Minions ????
- Fixed optimization issues with Minion behavior that caused serious FPS drops.
- Fixed Minion-Collector behavior when there are multiple resource storage units.
- Improved navigation and pathfinding for Minions.
- Improved the algorithm for sorting and selecting objects for the Minions with the Collector, Builder, and Engineer roles.
- Improved cursor and tooltip work in the Minion target assignment mode.
- The charging station for Minions now consumes electricity only when Minions are charging in it.
- Changed the icon for Minion customization.
- Improved Minion customization interface.
UI & Control ????
- Completely redesigned the Resource Printer interface
- Added the ability to use chests during crafting and cooking when you have advanced meta-chest technology.
- Added an option for the automatic sorting of the storage content.
- Sped up the day/night changing icon animation.
- Fixed a minor bug with the main menu selector.
- Added a Sun Hat to the Library.
- Added different states of the backpack icon in the inventory.
- Fixed a bug with the Biogenerator interfaces that used to overlap with the other interface elements.
- Exiting the interaction flower now occurs by ESC.
- Removed the delay in the ability to interact with objects immediately after closing the Pause menu.
- Fixed a problem with the confirmation window after changing clothes in the suitcase.
- Improved rules for showing interface elements in different game states.
- You can now drop items from resource storage directly to the ground.
- Fixed the text that did not fit into the notification area on the right side of the screen.
- Improvements were made to the appliance disassembly window.
- The Cryptoshop interface now shows the amount of U-coins.
- Fixed text on the buttons in the key assignments that did not fit correctly.
- Other interface fixes.
Gameplay ????
- Fishing bait was moved to the Consumables category in the Workbench.
- Fixed a problem with lack of interactivity when there are a lot of items around the character.
- Fixed a problem when moving trees and bushes with a Nano-Transporter.
- Slightly reduced the interaction zone of the fishing chair.
- Sped up the appearance of the bucket in hand after its activation.
- Electric beds now consume electricity only during plant growth when they should not grow (for example, at night for daytime plants).
- Improved QTE work in fishing.
- The Ultraviolet Tower now consumes electricity only at night.
- Fixed many objects’ colliders for convenience.
- Added the ability to upgrade Electric Poles.
- Automatic Sprinkler now consumes energy only during watering.
- Resource Printer now consumes energy only during production.
Localization ????
- Fixed localization when trying to add an item to inventory with insufficient space.
Graphics ????
- Fixed a problem with legs shining through the protagonist’s shorts
- Prospero’s Ball now glows during the conversation.
- Added smooth day/night change.
- Improved textures on some environment objects.
- Updated fishing zone.
- Other graphics and effects fixes.
Sound ????
- Updated background music for morning, day, and evening.
- Added voice acting for code lock in the Crashed Plane diorama.
- Fixed sound when throwing out several sheets of iron at once.
- Fixed the attenuation effect of the sound when you pass out from hunger.
Stability ????
- Added the hard drive available space check when saving the game.
- Bug fixes and improvements to the overall game stability.
- Optimized object animations to improve performance.