These last 24 hours I've been hard at work gathering feedback and suggestions from you all. I've said it before and, trust me, I will say it again. It's extremely appreciated and helpful.
This patch has improvements, changes and optimizations all across the board, so it's hard to give it a summary, but if I had to choose one aspect to highlight it must be the Floppy Collection Quest which has been completely revamped. Mechanics, new graphics, new VO, sound effects - you name it! Other than that there are new assets, things to do and much more!
Hope you like it!
Version 1.0.5.0 Changelist
- Disaster sequence cannot be triggered more than once anymore
- Introduction to Free-Roam Mode added
- Camera shake during atmosphere level is lowered which should reduce motion sickness
- Floppy collection mission completely revamped - is now much more logical and interactive
- Force Feedback will no longer be active during loading
- New heartbeat force feedback added to crash sequence
- Inactive chips bags will no longer play VO
- Escape Pod objective should no longer be visible during launch sequence
- Escape Pod objective should no longer activate prematurely
- Post-process will no longer change when moving to the top-most airlocks
- Floppy collection instruction added
- Sound should now play correctly when modular wall unfolds
- Increased visibility when repairing sensor
- Interactable physics assets added
- Radio stuck in sleeping compartment fixed
- Hands visibility should now be more reliable
- Physics object getting stuck should now be much less occuring
- Grabbing physics assets with both hands should now work as intended
- Player should no longer be able to bump into floppy disks, making them shoot off
- Force feedback reduced in atmosphere level
- Bug causing black screen to hang before atmosphere should be fixed now
Again, thank you all for the incredible feedback and response - it makes working on Homebound a true joy!
Best regards,
Wiktor Öhman, Lead Developer of Homebound