicle Winners
Instruments of Destruction
30.05.23 13:52 Community Announcements
Version 0.260 brings improved ground/terrain (but there's a catch)
Instruments of Destruction
03.05.23 18:12 Community Announcements
First Person View and more with the Camera Mod and Sound Mod parts
Instruments of Destruction
26.04.23 15:35 Community Announcements
And There was Much Rejoicing (and Particles)!
Instruments of Destruction
21.04.23 19:04 Community Announcements