Hi Community,
The patch 1.04 is now live! Check out the changelog below:
New Features
- You can now move coffers and the resource cart.
- More important notifications are now shown for longer than lesser ones.
- Now shows ruler titles instead of realm titles on active missions.
Fixes
- Several localization fixes
- Fixed a rare issue causing walls to instance incorrectly during placement.
- Smoke adjustments: [olist]
- Fixed summer smoke activation issue.
- Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
- Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
- Added support for multiple smoke colours
- Added smoke to coal maker
- Fixed smoke would start with a random offset in buildings [/olist]
- Fixed grass re-spawning in various scenarios: [olist]
- Destroying on top of an area
- Partially building and then destroying
- Destroying decorations on roads [/olist]
- Added animated fire to workplaces.
- Added fire to the coal maker and ensured it uses unscaled time
- Fixed sparks FX and elixir resource not ignoring timescale
- Added smoke and fire to the blacksmith
- Fixed broken-looking metal bar used by blacksmith workers
- Corrected particle effects that would load and remain active
- Fixed snow/rain not stopping to load
- Corrected the red mesh appearing on wood gates and grass appearing underneath
- Fixed gaps on stone gates between towers
- Fixed gaps on towers between tower and wall
- Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
- Fixed bugs related to Giovanni's third date.
- Corrected the teaching tooltip triggered when placing a palace.
- Fixed the Ministry of Philanthropy buff countdown display issue.
- Fixed issue where if trading a locked resource would not decrease the resource amount.
- Fixed the issue where the second Cyclops reward was not registering.
- Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
- Fixed issue where reconstructing arena after defeating it would remove the statue.
- Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
- Fixed relocating issues: [olist]
- After loading, caused the flag lines staying in the same place and hence the duplicated flags
- With different rotation would lead to floating flaglines [/olist]
Optimization
- Removed unused light from coal maker
- Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
- Optimized memory usage of world map
Balancing
- Fish respawn a bit faster
- Sickness now always starts X days after hospital is available, even if you don't build it.
- Coal will consume slowly during winter, but also take equally more time to make.
Thank you for your support!
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