Frostpunk 2 | City Maintenance Report 20/09/2024
Day 1 Patch
20/09/2024 - 5.2.1-393919
Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible.
Gameplay & Balance
- Adjusted weather timeline for Steward and Captain difficulty levels
- Slightly reduced initial Trust across all difficulty levels
- Long harvesting sites last for 20% less time in Story mode
- 'Protect People' ability Guards cost changed from 16 to 24
- First Faction War spread will now occur after 10 weeks, down from 15
- 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
- Legionnaires community action now properly provides Prefabs
- New Home quest will no longer autocomplete when certain conditions are met
- Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start
Interface
- Removed Heatstamps references from Prologue
- Zeitgeist text will no longer leak outside of the tooltip
- Major dark mode improvements and polish
- Fixed game reacting to RMB input in the save menu
- Fixed leaking tooltips between districts and buildings during construction
- Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
- Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
- Fixed territory names disappearing on some occasions after loading the save file
Art
- Toxic gases VFX will now be properly removed during Chapter 4 flow
- Improved roads generation logic
- Adjusted positioning of Logistics deposit in Utopia Builder
- Fixed issues with pipes spawning in Utopia Builder colonies
- Various art tweaks & polish
Other
- Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
- Fixed keybindings resetting to default upon relaunching the game
- Fixed a very rare crash if the game was saved before city messages were opened
- Fixed a very rare crash upon using Automaton Swarm ability
- Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
- Optimized 'Roundup' ability code so it no longer causes performance issues
- Fixed the ESC button not closing some of the panels
- Audio fixes and polish
- Localization fixes