The wait is over - Hotel Architect is officially in your hands for the weekend! ????????
It’s time to build, design, and manage the hotel of your dreams. We’re so excited for you to dive in and explore everything we’ve been working on. Whether you’re aiming for a luxurious five-star getaway or a quirky roadside motel, this is your moment to shine.
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How to Get Started
If you missed the mailing list sign up, don't worry - you can head to our steam page and request access with a few button clicks! Once you're in, you’re free to start building and managing right away!
What’s waiting for you in the playtest?
If you haven't played Hotel Architect before in one of our other playtests, here’s a taste of what you’ll get to do:
Design Your Dream Hotel
Go wild with your layouts, choose your décor, and create the perfect vibe. From fancy lobbies to rooftop pools, you’re in charge of every detail.
Juggle Guests and Their Quirks
Some guests are easy to please… others? Not so much. Keep everyone happy while running the show, because a happy guest means more stars!
Experiment and Have Fun
Try new things, test bold ideas, and see what works. Want to build a hotel entirely out of suites or maybe you want a capsule room style hotel? Go for it.
Things added since your last opportunity to play:
NEW FEATURES & CONTENT
- Ghosts! A haunted hotel is not just a spooky dream anymore! How to trigger ghosts and at what cost? That's up to you to find out—if you dare!
- Zone with multiple rooms: If you build two rooms with the same zone type and add a door between them, they’ll merge into a single unified zone.
- Electric machines can now break in two ways: either "in need of repair" (sparks) or "in need of replacement" (explosion + burnt).
- Toilets and basins can now get clogged.
- Staff candidates' experience level now depends on your hotel stars (the higher your stars, the higher the experience levels of the candidates).
- New wobbly placement effect on items.
- New furniture items!
- Improved item rotation system.
- Staff XP is now being saved.
- Made important notifications more noticeable + added sound.
- Added notifications when: a plant dies, a machine breaks, a character collapses, or ghosts appear.
- Fixed visual bug in some plants.
- Fixed bug in the vehicle system.
- Crash report sender: If you experience a crash, a crash report window should now appear. Please click the send button—this way we will receive the report immediately and can help fix it faster. If not during the playtest, we’ll at least try to help with a workaround.
- Each guest type now has their preferred items (displayed with icons in the Item list's tooltip) for the following activities: entertainment, refreshment, gym.
- Critics will prioritize activities based on your current star level (e.g., they won’t look for a spa in a one-star hotel).
- Staff experience level has a higher impact on guest scoring.
- Reduced starting money in the Gothenburg scenario from 150,000 -> 100,000.
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Now, Let’s Build Something Awesome!
We’re so grateful to have you with us on this journey. Watching you bring your creativity to life in Hotel Architect is going to be incredible, and we’re beyond excited to see the hotels you dream up.
Now, get out there, build something amazing, and don’t forget to enjoy the process (and maybe avoid angry guests).
See you in the lobby!
The Hotel Architect Team