We're pleased to announce that once again our engineers managed to deliver another batch of updates and improvements that will ensure the everlasting expansion of our glorious City!
???? Patch Highlights
- Adjustments to Utopia Builder maps
- New faction events
- Deep deposits are now truly infinite
- Infinite protests bug fix
- Idea Tree panels tweaks
- Resource transfer panel improvements
- Improved saving and loading times
- New pop-up tutorial panels
Below you can find the full list of improvements, fixes and changes introduced in the Patch 1.2.0 ????
Gameplay & Balance
- Adjustments to Utopia Builder maps [list]
- Windswept Peaks
- [list]
- Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
- Exposed to Wind area is bigger and contains a deep deposit within its range
- Added Exposed Cliff area trait on the cliffs south of the Generator (+10 Shelter / -20 Heat)
- >
- Broken Shore
- [list]
- Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
- Added new area trait to ice: Unstable Ground (+20 Materials upkeep), that has Oil access within
- Added Exposed Cliff area trait south of the Generator (+10 Shelter / -20 Heat)
- Increased Sheltered From The Wind area trait on map (9 cells to 12 cells)
- >
- Fractured Gorge
- [list]
- Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
- Exposed to Wind area is bigger and contains a deep deposit within its range
- Added "Stable Crevasse" (+10 Shelter / +20 Heat) in 2 areas on the edges of the map (12 cells)
- Increased areas of Geothermal area traits (9 cells to 12 cells)
- >
- Horizon
- [list]
- Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
- Added new area trait: Oil Pollution (Sickliness increase) around Oil deposit
- >
- Dreadnought [Legacy]
- [list]
- Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
- Added Deep Oil deposits instead of regular
- Added Unstable Ground (+20 Materials upkeep) area to ice
- Added Sheltered from the Wind area trait to ravine
- >
- Hanging Rock [Legacy]
- [list]
- Adjusted Geothermals area traits 9 -> 12 cells
- The entire area outside is treated as "exposed to the wind"
- >
- Crater [Legacy]
- [list]
- Adjusted area traits to be in line with Story Mode
[/list]
- [list]
- Addition of Deep Oil Deposits
- All colonies with Oil access now have infinite Deep Oil deposits instead of limited ones
- Cities with starting Oil access are unchanged and the deposit is a regular one
- [list]
- Six new events furthering faction conflict when conditions are catastrophic
- New event to react to disproportionately large numbers of Stimulants Manufactories
- Two new events to react to frequent use of Fund Projects and Promote on Communities not aligned with your Zeitgeist
- New event when helping pass Law proposed by Community not aligned with your Zeitgeist
- New consequences for using Increase Workload on Servants
- [list]
- Colonise the Frostland[list]
- Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each
- Required Fuel stockpile increased from 100k to 300k
- Required Food stockpiles increased from 100k to 200k
- Required Goods and Materials stockpile are now 100k
[/list][/list]
Interface
- Rearranged Idea Tree panel[list]
- Layout changes
- Clear sections with shorter effects
- Meet Demand button name changed to “Try to Meet Demand”
- Send Transport button position changed to mirror against the same button from the 2nd side of the transfer panel
- Send Transport button now sends resources to the city it is correlated with, not to the city on the other side of the transfer panel
- Send Transport button description changed to explain better where the transport is coming from, as it was confusing before the change
- Send Transport icon is now more readable and more related to stockpiling
Art
- Implemented new artwork for some of the city messages
- Improved roads generation logic
- Improved generator overdrive animation
- Tweaks to existing Zoom Stories
- Improved animations [list]
- Council
- New animations for Zoom Stories [list]
- Bohemians Rally
- Winterhome Cliff
- Prologue Frostbreaking
Audio
- Various audio slider settings are now available in Settings menu
- Minor improvements to on-hover sounds
- Improvements to Frostbreaking sounds
Other
- Improved saving and loading times (reloading and resaving existing save files is required for the changes to take effect)
- Fixed drivers check showing false-negative information for some of the GPU types
- Fixed various minor crashes
- Fix for cursor offset appearing when changing to some resolutions on fullscreen or windowed mode
- Fix for screen being unresponsive after changing to some resolution on windowed mode
- Many under-the-hood optimisations and improvements
- Frostkit integration fixes
- Localization fixes
Frostpunk 2 Roadmap
Mere survival is not enough—our City must continue to expand. In this roadmap, you can see our plans for conquering the frostland. You might expect plenty happening in 2025 alone, and here are some of the highlights:
- Consoles Launch. We’re thrilled to bring New London to console players.
- DLCs. Each one will introduce something entirely new to the harsh world of Frostpunk 2.
- Free Major Content Updates. We’re committed to adding free content updates, which in many ways were inspired by your feedback.
Rest assured, dear Citizens, these major milestones are only part of what’s to come. Alongside them, we will continue to work on hotfixes and improvements to the game’s stability and overall quality.
Play Frostpunk 2:
https://store.steampowered.com/app/1601580/Frostpunk_2/
Take care,
Your 11 bit studios Team
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