Patch Notes:
- Balanced weapons and passive systems.
- Added ship highlight during turn phase: To help identify friend from foe and other proximity mechanics, intractable ships/objects will be highlighted.
- Added installed ship perks on the ships HUD.
- Added weapon quick access buttons on the ships HUD.
- Added quick access turn ending buttons on the ships HUD.
- Added quest pointer on mission select screen, it helps locating active quest and main quest missions.
- Added Siege mode capable ships and options.
- Added Special Class weapons mount on capable ships.
- Added GTD-Artemis Class Hull: the Artemis Class is a ultra long range particle cannon, it requires to be on siege mode to fire its special weapon the Antimatter Cannon.
- Added procedural generated lightning effects as replacement of all electrical effects.
- Fixed bug during deployment phase.
- Fixed crash on load of mission select screen.
- Fixed bug on ships death, when killed by passive guns under ships active combat.
- Fixed bug when finishing missions will not unlock some mandatory hero ships as result of mission completion.
- Optimized grid and FoW functionality.
GTD-Artemis Class:
The biggest change for this patch is actually under the hood… we changed to host based authority; it allow us to start the host/client multiplayer and co-op implementation that is going to be playable on the upcoming opt-tester branch patches.