we've uploaded a new patch version for Highrisers, with the following fixes & improvements:
Fixes
- Fixed the issue that sometimes crafting or repair recipe ingredients were consumed, but the craft/repair would not properly take place.
- Fixed a bug where crafting recipes would be reset when saving while it was ongoing and then loading.
- Fixed a crash that would occur when saving while a receptacle was being filled.
- Fixed a crash that would occur upon completing a barricade construction after loading a savegame.
- Fixed several bugs that would not properly recreate the visual state of objects (plants would look healthy, although they were withered; players would be all displayed as being on floor 35, etc.).
- Fixed a bug where a player could no longer be equipped with weapons after the barricade he was manning got destroyed.
- Fixed a bug where Dreamers would attack barricades from afar.
- Fixed a bug where players would be set into walking state when saving/loading while they were manning a barricade.
- Fixed certain items that could not be picked up (PumpSprayKit, Transformer).
Improvements
- Autosave each morning is reactivated.
- Items that are dragged while an autosave occurs are now considered as still being in their respective inventory slot.
- MouseOver Tooltips now show the stack size of item stacks.
- ShockBow now useable.
- Aeronautics now increase the speed of Launch Preparations.
- All skill bonuses that are granted for crafting are now also provided towards repairing.
As always, many thanks to the whole community who has provided us with crash logs and data, which helped us hunting down those pesky bugs!