These last 24 hours I've been hard at work gathering feedback and suggestions from you all. I've said it before and, trust me, I will say it again. It's extremely appreciated and helpful.
This patch has improvements, changes and optimizations all across the board, so it's hard to give it a summary, but if I had to choose one aspect to highlight it must be the Floppy Collection Quest which has been completely revamped. Mechanics, new graphics, new VO, sound effects - you name it! Other than that there are new assets, things to do and much more!
Hope you like it!
Version 1.0.5.0 Changelist
- Disaster sequence cannot be triggered more than once anymore
 - Introduction to Free-Roam Mode added
 - Camera shake during atmosphere level is lowered which should reduce motion sickness
 - Floppy collection mission completely revamped - is now much more logical and interactive
 - Force Feedback will no longer be active during loading
 - New heartbeat force feedback added to crash sequence
 - Inactive chips bags will no longer play VO
 - Escape Pod objective should no longer be visible during launch sequence
 - Escape Pod objective should no longer activate prematurely
 - Post-process will no longer change when moving to the top-most airlocks
 - Floppy collection instruction added
 - Sound should now play correctly when modular wall unfolds
 - Increased visibility when repairing sensor
 - Interactable physics assets added
 - Radio stuck in sleeping compartment fixed
 - Hands visibility should now be more reliable
 - Physics object getting stuck should now be much less occuring
 - Grabbing physics assets with both hands should now work as intended
 - Player should no longer be able to bump into floppy disks, making them shoot off
 - Force feedback reduced in atmosphere level
 - Bug causing black screen to hang before atmosphere should be fixed now
 
Again, thank you all for the incredible feedback and response - it makes working on Homebound a true joy!

Best regards,
Wiktor Öhman, Lead Developer of Homebound
