Thanks to your ongoing support and valuable feedback, we were able to tackle more bugs.
More details below:
- Fixed an issue where the game would sometimes crash if you dragged items from an assisting character.
- Fixed an issue which would flood the savegame file with ceiling lamps, thus bogging down gameplay speed until it crashes.
- All blunt weapons can now smash open glass containers.
- Fixed crashes connected to helicopter module repairs and increased damage after landing.
- Fixed incorrect display of the preview of Barricade health values.
- Fixed an issue where inventory content and unlocked additional inventory skills would turn invisible after moving to the next building (although they were technically still there).
- Fixed an issue where the stack size of an item stack was not properly visually represented after loading a savegame.
- Fixed an issue where, under rare circumstances, the helicopter could no longer be inspected after loading a savegame.