Fixes [olist] Added LODs for palace pieces Fixed wind related bug Fixed butterflies not going invisible on low quality Fixed frost being active through Main Menu Fixed god rays being active through Main Menu Fixed bridge lamp posts not being glass Fixed bridge lamp posts being always "turned on" Adjusted snow coverage on some models Fixed cloud shadows in winter being too strong and wrong color Trees shader wind reaction changed Fixed rain stopping abruptly Rain not showing if camera moved too fast Fields now accumulate water during rain (Visual) Rain to Sunny transition changed to allow water to "evaporate" on the fields Rain particles now adjust scale to makeup for fewer particles on lower quality Fixed rain wheat color being too strong Re-worked fog calculations for butterflies Fixed rain being jittering when moving or rotating camera Added Time Wind Support To Flag Lines Added support for poop on drains to increase/decrease with rain Added support for height map to roads shader Added rain accumulation to roads (Ultra-Quality only) Fixed Messengers Guild rotating part not being affected by wind Fixed Windmill rotating parts not being affected by wind Agnes feast now works properly Giovanni feast now has correct tooltip Wooden bridge now has a proper description. Stockpile now has correct icon Grapes and Grape juice can now be stored in granaries built on old saves. Fixed issue where feast UI wouldn't update properly Fixed issue where feast hall would operate without full staff. Fixed issue with Winifred's third date being completed when triggered Fixed issue where fish on the edge of the hut's area would not be reachable. Fixed issue where soldiers would move to join their squad when finished training Fixed issue where workers could get stuck in front of Embassy Fixed loading game during rain would make grass display with strange color Fixed specular colors not loading/saving properly Fixed loading saves during rain would lead to unloaded rain features Fixed wetness would continue changing even on pause Fixed loading rain after it starts stopping to rain would lead to starting to rain again Fixed rivers not having dynamic specular color Fixed rivers not having water drops during rain Fixed forest bushes would appear through town well Fixed a few issues causing fablings to get stuck. Grape juice now shows up in production controls menu Fixed Ocean Shader not supporting water drops You can now move/destroy material carts and coffers. Adjusted entrance to ministry of culture. Several localization fixes Disabled local avoidance for pathing agents to help reduce stuck issues Fixed exploit that let you place more than 1 of limited buildings. Fixed issue that prevented quests from repeating. Fixed issue where trees would not become visible again if you destroyed an unconfirmed foundation piece on top of the tree. Fixed issue where placing harvest guild could break game. Adjusted waves placement Fixed ocean shader normal (water drops) being too sharp during rain[/olist] Optimizations [olist] Optimized interior mappings Added rain particle quality settings Optimized wheat shader Optimized river shader Optimized Ocean Shader Optimized ground shader[/olist] https://store.steampowered.com/app/1651560/Fabledom/