Dear princesses & princes,
The last major update of the Early Access before 1.0 update – A Wedding in a Chateau is now available!
This is our biggest patch yet and it has been a real challenge getting everything done on time, but we are quite proud of the state it's in now and we really hope you will enjoy it!
There are so many new buildings and features connected to courting, marriage and the palace. The way they all connect to each other is really fun and feels unique.
Thank you so much for your continued support during EA, and an extra thanks to our community on Discord who keeps making the game better.
New Features
[expand type=details]
- Several new world events
- Several new quests
- New resource: Grapes
- New resource: Grape juice
- New resource: Feast supplies
- New building: Grape farm
- New building: Juicery
- New building: Arena of trials
- New building: Pawn broker
- New building: Harvesting guild
- New building: Arms dealer
- New building: Pawnbroker
- New building: Carousel
- New building: Palace main hall
- New building: Palace living quarters
- New building: Palace feast hall
- New building: Palace wedding hall
- New building: Palace ministry of aristocracy
- New building: Palace ministry of culture
- New building: Palace ministry of diplomacy
- New building: Palace ministry of nourishment
- New building: Palace ministry of parks
- New building: Palace ministry of philanthropy
- New building: Several palace decorations
- New building: Several different types of river bridges
- New building: Several new decorations
- New building: Terracotta roads
- New feature: Marriage
- New feature: Feasts
- New feature: Third dates
- New unit: Nobles
- When prompted with an option to start a quest via a world event, you can now see the quest details before accepting.
- You now get a notification when a travelling encounter spawns.
Fixes
[expand type=details]
- Fixed issue where Fablings would never pick up resources from the Marketplace.
- Fablings will no longer interrupt resource transportation to handle hunger, instead they will finish transporting resources then handle hunger.
- Fixed issue where buildings gifted through world events could not be placed if a coin was missing.
- Missing coal during winter now properly impacts happiness.
- Wishing well reward now has correct text.
- Archer now has a bow in the mission over screen
- Fixed issue where fablings could get stuck clearing debris
- Workers on missions no longer count as unemployed
- Fixed several issues that could cause all fablings that could stop moving.
- Fixed issue where fishermen could get stuck on boat.
- Fixed issue where saves would sometimes not get named.
Will old saves work?
Old saves will work, but we recommend starting a new one for the best experience.
For feedback, bugs and suggestions, join our Discord and discuss with the developers!
And finally, another big announcement!
With love,
Grenaa Games