????️ Frostpunk 2 | PATCH 1.1.0 - “QUALITY OF LIFE IMPROVEMENTS” Is Now Live! ????️
Frostpunk 2 Update v1.1.0
21/10/2024
Greetings, esteemed Stewards of Our Cities!
The winds of change are upon us, and they bring not just frost, but a flurry of improvements to our frozen world. We are thrilled to announce the release of our first major update since launch - PATCH 1.1.0 | QUALITY OF LIFE IMPROVEMENTS! This substantial update is a direct result of your invaluable feedback, for which we are immensely grateful. Your voices have been heard, and the city grows stronger for it.
???? Patch Highlights
Stewards, your voices have been heard. We've been closely monitoring your feedback across social media, Steam reviews and forums, and Reddit, and we are happy to present a host of improvements that directly address your concerns. Some of the key highlights include:
- ????️ Edge scrolling is now available as a setting,
- ???? Construction and frostbreaking can now be cancelled
- ????️ District outline colours are not different depending on the district
- ???? Nomads are now more visible in the Prologue, and frostbreaking is no longer performed by machines
- ????AutoSave can be disabled, and its frequency can be changed in the game settings
- ????️ Large-scale optimizations have improved game performance, DirectX libraries have been updated, and a macOS stack overflow crash has been fixed.
The frozen landscape of New London is now more navigable than ever. You asked for more control, and we delivered: edge scrolling, cursor lock, and enhanced camera responsiveness are now at your fingertips. The Frostbreaker, once limited, can now carve out desired swathes of land, giving you unprecedented freedom in shaping your city.
For those who value precision in city planning, rejoice! You can now cancel constructions, allowing for quick adjustments to your grand designs. And to keep you informed of your city's progress, ongoing research is now prominently displayed in the Idea Tree.
We've expanded your view of the frostland with an extended Cartography range, letting you plan your expansions with greater foresight. And for those unexpected situations, you now have more control over your game saves, with customizable AutoSave frequencies and the option to disable it entirely.
The visual clarity of your city has been enhanced, with district outlines now color-coded for easy identification. In the Prologue, you'll notice the Nomads are more visible, adding to the immersive experience of your city's origins.
Performance has been a key focus, with large-scale optimizations aimed at smoothing out your gameplay experience. We've updated our DirectX libraries and fixed critical issues, including the pesky macOS audio crash that some of you reported.
These highlights are just the tip of the iceberg. Dive into the full patch notes below to discover all the ways we've refined your Frostpunk 2 experience. Your dedication to the survival of New London continues to inspire us, and we can't wait to see how you'll lead your cities with these new tools at your disposal.
???? Full Patch Notes
Balance
- Enacting a Cornerstone now adds 2 fervour to the faction that is aligned with the opposed affinity
- Increased tier 2 and 3 Progress generator upgrade Oil to Heat ratio
- Slightly decreased tier 3 Adaptation generator upgrade Oil to Heat ratio
- Steam resource all around efficiency decreased [list]
- Steam extraction from the district lowered from 100 to 80
- Steam extraction from the expanded district lowered from 125 to 100
- Steam extraction from Geothermal Plant lowered from 120 to 90
- Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
- Steam extraction from Deep Geothermal Plant lowered from 200 to 170
Gameplay
- Frostbreaking can now be performed on any number of cells up to 8
- Community Actions will be offered more often in Council negotiations
- New Consequence Arcs are awaiting Steward when the following events happen [list]
- Keeping the generator off for too long when there are available fuels
- Promoting a Faction only to Raise Funds afterwards
- Repeatedly failing promise quests for a hostile Faction
- Condemning and promoting the same faction in quick succession
- Failing too many votes after granting an agenda to the same Faction
- Quelling a protest after negotiating with a Faction and making a promise
Interface
- Constructions can now be cancelled
- Ongoing research is now displayed and highlighted in the Idea Tree and on the Idea Tree button
- Cartography view camera range extended
- AutoSave can be disabled in the game settings
- AutoSave frequency can be changed to 50/75/100/150 weeks in the game settings
- Edge scrolling is now available as a setting
- Cursor lock is now available as a setting
- Camera responsiveness control settings are now available
- Default settings of camera have been tweaked to achieve higher responsiveness; can be changed in the General settings tab
- Building demolishing refund is now displayed in the Demolish tooltip
- Abandoning a colony now has a confirmation popup
- Improved construction panel icons for better clarity
- Moved Buildings overlay to button 9 (default)
- Improved Buildings overlay visuals
- Added information about starting district construction from the deposit if the district requires one
- Improved critical faction fervour readability
- District outline colours are now different depending on the district
- Unavailable choices in the Frostland site panels are no longer greyed out
- A "Connect Skyways" button has been added when Skyways are researched
- Improved Policy buttons input area
- Colony guidance sites on Cartography view should be less confusing now if there is more than one colony in the same direction
- The economy overlay will no longer remain visible for the entire cutscene if the player enabled it at the beginning of the cutscene
- Delegates facts will now be less repetitive
- Sending people to a colony is no longer blocked when there's active transport underway
- Dragging the mouse cursor to screen edges will no longer display macOS system menus during gameplay
- Fixed the resource transfer button not updating when clicking the +1/-1 buttons
- Fixed some modifiers not being displayed in some game localizations
- Fixed golden highlight not being visible on already researched nodes on some occasions
- Fixed construction tooltip not updating its state properly upon cancelling selected cells
- Fixed area expander tracker being visible during cutscenes
- Fixed the same building being previewed for construction upon selecting different buildings on the construction panel without reentering it
- Fixed abilities on community panel not greying out when conditions to use them are not met
- Fixed some modifiers from showing up empty on tooltips
- Fixed random option sometimes not generating a random map for Utopia Builder
- Fixed random option never picking 'Build a prosperous future' ambition
- Fixed the 'Meet Demand' button sending more resources than intended on the resource transfer panel
- Fixed visible tags on the Council description of independent communities in the main scenario before the second faction forms in the city
- Fixed possible softlock when Player left HoD during Voting using keybindings
Art
- Nomads people will be more visible in the Prologue
- Frostbreaking in Prologue is no longer performed by machines
- Art improvements to Advanced Shaft Coal Mine
- Optimised Windshields generation
- All Logistics district arms are now properly snapped to the terrain
- Food District pipes will now properly connect with the ground
- Reduced size of Buildings platforms
- Adjusted sites and outposts 3D models in Frostland view
- Improved visual details during Rally in a district
- Level 2 Generator visual improvements
- General Zoom Stories and City Life Improvements
- Shadows improvements in Winterhome area
- Dreadnought Colony visual effects fixes
- Fixed some artworks not matching the messages
- Fixed Rail Hub floating on some occasions
- Fixed toxic fumes persisting visually after they have been dealt with
- Fixed buildings constructed in the Logistic district not appearing on the district arms after expansion
- Fixed levitating skyscrapers in High-rise Housing district
- Fixed some Cartography view pins for colonies
- Fixed districts overlapping with deposits on some occasions
- Fixes to HUBs Zoom Stories
- Other various fixes & optimizations
Audio
- Added audio notification for when exploration finishes
- Added audio notification for when HoD recess finishes
- The player will no longer be called Steward after becoming a Captain
- New voiceovers implementation
- Replaced Scrappers voiceovers
- Voiceover language is now configurable independent of written language
Other
- Large-scale optimizations on the entire game aimed towards smoothing game performance
- Updated game DirectX libraries
- Fixed macOS audio stack overflow crash
- Users are now informed if their changed graphics settings exceed the recommended settings
- Fixed crash related to validating Districts components
- Fixed crash related to visuals batching
- Fixed crash related to district construction
- Fixed crash related to communities trust modifiers
- Various minor optimizations
- Achievements fixes
- Localization fixes
- Analytics fixes
- Twitch integration fixes
- Mod integration fixes
????️ Your Voice Matters ????
This update is yet another early testament to the power of community's feedback. We are committed to continually improving Frostpunk 2, and your input is crucial in shaping the future of New London.
If you believe Frostpunk 2 is heading in the right direction with these changes, we would love for your voice to be heard. Please consider leaving your review. Your positive feedback not only motivates our team but also helps other potential Stewards discover our frozen world.
Zitat:
"In the face of endless winter, it is not just our city that evolves, but the game itself. Your feedback fuels the generator of progress." - 11 bit studios
We extend our heartfelt thanks for your continued support and patience. Together, we're not just surviving the frost; we're mastering it.
Stay warm, stay vigilant, and may your decisions be ever wise.
Remember that in your city, every small improvement can mean the difference between survival and oblivion. Your role as Steward is more crucial than ever!
???? 11 bit studios Games on Discount!
As we roll out this major update, we're excited to announce that our collective sale has also begun! From October 21 to November 4, 2024, you can get Frostpunk 2 at 10% off, and dive deeper into the frozen world with the original Frostpunk at an incredible 85% discount (82% off for the GOTY edition).
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- The Invincible: 34% off
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Don't miss this opportunity to experience our unique blend of meaningful entertainment at special prices. Whether you're expanding your Frostpunk collection or exploring our other worlds, now is the perfect time to dive in!
Yours in frost and in fire,
The 11 bit studios Team