News Liste Fabledom

???? Patch 1.04 ????
Fabledom
29.05.24 14:08 Community Announcements


Hi Community,

The patch 1.04 is now live! Check out the changelog below:

New Features


  • You can now move coffers and the resource cart.
  • More important notifications are now shown for longer than lesser ones.
  • Now shows ruler titles instead of realm titles on active missions.

Fixes


  • Several localization fixes
  • Fixed a rare issue causing walls to instance incorrectly during placement.
  • Smoke adjustments: [olist]
  • Fixed summer smoke activation issue.
  • Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
  • Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
  • Added support for multiple smoke colours
  • Added smoke to coal maker
  • Fixed smoke would start with a random offset in buildings
  • [/olist]
  • Fixed grass re-spawning in various scenarios: [olist]
  • Destroying on top of an area
  • Partially building and then destroying
  • Destroying decorations on roads
  • [/olist]
  • Added animated fire to workplaces.
  • Added fire to the coal maker and ensured it uses unscaled time
  • Fixed sparks FX and elixir resource not ignoring timescale
  • Added smoke and fire to the blacksmith
  • Fixed broken-looking metal bar used by blacksmith workers
  • Corrected particle effects that would load and remain active
  • Fixed snow/rain not stopping to load
  • Corrected the red mesh appearing on wood gates and grass appearing underneath
  • Fixed gaps on stone gates between towers
  • Fixed gaps on towers between tower and wall
  • Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  • Fixed bugs related to Giovanni's third date.
  • Corrected the teaching tooltip triggered when placing a palace.
  • Fixed the Ministry of Philanthropy buff countdown display issue.
  • Fixed issue where if trading a locked resource would not decrease the resource amount.
  • Fixed the issue where the second Cyclops reward was not registering.
  • Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  • Fixed issue where reconstructing arena after defeating it would remove the statue.
  • Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  • Fixed relocating issues:
  • [olist]
  • After loading, caused the flag lines staying in the same place and hence the duplicated flags
  • With different rotation would lead to floating flaglines
  • [/olist]

Optimization


  • Removed unused light from coal maker
  • Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  • Optimized memory usage of world map

Balancing


  • Fish respawn a bit faster
  • Sickness now always starts X days after hospital is available, even if you don't build it.
  • Coal will consume slowly during winter, but also take equally more time to make.

Thank you for your support!

Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master!


https://store.steampowered.com/news/app/1651560/view/6398004206848176884
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/



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https://store.steampowered.com/app/1651560/Fabledom/
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Release:13.04.2023 Genre: Simulation Entwickler: Grenaa Games Vertrieb: Dear Villagers Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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