We’re excited to announce that the 3rd Hotel Architect playtest is coming on January 24th (yes that’s next week!) and we’re inviting YOU to join in the fun! This is your chance to experience the game early, shape its development, and show off your dream hotel designs to the world.
What to Expect
As a play tester, you will get a chance to provide direct feedback to our developers, helping to shape changes and improvements before the game’s early access release! Your input could help define the game’s final features, balance, and overall experience but also the game is a whole lot of fun and you’ll get to play for free for a limited time before anybody else!
The playtest will run from 24th January to 28th January and will be only available on steam for windows players.
How to Join
If you haven’t joined us for a playtest before, you can sign up before 24th January by following this link: https://wired.gg/HAPlaytest
If you have signed up using the email, for a previous playtest, then you're all set already!
We will be in contact via email closer to the time with codes and instructions, so keep an eye on your inboxes! If you have any questions in the meantime, please join our Official Discord to ask any questions.
If you miss the deadline, not to worry, just head to the Hotel Architect page and start playing from January 24th!
Updates:
If you played the last playtest, you might notice a few new features in this playtest and some important fixes since last time including:
- We heard you, ghosts are now a functioning feature in game - just don't expect them to pay for their stay!
- New wobbly placedown effect on items!
- Rework of guest schedule & preferred items within activities such as refreshments, entertainment and the gym.
- Removed screen edge panning.
- Fixed a pesky bug in the vehicle system.
- Fixed issues in item rotation/placement - this should now be much smoother.
- Reworked durability functionality: Electric machines can break in two ways: either "in need of repair" (sparks) or "in need of replacement" (explosion + burnt).
- Toilets and basins can get clogged making for a stinky situation!
- Combine zone by door: If you build two rooms and zone them with same zone type, and then install a door inbetween, the area is now seen as one zone This opens up for building suites with multiple rooms in one hotel room!
- Setup crash report sender: If you get a crash, a crash report window should now appear. Please click on the send button - this way we will receive the report immediately and can help fix it or if we can't during the playtest, at least try to help with a work around.
Can’t wait until next week?
To celebrate the playtest announcement, we’ve got a brand new sparkly trailer looking at how your staff affect and function in your hotel!
[previewyoutube=ukEwTQ85Ukw;full][/previewyoutube]
We’re excited to have you all play and give your feedback - Let us know what you think when you get to play!