Since the release I've been hard at work improving and optimizing Homebound. I thought it could be helpful to gather all the patch notes in one place.
http://store.steampowered.com/app/497440/
Update 1.0.8.5
- Increased interactivity in atmosphere re-entry when using Motion Controllers/Oculus Touch
- Collision audio for physical actors
- Reduced speed of ascend/descend
- Made strafing, ascending and descending less sensitive
- Strafing should now always be relative to player camera rotation and not character rotation
- Reduced turn rate
- Several meshes clipping in space station fixed
- Increased visual fidelity in escape pod
- Reduced fine bloom flicker in first room
- Adjusted material reflectance of gloves
- Adjusted material reflectance of bags and padding
- Several Force Feedback triggers added
- Items should no longer be able to be thrown out the cupola window
- Reflectance values on set pieces in space station adjusted
- Voiceover comments relative to items held should now properly play also when using the left hand
- Station disaster will no longer trigger twice in certain scenarios
Update 1.0.8.0
- Huge Performance optimization
- Improved tracking both for camera and hands
- Reduced texture memory usage
- Reduced GPU overhead
- Optimized shaders
- Clearer and sharper visuals
- Texture optimization
- Space exterior visuals improved
- New Voiceover added
- Hands visibility bug fixed should now be fixed
- Bug causing players not being able to repair the scanner fixed
- Updated visuals for scanner objective
- Additional interactive objects added
- Players should now be able to pull lever with left hand
- Blended gripping animation added
- Hands' positions adjusted - matches real-world position better
- MEL's scanner beam should intersect less with geometry and players
- MEL now tracks players when in proximity
- Adjusted escape pod trajectory
- Improved visuals of directional assistance particles
- Lowered camera rotation rate
- Bug causing gamepad controls of navigation sequence not to update properly now fixed
- Reduced camera shake during disaster sequence
- Particle effects optimized
- Overall audio levels lowered
- Glass reflection over the red button should now render correctly
- Overlapping VO during expulsion sequence should now be fixed
- Door to The Crib is now opened automatically
- Audio feedback when dying of asphyxiation added
- Another way of triggering the disaster sequence added
- Helmet HUD should no longer clip with other items
- Replaced menu cursor - should now be easier to see
Update 1.0.6.0
- Player should no longer be able to collide with held objects
- Objects should much less frequently shoot off in high speed when flying into them
- Bug causing player to drop item in one hand when releasing item held in another fixed
- Added two more floppy disks, which should make finding 6 easier
- Bug causing held items to stop simulating physics should now be fixed
- More batteries for radio added
- Batteries should no longer collide with player body, making grabbing easier
- Collision model for floppy disks is now larger, making both grabbing and inserting into drive easier
- Chips can no longer be triggered an unlimited amount of times
- Interactable objects are now outlined/highlighted when in proximity
- Fullscreen effect indicating oxygen depletion added
- MEL's scanning cone should intersect with player and geometry much less noticably
- Helmet HUD moved up slightly, improving readability
- Escape pod no longer gets an objective marker - improving readability
- Additional voiceover added
- Added a little surprise at the end <3
Update 1.0.5.0
- Disaster sequence cannot be triggered more than once anymore
- Introduction to Free-Roam Mode added
- Camera shake during atmosphere level is lowered which should reduce motion sickness
- Floppy collection mission completely revamped - is now much more logical and interactive
- Force Feedback will no longer be active during loading
- New heartbeat force feedback added to crash sequence
- Inactive chips bags will no longer play VO
- Escape Pod objective should no longer be visible during launch sequence
- Escape Pod objective should no longer activate prematurely
- Post-process will no longer change when moving to the top-most airlocks
- Floppy collection instruction added
- Sound should now play correctly when modular wall unfolds
- Increased visibility when repairing sensor
- Interactable physics assets added
- Radio stuck in sleeping compartment fixed
- Hands visibility should now be more reliable
- Physics object getting stuck should now be much less occuring
- Grabbing physics assets with both hands should now work as intended
- Player should no longer be able to bump into floppy disks, making them shoot off
- Force feedback reduced in atmosphere level
- Bug causing black screen to hang before atmosphere should be fixed now
Update 1.0.4.0
- Fixed pause bug, sometimes freezing the game
- Removed bug allowing players access to escape pod prior to intended story moment
- Fixed bug sometimes not making chips bag open when grabbing using gamepad
- Made expulsion scene ease-in and ease-out, which should help against motion sickness
- Players will always end up in the same location in space after the navigation section
- Fixed issue causing animation of wall in 'The Crib' to animate prematurely
- Fixed bug causing certain voiceovers not to play
- Lever for opening button compartment should now be easier to open with gamepad
- Warning sign asset added
- Space station exterior adjusted
- Hands should no longer be visible when not using motion controllers
- Flashlight should now correctly follow the camera view when using gamepad
Update 1.0.3.0
- Audio volume should now be more comfortable
- Audio clipping should be much less frequently occuring
- Gamepad turn speed lowered to a more comfortable speed
- Mipmapping of 'Escape Pod' label reduced for make it more readable on lower settings
- Camera shake after explosion is now less intense, reducing risk of motion sickness
- Made physical assets "brake" less, allowing them to fly further
- Players should no longer be able to get stuck between 'The Crib's' door and wall when opening it
- Grabbing the door handle on 'The Crib's' door should now be much easier
- Added instructions on how to open The Crib's door
- Made helmet HUD indicators sharper on lower graphics settings
- Made credits screen sharper on lower graphics settings
- Player hands should no longer turn visible in Atmosphere level
- Optimized lighting in space station
- Freeroam controls should now be working correctly
- Storyline progression revised
Update 1.0.2.0
- Disabled Auto Rotation of camera
- General performance improvements
http://store.steampowered.com/app/497440/
I want to thank all of you for the amazing feedback you've provided since release!
Best regards,
Wiktor Öhman, Lead Developer of Homebound